GM MacShack wrote: First thing I thought of is the captured NPC is trapped inside the reanimated grave knight (since a grave knight is technically the armour), and is still alive. Just my two CP. That's exactly what I was thinking. Either save him soon or he BECOMES the grave knight(I.e. it takes over completely) and you have to kill your friend. Sense of urgency with consequences. Cut and dry good story to me (if a little mean/heavy on the consequences) AS FOR FEY VAMPIRE
Asmodeus’ Advocate wrote: If I'm reading this right, you're asking for under CRd monsters. More generally, I was looking for advice on any creatures to beware of(EITHER by being under CR like ghouls/ghasts OR over CR creatures). I LOVE the fey vampire suggestion. I planned on a vampire in the cadre, and a group of maybe 4 of the satyr vampires beneath the Boss Vampire I have in mind would be super in-setting as well as hard to fight.
I am working on the next villain for my party (4 man, 6th level gestalt with 20 point buy. I am treating them as a CR10 encounter while building, rather than an APL 6 party). I want to staff the villain (siabrae(druidic lich) necromancer) with a host of undead lieutenants, which will be his acting arms throughout the country. I have ZERO idea what undead are more vs less powerful (or over/under CRed). I would love some advice on building undead encounters in general, and more specifically suggestions for more interesting undead outside of Zombified/Skeletized X. I have the first encounter planned, as an example of the types of fights I have considered.
Encounter:
Party is seeking ruins in a swamp. They encounter a Giant Anaconda Zombie(CR 7), left by the enemy as a guard dog. Reaching the ruins, there are 8 Advanced 4arm Mudra Skeletons wielding 3 swords and a board (CR 10) guarding the outer ruins against intrusion. Inside single standing building, large church space with 4 more Mudra and the LT, a Skeletal Champion Ice Troll close to a mountable Deathweb (CR 8), who may or may not be on the ceiling waiting to ambush, depending on how much noise they make outside
EDIT: My other ideas for LTs include a Vampire Dread Lord as the master of a small city and a Grave Knight(which may or may not be a captured NPC the party likes)
Male Construct N/A(?)
So I've been looking at backgrounds so we can make connections like GM talked about. Is there any way Tiller might be fished out of that river by an odd mage camping riverside on his way to Ptollus? If nothing else a reason to head that way, and possibly allow us both to meet Miss Kath Shellin is Lawful neutral, and part of his personal laws include forming his own opinion based on observation. In other words, just because you might look scary doesn't change the fact that you look drowned and hurt. He also speaks Undercommon :D
Cantriped wrote: I don't know if the GM is holding us to it, but there is a general guideline prohibiting spending more than half of your starting wealth on any single magical item (putting wands out of reach until 3rd level unless the GM makes partially used wands available at discount). Ah, shoot. Well, unless GM chimes in later, I'll just swap to around 10 scrolls, should be fine until we make adventure profits.
EltonJ wrote:
Fluffed up the background, tried to get out of the "tagline" feel. Shellin Fluff:
Shellin is a 6 ft tall Human male, with short brown hair and fair skin. He has hard smile lines, a mark of his ever present half-smile. His eyes are clear blue with near pinpoints of black for pupils. His eyes seem to catch and reflect every glint of available light, shining to the observer in the dark. Many consider Shellin unsettling, either put off by his intellect, fearful of his heavy and constant stare, or occasionally by his shadow(s). Normally, Shellin casts an average shadow in the light of the Sun. After the Sun sets or during any stormy weather, Shellin's shadow blooms out into a thunder of dragons, surging and dancing as they sweep around Shellin's every step. Shellin, the son of a widowed hedge wizard and librarian, was fine to be left alone. He had his father, and their many books. Shellin spent his entire childhood voraciously reading anything he could get his hands on. His favorites include journals of famous generals and maps of their previous battles. Shellin's favorite story was of a Southern General, trained in the strange Triaxis ways, who rode a mighty blue dragon into battle. Here began his true fascination, the primal force of lightning. Shellin would sit by his window on stormy nights, watching his dragons dance across the room by the moonlight, watching each flash of lightning throw his subtle horde into stark relief, and imagine himself the commander of his own blue dragon, slaying great beasts with lightning from his steed. It was one such stormy night when Shellin was lost to sleep, dreaming as above, when he put his first hole in the ceiling of his room. As best as his father could figure, Shellin had fired a bolt of lightning in his sleep, straight through their roof! Only the rain kept their home from burning. From that day, Shellin's father, Cerill, taught the boy what he could, and helped guide his reading when it became clear the boy was far more powerful than he. Shellin learned all he could alone, but his understanding was always haunted with questions that could be answered by neither his father nor the authors of what tomes he could acquire. Shellin's dream has become quite different. He seeks to become the dragon of his dreams. He has left home for Ptollus, seeking any opportunity to improve his craft, gain new knowledge, and hopefully apprentice himself to a far wiser mage.
