Arcane Armor Mastery: Swift Action to reduce arcane spell failure chance by 20%; replaces Arcane Armor Training
Arcane Armor Training: Swift Action to reduce arcane spell failure chance by 10%
Craft Magic Arms & Armor
Eschew Materials: Can cast spells without material component if component is 1gp or less
Extend Spell: Spell duration lasts twice as normal; +1 adjustment
Greater Weapon Focus[Longsword]: +1 to hit for chosen weapon; stacks with Weapon Focus
Improved Critical[Longsword]: Critical range of selected weapon is doubled.
Improved Initiative: +4 to Initiative Checks
Opposition Research[Enchantment]: One opposition school no longer applies.
Power Attack: -4 attack for +8 to hit
Quick Draw: draw weapon as a free action
Quicken Spell: Cast spell as a swift action; +4 adjustment
Scribe Scroll
Spell Penetration: +2 to overcome Spell Resistance.
Weapon Focus[Longsword]: +1 to hit with chosen weapon
Weapon Specialization-[Longsword]: +2 damage with selected weapon
Special Abilities from Classes:
Arcane Bond: Can cast one spell per day from spellbook; item is Ring of Freedom of Movement. Must make Concentration Check (20+spell level) if lost.
Augment: Standard action to touch a creature and grant it a +2 enhancement bonus to an ability score or add +2 natural armor bonus to AC for 4 rounds.
Opposition School: Evocation. Must spend 2 spells slots to prepare and cast Evocation spells.
Perfection of Self: Swift action to grant enhancement bonus of +4 to one ability score for one round; 8/day
Physical Enhancement: +2 to one physical score each day
Spell Critical: Upon a critical hit with melee weapon, can cast spell as a swift action.
Special Abilities of Weapons and Armor:
Animated (Shield): Can be loosed for 4 rounds to defend wielder on its own.
Determination (Armor): 1/day upon owner falling below 0HP, automatically casts Breath of Life.
Fortification, Light (Armor):25% chance to automatically negate a critical hit or sneak attack.
Glamoured (Armor): armor can appear as any clothing but still retains all properties including weight.
Mirrored (Shield): If wearer averts his eyes against a gaze attack, can roll twice on attempt and take better result. Add shield's enhancement bonus to AC against rays.
Radiant (Armor): Shines as a torch, or as daylight spell for 1 hour.
Dispelling (Weapon): Upon striking a creature, can cast Dispel Magic from weapon as free action with bonus on dispel check equal to weapon's enhancement bonus (+5).
Gear:
+5 Animated Mirrored MIthral Light Steel Quickdraw Shield
+5 Determination Forification(Light) Glamered Radiant Mithral Breastplate
+5 Holy Impact Dispelling Transformative Longsword
Amulet of Natural Armor +5
Belt of Physical Perfection +6
Cloak of Resistance +5
Diamond worth 25k gp
Gloves of Elvenkind Headband of Aerial Agility (Int+6) Ioun Stone (Dusty Rose Prism)
Manual of Bodily Health +2
Manual of Gainful Exercise +4
Potion of Cure Serious Wounds x5
Ring of Freedom of Movement [Arcane Bond]
Ring of Protection +5
Tome of Clear Though +4
Tunic of Careful Casting