Jakardros Sovark

Argo Driver's page

No posts. Organized Play character for Clebsch73.


About Argo Driver

# 105836-2711
Name Argo Driver
Male Human Operative (Skirmisher) 1
Heritage Versatile Human --> Incredible Initiative (+2)
Ancestry Feat General Training --> Fleet
Background Taxi Driver
Background Skill feat Express Driver
STR 2 DEX 3 CON 1 INT 1 WIS 1 CHA 1
Size Medium
Speed 30 ft.
Perception (expert) +6
Fortitude 4 Reflex 8 Will 6
HP 17
AC 18 [10 + 2 (quilted armor) + 3 (Dex) + 3 (Pro)]
Phase Shield +2 Hardness 5 HP 10 (5)

Melee Attacks
Nano-Edge Rapier +6/+1/-4 (1d6 + 1 S) [Analog, Deadely d8, Disarm, Finesse] +6/+1/-4 (1d4 + 1 S) [Analog, Disarm, Finesse, Nonlethal, Reach, Trip]
Baton +6/+1/-4 (1d6 + 1 B) [Analog, Finesse, Nonlethal, Parry]

Ranged Attacks
Semi-Auto Pistol +8/+3/-2 {1d6 P} Range 60 ft. [Analog]
Boom Pistol +8/+3/-2 (1d6 So) Range 40 ft. [Boost 1d8, Razing, Tech]

Weapon Proficiency
Trained Advanced Guns, Simple Weapons, Martial Weapons, Unarmed Attacks
Expert Simple Guns, Martial Guns

Aim
Traits Concentrate, Operative
Requirements You're wielding a ranged weapon that doesn't have the area trait.
You take careful aim at a single creature that you're aware of, designating it as your mark until your next turn. Your ranged Strikes against your mark using the required ranged weapon deal an additional 1d4 precision damage and reduce the circumstance bonus to AC your mark gains from cover by 1. These benefits only apply if your mark is within your weapon's first range increment. You can only have one mark at a time.

Specialty Skirmisher
Exploit You're trained to fight in close combat using pistols. Your ranged Strikes with one-handed ranged weapons don't trigger reactions that are triggered by a ranged attack.

Specialty Feat
Crowd Surfing
Traits General, Skill
Prerequisites trained in Acrobatics
You move through crowds without slowing down. You can move at full Speed in crowds. Treat areas truly packed with people as difficult terrain instead of greater difficult terrain.

Class Feat 1
Elusive Target
Traits Operative
Trigger A Strike targeting you fails.
You move out of the way as you elude your attackers. You Step.

Skills (Bold = Trained)
Acrobatics +6
Arcana +1
Athletics +5
Computers +4
Crafting +1
Deception +1
Diplomacy +1
Intimidation +1
Lore Absalom Station +4
Medicine +1
Nature +1
Occultism +1
Performance +1
Piloting +6
Religion +1
Society +1
Stealth +6
Survival +1
Thievery +6

Languages Common, Vercite, Ysoki

Feat Details:

Incredible Initiative
Traits General
You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.

Ancestry Feat 1
General Training
Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat. You must meet the feat's prerequisites, but if you select this feat during character creation, you can select the feat later in the process in order to determine which prerequisites you meet.

Fleet
Traits General
You move more quickly on foot. Your Speed increases by 5 feet.

Express Driver
Traits General, Skill
Prerequisites trained in Piloting
You know how to get there fast. When calculating your travel Speed for the day while piloting a vehicle, you can attempt a Piloting check to increase your vehicle's travel Speed for long-term overland or aerial travel. The DC is determined by the GM but is typically based on the vehicle's piloting DC or a difficulty based on the environment, whichever is harder. On a success, double your vehicle's travel Speed for the day. This has no effect on your vehicle's movement in encounters or on starships traveling through the Drift.

Crowd Surfing
Feat 1
Traits General, Skill
Prerequisites trained in Acrobatics
You move through crowds without slowing down. You can move at full Speed in crowds. Treat areas truly packed with people as difficult terrain instead of greater difficult terrain.

Elusive Target
Feat 1
Traits Operative
Trigger A Strike targeting you fails.
You move out of the way as you elude your attackers. You Step.

Gear (Bulk) Quilted Armor (1), Phase Shield (0), Comm Unit (L), Backpack (0), Flashlight (1), Projectile Ammo 10 rounds (0), Battery (0), Nano-Edge Rapier (1), Battle Ribbon (L), Baton (L), Semi-Auto Pistol (1), Boom Pistol (1)
Bulk 4.4
Encumbered Bulk 7