Argus the Wanderer's page

6 posts. Organized Play character for Liam.


Full Name

Argus

Race

Samsaran

Classes/Levels

Investigator 1 | HP 8 | AC 15 T 12 FF 13 CMD 12 | F 11 (+0) R 15 (+4) W 13 (+2) | init +2 | Per +4

Gender

Male

Size

Medium

Age

Unsure

Special Abilities

Blue.

About Argus the Wanderer

Argus
Male samsaran investigator (psychic detective) 1 (Pathfinder RPG Advanced Class Guide 30, Pathfinder RPG Bestiary 4 230, Pathfinder RPG Occult Adventures 119)
NG Medium humanoid (samsaran)
Init +2; Senses low-light vision; Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 8 (1d8)
Fort 11, Ref 15, Will 13; +2 vs. death effects, negative energy effects, negative levels, +2 trait bonus vs. fear and emotion effects
Defensive Abilities lifebound
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee quarterstaff +0 (1d6) or
quarterstaff -4 (1d6), quarterstaff -8 (1d6)
Spell-Like Abilities (CL 1st; concentration +2)
1/day—comprehend languages, deathwatch, stabilize
Investigator (Psychic Detective) Spells Known (CL 1st; concentration +5)
1st (2/day)—detect thoughts (DC 15), mage armor
0 (at will)—detect magic, detect psychic significance[OA], light, sift[APG]
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Statistics
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Str 10, Dex 15, Con 10, Int 18, Wis 11, Cha 12
Base Atk +0; CMB +0; CMD 12
Feats Psychic Sensitivity[OA]
Traits enduring stoicism, self-actualization
Skills Athletics -3 (-7 to jump), Finesse +3 (+4 when used for Disable Device), Influence +5 (+6 when used for Intimidate), Nature +5, Perception +6, Society +8, Spellcraft +8 (+10 when used for Knowledge (arcana)); Racial Modifiers +2 Perception
Languages Azlanti, Common, Draconic, Goblin, Jistka, Osiriani, Samsaran
SQ inspiration (4/day), shards of the past (Perception, Knowledge (arcana)), trapfinding +1
Combat Gear alchemist's fire (2); Other Gear studded leather, quarterstaff, glass cutter[UE], glue paper[UE] (5), grappling hook, masterwork backpack[APG], silk rope (50 ft.), thieves' tools, 40 gp
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Special Abilities
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Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Shards of the Past (Perception, Knowledge [arcana]) (Ex) A samsaran’s past lives grant her bonuses on two skills. The samsaran chooses two skills—she gains a +2 racial bonus on both, and they are always class skills for her. Once made, this choice can’t be altered.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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