Xin

Arenel's page

1 post. Alias of Ulmaxes.


Full Name

Aranel

Race

Human

Classes/Levels

Eldritch Knight 10/Wizard 9/Fighter 1

Gender

Male

Size

Medium

Age

33

Special Abilities

Spell Critical, Spells

Alignment

Lawful Neutral

Deity

Iomadae

Location

Unknown

Languages

All common racial, all outsider, all elemental, most regional

Occupation

Planet Defender

Strength 24
Dexterity 18
Constitution 24
Intelligence 30
Wisdom 12
Charisma 12

About Arenel

HP: 329
AC: 42 (20, 38)
Saves: +22, +15, +15
Initiative: +8
Speed: 30ft
CMB: +22
CMD: 42

Melee: +5 Holy Impact Spell Storing Transformative Longsword +30/25/20 (2d6+18)

Spells:

4/*x0; 7x1; 7x2; 6x3; 6x4; 6x5; 6x6; 4x7; 4x8; 3x9
-
9th- Aroden's Spellbane, Prismatic Sphere (DC29), Time Stop, Wish
8th- Protection from Spells, Dimensional Lock, Power Word Stun, Polymorph Any Object (DC 28),
Summon Monster IV, Quick
7th- Spell Turning, Reverse Gravity, Heroism, Quick, Heroism, Greater, Extend, Dispel Magic, Quick
6th- Repulsion (DC 26), Heroism, Greater, Antimagic Field, Dispel Magic, Greater, Flesh to Stone (DC 26), Disintegrate (DC 26), Mirror Image, Quick
5th- Break Enchantment (DC 25), Baleful Polymorph(DC 25), Teleport, Telekinesis, Mirror Strike, Quick, True Strike, Quick, Stoneskin, Communal
4th- Black Tentacles, Bestow Curse (DC 24), Globe of Invulnerability, Lesser, Dimension Door, Absorbing
Inhalation (DC 24), False Life, Greater, False Life, Greater
3rd- Protection from Energy, Heroism, Haste, Slow(DC 23), Stinking Cloud (DC 23), Displacement, Fly
2nd- Resist Energy, False Life x2, Mirror Image, Embrace Destiny, Kinetic Reverberation
(DC 22), Kinetic Reverberation (DC 22), Warding Weapon
1st- Shield, Expeditious Retreat, True Strike, Protection from Evil, Enlarge Person (DC 21), Obscuring
Mist, Mirror Strike x2
0- Resistance, Detect Magic, Arcane Mark, Read
Magic

Skills:
Acrobatics: +20
Climb: +29
Diplomacy: +21
Fly: +26
Know[Arcana]: +33
Know[Dungeon]: +18
Know[History]: +28
Know[Local]: +28
Know[Planes]:33
Know[Religion]: +33
Linguistics: +16
Perception: +21
Sense Motive: +24
Spellcraft: +38
Swim: +29

Feats:
Arcane Armor Mastery: Swift Action to reduce arcane spell failure chance by 20%; replaces Arcane Armor Training
Arcane Armor Training: Swift Action to reduce arcane spell failure chance by 10%
Craft Magic Arms & Armor
Eschew Materials: Can cast spells without material component if component is 1gp or less
Extend Spell: Spell duration lasts twice as normal; +1 adjustment
Greater Weapon Focus[Longsword]: +1 to hit for chosen weapon; stacks with Weapon Focus
Improved Critical[Longsword]: Critical range of selected weapon is doubled.
Improved Initiative: +4 to Initiative Checks
Opposition Research[Enchantment]: One opposition school no longer applies.
Power Attack: -4 attack for +8 to hit
Quick Draw: draw weapon as a free action
Quicken Spell: Cast spell as a swift action; +4 adjustment
Scribe Scroll
Spell Penetration: +2 to overcome Spell Resistance.
Weapon Focus[Longsword]: +1 to hit with chosen weapon
Weapon Specialization-[Longsword]: +2 damage with selected weapon

Special Abilities from Classes:
Arcane Bond: Can cast one spell per day from spellbook; item is Ring of Freedom of Movement. Must make Concentration Check (20+spell level) if lost.
Augment: Standard action to touch a creature and grant it a +2 enhancement bonus to an ability score or add +2 natural armor bonus to AC for 4 rounds.
Opposition School: Evocation. Must spend 2 spells slots to prepare and cast Evocation spells.
Perfection of Self: Swift action to grant enhancement bonus of +4 to one ability score for one round; 8/day
Physical Enhancement: +2 to one physical score each day
Spell Critical: Upon a critical hit with melee weapon, can cast spell as a swift action.

Special Abilities of Weapons and Armor:
Animated (Shield): Can be loosed for 4 rounds to defend wielder on its own.
Determination (Armor): 1/day upon owner falling below 0HP, automatically casts Breath of Life.
Fortification, Light (Armor):25% chance to automatically negate a critical hit or sneak attack.
Glamoured (Armor): armor can appear as any clothing but still retains all properties including weight.
Mirrored (Shield): If wearer averts his eyes against a gaze attack, can roll twice on attempt and take better result. Add shield's enhancement bonus to AC against rays.
Radiant (Armor): Shines as a torch, or as daylight spell for 1 hour.
Dispelling (Weapon): Upon striking a creature, can cast Dispel Magic from weapon as free action with bonus on dispel check equal to weapon's enhancement bonus (+5).

Gear:
+5 Animated Mirrored MIthral Light Steel Quickdraw Shield
+5 Determination Forification(Light) Glamered Radiant Mithral Breastplate
+5 Holy Impact Dispelling Transformative Longsword
Amulet of Natural Armor +5
Belt of Physical Perfection +6
Cloak of Resistance +5
Diamond worth 25k gp
Gloves of Elvenkind
Headband of Aerial Agility (Int+6)
Ioun Stone (Dusty Rose Prism)
Manual of Bodily Health +2
Manual of Gainful Exercise +4
Potion of Cure Serious Wounds x5
Ring of Freedom of Movement [Arcane Bond]
Ring of Protection +5
Tome of Clear Though +4
Tunic of Careful Casting