Human (Varisian)
"Of course we are staying, Corso." Arianna says with a smile. Her expression changes when commenting on meeting with Abadarian again, "I suppose listening can not hurt, although I imagine it will only be to ask us to do what his precious rules will not allow him to do without payment." she says, obviously still bitter from the previous dealings with Ishani.
Human (Varisian)
Ready to move on fromn ranch whenever everyone else is. Spells prepared are as listed in my profile: 0-Level: (4/Day) message, guidance, detect magic, light
2nd Level: (3/Day) glitterdust, augury, blindness/deafness
Human (Varisian)
"I will try, but make no guarantees." Arianna says to Iozif before heading off to confront Trinia. "Trinia, I can understand your need to blow off a bit frustration from your experiences of the past few days, but unless you are intent on reliving those experiences, you must calm yourself and prepare to leave. It is already very likely we will have to depart sooner that anticipated due to the attention you have drawn to yourself."
Human (Varisian)
1d10 ⇒ 9 Harrow Spread: 1d6 ⇒ 1,1d9 ⇒ 2 = Str, NG 1d6 ⇒ 3,1d9 ⇒ 6 = Con, CG 1d6 ⇒ 2,1d9 ⇒ 1 = Dex, LG 1d6 ⇒ 1,1d9 ⇒ 2 = Re-Roll
1d6 ⇒ 4,1d9 ⇒ 3 = Int, CG
Re-Roll: 1d6 ⇒ 4,1d9 ⇒ 7 = Int, LE The Keep: This is the neutral good card of strength. It represents quiet, unshakeable strength that withstands any hardship. The Mountain Man: This is the chaotic neutral card of constitution. This giant represents an encounter with a physical power outside of the subject's control. The Dance: This is the lawful good card of dexterity. It represents a complicated framework that requires the cooperation of all to avoid collapse. -------- The Rakshasa: This is the lawful evil card of intelligence. The rakshasa represents domination, mental control, and slavery. The Crows: This is the neutral evil card of dexterity. It represents murder, theft, and the violent loss of that which is loved. The Tyrant: This is the lawful evil card of charisma. It represents a ruler who harms those he rules. -------- The Joke: This is the chaotic good card of intelligence. It represents a monster that can only be defeated through trickery, or the value of humor in circumventing difficult people. The Avalanche: This is the lawful evil card of dexterity. It represents disaster: an unthinking panic and destruction that overruns all. The Idiot: This is the neutral evil card of intelligence. It represents folly, greed, blackmail, bribery, or hubris.
Human (Varisian)
"A noble concept indeed. Just not so noble that the servants of the god of law, merchants, cities, and dare I say nobility itself will do anything without being paid." Arianna says, obviously disgusted by entire concept. Turning her attention to her companions, "If the girl is beyond our aid, I would be willing to contribute to the Abadarian's price."
Human (Varisian)
Spells prepared as listed in my profile. Since DC 10 knowledge checks can be made untrained... Knowledege (Local) DC10: 1d20 + 3 ⇒ (8) + 3 = 11
"While I will not speak for the others, I have a few minor curative powers and I am willing to see if there is anything I can do for the child." Arianna says, sympathetic to the man's story. "Though it should be said, Sgt. Soldado, that is not a guarantee that I will be able to help the child."
Human (Varisian)
Making her way back to the Three Rings, Arianna meets up with the others. "Information has been hard to come by, though one who sought my guidance reported of seeing a sinister looking ship, having black sails and a single yellow lantern. The ship supposedly refused inspection as it sailed into the Jeggare River. When it neared North Bridge and still failed to make its intentions clear. The man continued his story, saying the watch fired on it and destroyed it. He claimed to see no survivors, but it was dark and he was on his own watch at the time. Any of you hear of anything similiar?"
