Forwell Hog

Arcovel, Cleric of Aroden's page

No posts. Organized Play character for Christopher Dudley (RPG Superstar 2013 Top 32).


Full Name

Arcovel

Race

Human

Classes/Levels

Sorcerer/2

Gender

Male

Size

M

Age

25

Special Abilities

Celestial Bloodline

Alignment

LG

Deity

Aroden

Location

Andoran

Languages

Common, Celestial, Terran

Occupation

Proselyte

Strength 10
Dexterity 10
Constitution 13
Intelligence 14
Wisdom 12
Charisma 18

About Arcovel, Cleric of Aroden

Preaching that Aroden will return if the populace returns to his worship, he crusades for the cause while furthering the goals of the Andoran faction.

Arcovel
Human (Taldan) sorcerer 2
LG Medium humanoid (human)
Init +0; Senses Perception +1
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Defense
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AC 10, touch 10, flat-footed 10
hp 13 (2d6+3)
Fort +1, Ref +0, Will +4
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4/19-20) or
. . spear +1 (1d8/×3)
Ranged light crossbow +1 (1d8/19-20)
Bloodline Spell-Like Abilities (CL 2nd; concentration +8)
. . 7/day—heavenly fire (1d4+1 divine energy)
Sorcerer Spells Known (CL 2nd; concentration +8)
. . 1st (5/day)—protection from evil, summon monster I
. . 0 (at will)—detect magic, disrupt undead, light, mage hand, read magic
. . Bloodline Celestial
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Statistics:

Str 10, Dex 10, Con 13, Int 14, Wis 12, Cha 18
Base Atk +1; CMB +1; CMD 11
Feats Augment Summoning, Eschew Materials, Spell Focus (conjuration)
Traits child of the temple, focused mind
Skills Heal +6, Intimidate +8, Knowledge (arcana) +7, Knowledge (nobility) +4, Knowledge (religion) +8, Spellcraft +7, Use Magic Device +8
Languages Celestial, Common, Terran
SQ bloodline arcana (summoned creatures gain DR 4/evil)
Combat Gear holy water; Other Gear crossbow bolts (10), dagger, light crossbow, spear, backpack, flint and steel, ink, inkpen, parchment (10), silk rope (50 ft.), silver holy symbol of Aroden, torch, trail rations (5), waterskin, 32 gp, 13 sp, 9 cp

Special Abilities:

Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bloodline Arcana: Celestial (Ex) Summoned creatures gain DR 1/evil (doesn't stack with other DR).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Heavenly Fire (1d4+1 divine energy, 7/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.