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So the Feat Numb to Death is undeniably awesome. However, the Prerequisites seem a bit confusing. Specifically "you have died at least once". Now, if this is meant to mean died as in, reached Dying 4, you're dead, the only way to come back is with the Resurrect Ritual or some other form of powerful magic, then what is the point? I mean, if you've already died and been resurrected, you've reached a point in the game where dying is no longer character ending, and is merely an inconvenience, until you are revived again. If on the other hand, it means you've gained the Dying value at least once, that's really not a Prerequisite at all. It seems like there really needs to be a better middle ground for the Prerequisite.
I just finished running my first session of EC. I botched the rules for the actual performance horribly, as with all of the NPC events and combat encounters, there was just so much going on that I totally misunderstood how to run the actual Circus. Now that I've read through it a few more times, I feel like I have a much better grasp of it, except for one thing. Why would the PCs bother doing this? Any money they earn can only be reinvested into the Circus, which only serves to earn more money that can only be reinvested back into the Circus. They don't gain anything for themselves. No XP, no money, no anything. They have to spend an entire week of downtime for each Performance, which means that they can't do other downtime stuff, like retrain, or, you know, earn income. I thought maybe some required part of the adventure would be Prestige gated or something, but I don't see anything in either of the first 2 books to indicate that. Other than the chance that the players just really like rolling Trick Checks, I am having a hard time seeing how I am supposed to entice the players to participate in the Circus, as it costs them resources, and gains them nothing at all.
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Quote: Page 230: In the Sorcerer Dedication feat, replace the second sentence of the second paragraph with “You gain a spell repertoire with two common cantrips from the spell list associated with your bloodline, from the spells granted by your bloodline, or any other cantrips of that tradition you learn or discover.” This grants access to the bloodline granted cantrips as well as those on the associated spell list. The second sentence of the second paragraph is the one I've highlighted below. (The arrows are because Tabs don't show in posts). I believe the intention is to replace the third sentence of the second paragraph. Quote:
The CRB errata completely nullified the 13th level Lizardfold Ancestry Feat Iruxi Unarmed Expertise. Lost Omens Character Guide Pg. 59 wrote:
The errata gives this exact ability to every PC. CRB Errata Pg. 1 wrote:
Please give Lizardfolk a 13th level Ancestry Feat that actually does something!
Core Rulebook Pg. 216 wrote:
As written, with just the rules in the Core Rulebook, the Constrict ability cannot be used, as the only way to grab is with the Grapple action, which requires a free hand. A snake doesn't have hands. Core Rulebook pg. 242 wrote:
Even if we do hand waive that and say that a snake can obviously grapple, because constrictor snakes are a thing, what is the DC of the saving throw? I haven't looked at the Bestiary, but players shouldn't need to use the Bestiary to determine what their class feats do. |