Human (Varisian)
Diplomacy (Gather Information): 1d20 + 2 ⇒ (17) + 2 = 19 Arianna had spent the majority of week since Blackjack's appearance plying her fortune teller's trade in various taverns and inns throughout Korvosa, taking note of the temperament of the city's citizens in respect to recent events. Following the events of last night, the young witch makes a point of going to the group's designated meeting place to hear what the others may have heard. "Go to the castle? I would prefer not to." Arianna says, he distaste for what passes for a monarchy evident. "Now, I would like to see if we can speak with her elsewhere."
Human (Varisian)
"I suppose we could try to find him, but I can not imagine it would be easy." Thinking about it bit longer, she adds, "I am sure that the queen's loyalists are doing all they can to find him as is. That being said, I am not so sure we should try as we may only succeed in aiding the queen's efforts."
Human (Varisian)
RE: Another AP? I suppose the most important question is, if you (DMDE) decide to run another path, which one would you like to run? Now with that out of the way, here's my 2 cp (in no particular order): Rise of the Runelords - Tried to get into a lasting game for a while with little success.
Human (Varisian)
Well done, DMDE. A thoroughly enjoyable game thus far. As to the possibilities of another game, I'd be up for another one. That being said, I know how much work running a PbP game is, and cannot imagine trying to run 6 games and considering starting a 7th. All of your efforts are greatly appreciated.
Human (Varisian)
A smile crosses the young witch's face as she sees Trina and Blackjack escape. Just as she is ready to leave the mob, she is taken by surprise by the field marshal. Listening to her words, Arianna's faith in at least part of Korvosa's establishment is renewed. Turning to Iozif, "A drink? Sounds like a lovely idea." Arianna says as the group leaves the area.
Human (Varisian)
Arianna briefly stares, shocked and pleased by the appearance of the other hero Zellara spoke of during the Harrow reading. Seeing the executioner prepare to strike down the apparently unaware mystery man, the young witch yells out "Blackjack! Behind you!" Reaching in her pouch for a pinch of ground mica, Arianna targets the executioner and any of the guards she can without catching Blackjack in the spell's effect. Glitterdust, Will Save DC 15 or be blinded
Human (Varisian)
Very cool, indeed. Thanks for taking the obviously significant time to do this. :) "It would seem that our path is clear. We must go to the execution, not at the behest of this increasingly corrupt government, but in hopes of meeting and assisting the hero or heroes Zellara spoke of." Arianna says, looking to each of her companions, hoping that they all feel the same way.
Human (Varisian)
I wouldn't mind actually playing it out, but if you would prefer not to that's fine too. Surprised to actually see Zellara again, Arianna's eyes widen, as she carefully listens to the ghost's advice. As Zellara's shade vanishes, Arianna whispers quietly, "Thank you for your guidance." Card Spread: 1d6 ⇒ 6, 1d9 ⇒ 2 = CHA, NG 1d6 ⇒ 4, 1d9 ⇒ 8 = INT, NE 1d6 ⇒ 1, 1d9 ⇒ 3 = STR, CG 1d6 ⇒ 3, 1d9 ⇒ 5 = CON, N
1d6 ⇒ 5, 1d9 ⇒ 7 = WIS, LE
REROLL 1d6 ⇒ 4, 1d9 ⇒ 2 = INT, NG CHA, NG = The Theater: This is the neutral good card of charisma. It represents prophecy, with a true prophet acting a part as the puppet of the gods.
CON, N = The Teamster: This is the neutral card of constitution. It represents a external force that drives the subject on.
WIS, LE = The Eclipse: This is the lawful evil card of wisdom. It represents loss of faith and purpose, and the subject's doubt about his abilities or prospects.
Human (Varisian)
Arianna arrives at the tavern and sits with the others. "We have to be there, an certainly not at the behest of that woman. We owe it to the woman who trusted us with her life and now finds it forfeit." Looking around the tavern, she turns back to companions, "What if the field marshal is right and a riot breaks out? Do you think we could use that to our advantage to free Trina?"
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