Sheyln (Symbol)

Archaeros's page

8 posts. Alias of Braingamer.


Race

Thrush Familiar

Classes/Levels

(HP: 17/17 | AC:19 T:16 FF:17 | F:+0 R:+4 W:+7 | Init +2 Per +14)

Size

Diminuitive

Special Abilities

Alertness, Improved Evasion, Share Spells, Empathic Link, Speak With Master

Alignment

N

Location

Edward Verric's shoulder

Languages

Celestial

Strength 1
Dexterity 15
Constitution 6
Intelligence 8
Wisdom 15
Charisma 6

About Archaeros

Base Stats

HP: 17/17
Initiative: +2
Speed: 10 ft, Fly 40 ft (average)

AC: 19 = 10 + 2 (dex) + 4 (size) + 3 (natural armor)
Touch: 16
Flat-Footed: 17
CMD: 3 = 10 - 5 (str) + 2 (dex) -4 (size)

Fort: +0 = 2 (base) - 2 (con)
Reflex: +4 = 2 (base) + 2 (dex)
Will: +7 = 5 (base) + 2 (wis)

Speak Language (Su): Celestial
A thrush may speak one language of its master's choice as a supernatural ability.

Improved Evasion(Ex)
When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells
The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Empathic Link (Su)
The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Alertness (Ex)
While a familiar is within arm's reach, the master gains the Alertness feat.

Deliver Touch Spells (Su)
If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Speak with Master (Ex)
If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Skills:

1 ranks = (2-1)x1 + Master's skill ranks
Asterisks denote class skills
Own skill ranks italicized
Armor Check Penalty: 0

Acrobatics*: +2 = 2
Appraise: +0 = -1 + 1 (ranks)
Bluff: +4 = -2 + 6 (ranks)
Climb*: +2 = +2
Diplomacy: +4 = -2 + 6 (ranks)
Disable Device: +2 = 2
Disguise: +2 = 2
Escape Artist: +8 = 2 + 6 (ranks)
Fly*: +12 = 2 + 1 (ranks) + 3 (class) + 6 (size)
Handle Animal: -2 = -2
Heal: +2 = 2
Intimidate: -1 = -2 + 1 (ranks)
Knowledge(Arcana): +2 = -1 + 3 (ranks)
Knowledge(Dungeoneering): +0 = -1 + 1 (ranks)
Knowledge(Geography): +0 = -1 + 1 (ranks)
Knowledge(History): +0 = -1 + 1 (ranks)
Knowledge(Local): +0 = -1 + 1 (ranks)
Knowledge(Nature): +0 = -1 + 1 (ranks)
Knowledge(Nobility): +1 = -1 + 2 (ranks)
Knowledge(Planes): +5 = -1 + 6 (ranks)
Knowledge(Religion): +2 = -1 + 3 (ranks)
Linguistics: +1 = -1 + 2 (ranks)
Perception*: +14 = 2 + 6 (ranks) + 3 (class) + 3 (skill focus)
Ride: +2 = 2
Sense Motive: +8 = 2 + 6 (ranks)
Sleight of Hand: +2 = 2
Spellcraft: +5 = -1 + 6 (ranks)
Stealth*: +14 = 2 + 12 (size)
Survival: +2 = 2
Swim*: +2 = +2
Use Magic Device: +4 = -2 + 6 (ranks)