Shellin: Summary: Shellin is a veritable database when it comes to knowledge checks. For combat I went with a more "signature spell" feel centered around Shocking grasp, which both frees up his other slots for utility spells and fits really well, thematically, with his bloodline! Background: Wizard’s apprentice +2 Knowledge (arcana)
Shellin
DEFENSES
OFFENSE
STATISTICS 25 pts
Traits: Magical Lineage(Shocking Grasp), Triaxis trained, monstrous shadow(thunder of dragons) Feats Reach Spell, Spell Focus(Evocation) Skills Perception +4//, Spellcraft +7//, Stealth 4//,
Languages Common, Dwarven, Elven, Draconic, Celestial SQ
Arcane pool:4/5 Bloodline(Blue Dragon)
Spells Prepared/known
1st
Gear 41gp Total Weight: 35lbs
Spellbook Wand of Infernal Healing 50/50 750gp Sleeves of Many Garments 200gp 5 lbs in various books Carry Capacity:
EltonJ wrote:
I am definitely still interested now that the game has gone full recruitment. I'll Just drop Shellin back here for now, with some minor cleanup improvements + appearance, background, and trait updates: (added draconic heritage and triaxis trained from legacy of dragons)Shellin, Dragon Blooded Arcanist: Shellin is 6 ft tall, with short brown hair and fair skin with hard smile lines, a sign of his ever present half-smile. His eyes are clear blue with near pinpoints of black for pupils. His eyes seem to catch and reflect every glint of available light, shining to the observer in the dark. Normally, Shellin casts an average shadow in the sun. But after the sun sets or during a stormy day, Shellin's shadow dances and surges as a thunder of dragons, sweeping around Shellin's every step. Shellin, the son of a widowed hedge wizard and librarian, has spent his entire life voraciously reading anything he could get his hands on. His favorites include journals of famous generals and maps of their previous battles, particularly those involving any sort of dragon. One of Shellin's most thumbed book not about some great general or other is a guide detailing Triaxis drangon handling techniques. Upon manifesting his magical powers, Shellin's reading interests became much more focused in topic. He quickly outstepped his father, teachable only by authors of any magical text he could acquire. After learning all he could on his own, Shellin seeks to apprentice himself to a true wizard here in Ptolus, and hopefully practice to hone his craft. Background: Wizard’s apprentice +2 Knowledge (arcana)
Shellin
DEFENSES
OFFENSE
STATISTICS 25 pts
Traits: Magical Lineage(Shocking Grasp), Triaxis trained, monstrous shadow(thunder of dragons) Feats Reach Spell, Spell Focus(Evocation) Skills Perception +4//, Spellcraft +7//, Stealth 4//,
Languages Common, Dwarven, Elven, Draconic, Celestial
Draconic Heritage Humans with this trait gain darkvision with a range of 10 feet and low-light vision. They can also ignore the Charisma prerequisite for Eldritch Heritage and any feat that has Eldritch Heritage as a prerequisite, but can select only the draconic bloodline with these feats. This replaces the bonus skill rank humans receive at each level Arcane pool:4/5 Bloodline(Blue Dragon)
Spells Prepared/known
1st
Gear 41gp Total Weight: 35lbs
Spellbook Wand of Infernal Healing 50/50 750gp Sleeves of Many Garments 200gp 5 lbs in various books Carry Capacity:
Shellin is a veritable database when it comes to knowledge checks. For combat I went with a more "signature spell" feel centered around Shocking grasp, which both frees up his other slots for utility spells and fits really well, thematically, with his bloodline!
EltonJ wrote:
Oh, in that case I was thinking of taking the Draconic heritage alternate racial trait, in exchange for the monstrous shadow drawback(thinking multiple dragons for a shadow.) Shellin: Shellin is 6ft tall, with tanned skin, short brown hair, and bright blue eyes. He casts a shadow of several dragons which encircle him Shellin has spent his entire life voraciously reading anything he could get his hands on. His favorites include journals of famous generals and maps of their previous battles, particularly those involving any sort of dragon.
Background: Wizard’s apprentice +2 Knowledge (arcana) Shellin
Bloodline(Blue Dragon)
Spells Prepared/known
1st
Gear 41gp Total Weight: 35lbs
Spellbook Wand of Infernal Healing 50/50 750gp Sleeves of Many Garments 200gp 5 lbs in various books Carry Capacity:
Really interested, looking to start my first PbP game
Shellin, the student:
Shellin has spent his entire life voraciously reading anything he could get his hands on. His favorites include journals of famous generals and maps of their previous battles, particularly those involving any sort of dragon. Upon manifesting his magical powers, Shellin's reading interests became much more focused in topic. After learning all he could on his own, Shellin seeks to apprentice himself to a wizard here in Ptolus, and hopefully practice to hone his craft. Background: Wizard’s apprentice +2 Knowledge (arcana) Shellin
Bloodline(Blue Dragon)
Spells Prepared/known
1st
Gear 41gp Total Weight: 35lbs
Spellbook Wand of Infernal Healing 50/50 750gp Sleeves of Many Garments 200gp 5 lbs in various books Carry Capacity:
Shellin is a veritable database when it comes to knowledge checks. For combat I went with a more "signature spell" feel centered around Shocking grasp, which both frees up his other slots for utility spells and fits really well, thematically, with his bloodline! |