Arazni

Arazni Arvanxi's page

8 posts. Alias of Monkeygod.


Race

Human

Classes/Levels

Oracle 2

Gender

Female

Size

Medium

Alignment

Neutral Good

Deity

Cosmic Caravan

Strength 10
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 12
Charisma 18

About Arazni Arvanxi

Basic Info:
Initiative +4, Senses Perception+1

Defense:
AC 13 , Touch , Flat-Footed

HP 18

Fort+1, Ref+3, Will+4

Offense:
Speed 30ft

Melee +1

Ranged +3

Special Attacks:

Statistics:
Base Attack +1 CMB+1, CMD 14

Feats Harrow Chosen, Harrowed.

Traits: Birthmark(Arazni), Harrow Born, On the Run.

Alternate Racial Traits:

Wayfarer: +2 on (ALL) Survival ; +2 Lore of Society ; 3 Languages per Rank instead of 2

Skills Diplomacy(Cha)+9, Linguistics(Int)+7, Lore of Arcana(Int)+7, Lore of Cosmology(Int)+7, Lore of Humanoids(Int)+7, Lore of Society(Int)+9, Sense Motive(Wis)+6, Survival(Wis)+8

Spellcasting:

Spells per Day: 1: 5

Spells Known: 0: Detect Magic, Enhanced Diplomacy, Ghost Sound, Guidance, Light, Mage Hand, Purify Food and Drink.

1st:

Class Features:

Mystery: Ancestors

Curse: Haunted

Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises).

Effect: Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.

Revealtions:

Spirit Shield (Su): You can call upon the spirits of your ancestors to form a shield around you that blocks incoming attacks and grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this shield causes arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50% miss chance. You can use this shield for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.

Gear:
Harrow deck, vials of holy water.