Arid Sandip
Male
Desert Druid (
Druid) 1
N Medium outsider (native)
Init +1;
Senses Low-light vision; Perception +7
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Defense
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AC 15, touch 11, flat-footed 15 (+1 Dex, +4 Armor)
hp 10 (1d8+2)
Fort +3,
Ref +1,
Will +5;
Armor Hide Armor
Resist acid 5, cold 5, electricity 5, fire 5
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Offense
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Spd 30 ft. (20 ft. with hide armor)
Melee scitmar +3 (1d6+3/18–20)
Space 5 ft.;
Reach 5 ft.
Spells CL 1st, touch +3, ranged touch +1, concentration +4; see Spells
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Statistics
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Str 16 (+3),
Dex 12 (+1),
Con 12 (+1),
Int 8 (-1),
Wis 17 (+3),
Cha 10 (+0)
Base Atk +0;
CMB +3;
CMD 14
Feats Spell Focus (Conjuration)
Traits Beast of the Society, Desert Nomad
Armor Check Penalty 3
Favored Class Druid
Skills Diplomacy +2, Handle Animal +4, Knowledge (nature) +5, Perception +7, Sense Motive +5, Survival +5
Languages Common, Ignan
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Special Abilities
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Heat Shimmer (Su): As a free action, you can surround yourself with heat distortion that acts as the blur spell. Creatures that strike you in melee while you’re using this ability are dazzled for 1 round (Fortitude negates). You may use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds need not be consecutive.