Skywin Freeling

Arble Selane's page

1 post. Alias of MauveAvengr.


Full Name

Arble Selane

Size

S

Alignment

CN

Strength 8
Dexterity 15
Constitution 12
Intelligence 12
Wisdom 17
Charisma 12

About Arble Selane

Arble Selane
Female halfling shaman 1 (deep shaman)
S Medium humanoid (halfling)
Init +6; Senses Perception +6

DEFENSE
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
HP 9 (1d8+1)
Fort +3, Ref +3, Will +6; +2 vs. fear

OFFENSE
Speed 30 ft.
Melee longspear +0 (1d6-1/x3)
Ranged light crossbow +0 (1d6/19–20)
Special Attacks spirit ability (wave strike 4/day)
Shaman Spells Prepared (CL 1st; concentration +4)
1st —heightened awareness, obscuring mist; hydraulic push S
0 (at will)—daze (DC 13), guidance, light
S spirit spell; Spirit (waves)

STATISTICS
Str 8, Dex 15, Con 12, Int 12, Wis 17, Cha 12
Base Atk +0; CMB -2; CMD 10
Feats Improved Initiative
Skills Heal +7, Knowledge (nature) +5, Perception +6, Spellcraft +5, Stealth +6, Survival +7;
Armor Check Penalty –3
Traits resilient, skillfull
Languages Common, Halfling, Gnome
SQ fearless, fleet of foot, halfling luck, keen senses, spirit animal (blue ringed octopus named Lunu), spirit magic, small, weapon familiarity
Combat Gear alchemist’s fire, scroll of cure light wounds;
Other Gear hide armor, morningstar, light crossbow with 10 bolts, spell component pouch, backpack, waterskin, 13 gp

SPECIAL ABILITIES
resilient +1 trait bonus on Fortitude saves.
skillful Once per day when Arble fails an Acrobatics, Climb, Spellcraft, Stealth, or Use Magic Device check, she can immediately reroll that check as a free action. She must take the second result, even if it’s worse

fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
fleet of foot
halfling luck +1 racial bonus on all saving throws.
keen senses +2 racial bonus on Perception checks.
small +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
weapon familiarity proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Wave Strike As a standard action, Arble can perform a melee touch attack that drenches a creature and pushes it away. The opponent takes 1d6 points of lethal bludgeoning damage and is pushed 5 feet directly away from the shaman. This movement does not provoke attacks of opportunity. Arble can use this ability a number of times per day equal to 3 + 1 (CHA)= 4/day

Spirit Animal Lunu's skin constantly distorts. Gains Mobility as a bonus feat and the amphibious special quality.

Spirit Magic

Daze Arble dazes one humanoid creature within 25, causing it to lose its next turn (Will DC 13 negates). Once a creature is dazed by this spell, it is immune to it for 1 minute.
Guidance Arble can give a touched target a +1 competence bonus that the target can use on any attack roll, saving throw, or skill check in the next minute.
Heightened Awareness Arble gains a +2 competence bonus on Perception and Knowledge checks for 10 minutes. She can end the spell early to gain +4 on an initiative check.
Hydraulic Push Arble can use this blast of water to make a bull rush against any one creature or object. Arble's CMB for this bull rush is equal to your caster level (+1) plus your Wisdom modifier (+3) = +4. This bull rush does not provoke an attack of opportunity. Hydraulic push extinguishes any normal fires on a creature, object, or in a single 5-foot square which it is targeted against. Magical fires are unaffected.
Light An object Arble touches sheds light for 10 minutes. She can’t have more than one copy of this spell active at once.
Obscuring Mist Abrle calls forth a mist in a 20-foot-radius spread centered on her for 1 minute or until a moderate or strong wind blows it away or a fire spell burns it away. Until then,
the mist blocks vision (even darkvision). Attacks against adjacent creatures in the mist suffer a 20% miss chance from concealment, and creatures farther into the mist have total concealment (50% miss chance and can’t be targeted by sight).

Backstory:
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