Shiyara the High Mediator

Arasei's page

14 posts. Alias of Keddah.


Full Name

Arasei

Race

Tiefling (Rakshasa-spawn)

Classes/Levels

Unchained Rogue (Rake) 1

Gender

Female

Size

Medium

Alignment

Chaotic Neutral

Languages

Abyssal, Infernal, Halfling, Vudrani

Strength 10
Dexterity 18
Constitution 11
Intelligence 12
Wisdom 10
Charisma 16

About Arasei

ARASEI
Female Tiefling (Rakshasa-Spawn) Unchained rogue (Rake) 1
CN medium outsider (native, rakshasa-spawn)

Init +3; Senses Darkvision (60 ft.), Perception +4,

Languages Abyssal, Common, Halfling, Infernal, Vudrani

AC 16, touch 13, flat-footed 13
hp 8 (1HD)
Fort +0, Ref +5, Will +3
Resistances Cold 5, Electricity 5, Fire 5,
Speed 30 ft. (6 squares)

Melee rapier +3 (1d6/18-20)
Melee dagger +3 (1d4/19-20)
Ranged dagger (thrown) +3 (1d4/19-20)
Ranged shortbow +3 (1d6/x3)
Face 5 ft. Reach 5 ft.
Base Atk +0; CMB +0; CMD 13
Atk Options Sneak Attack 1d6,

Special Actions Bravado's Blade,

Innate Spell-Like Abilities: detect thoughts ( DC 15, 1/day)

Abilities Str 10, Dex 17, Con 11, Int 14, Wis 10, Cha 16

Special Qualities Darkvision, Fiendish Language, Fiendish Resistance, Fiendish Sorcery, Finesse Training, Rakshasa-Spawn Spell-Like Ability,

Feats Steadfast Personality, Weapon Finesse

Skills Acrobatics +6, Appraise +2, Artistry +2, Bluff +7, Climb +3, Craft (Untrained) +2, Diplomacy +8, Disable Device +6, Disguise +9, Escape Artist +2, Fly +2, Intimidate +8, Perception +4, Perform (Untrained) +3, Ride +2, Sense Motive +6, Sleight of Hand +6, Stealth +6, Swim -1,
Background Skills Profession (Sailor) +4, Lore (Pirates Tales) +5

Possessions rapier; studded leather; arrows (20); Bandolier [ Caltrops; Shaving Kit; ]; Wrist Sheath [ Dagger; ]; Shortbow ;

Traits:

Barroom Talespinner - Diplomacy (Perform (Sing)) You grew up listening to tales of adventure and piracy on the high seas and the sea chanteys of old salts in dockside dives. You learned all about what it's like to be a pirate by talking with the sailors on shore leave, and learned how to tell a tale (or perform some other pirate entertainment) yourself. You gain a +1 trait bonus on Diplomacy checks and one category of Perform checks, and Diplomacy is a class skill for you. In addition, once per week you can make a DC 15 Knowledge (local) or Intelligence check to see if you know a popular legendary pirate tale, the telling of which grants you a +1 trait bonus on checks made to inf luence NPCs on the Wormwood. You went to a tavern called the Formidably Maid in Port Peril to earn a few coins with your tales of the sea. The patrons seemed pleased with your performance and bought you a few drinks. You had just remembered a tale of an unfortunate sailor who found himself press-ganged on a pirate ship after his drink was drugged when suddenly everything went black.

Bully You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.

Class Abilities:
Bravado's Blade (Ex) When a rake hits an opponent and deals sneak attack damage, she can forgo 1d6 points of that damage and make a free Intimidate check to demoralize the foe. For every additional 1d6 points of sneak attack damage she forgoes, she receives a +5 circumstance bonus on this check. This ability replaces trapfinding.

Finesse Training (Ex) At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.

Racial Abilities:

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Fiendish Language (Ex) Tieflings speak either Abyssal or Infernal.

Fiendish Resistance (Ex) Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Rakshasa-Spawn Skilled Rakshasa-Spawn tieflings have a +2 racial bonus on Disguise and Sense Motive checks.

Rakshasa-Spawn Spell-Like Ability Rakshasa-Spawn tieflings can use detect thoughts 1/day as a spell-like ability.

Arasei's Background:

Born to a family of Vudran ascent Arasei was special from the moment she was born, her eyes slitted like a tiger's an her skin covered with patches of orange fur. Her parents were not prepared for raising such a daughter but did their best. They gave her the best education available to a peasatn in Cheliax, taught her the language of their homeland and tried to keep her safe.

But the townsfolk were having none of it, she was abused, prohibited from attending local festivals, insulted on the streets, only the sailors passing by used to stranger things than a tiefling treated her with any kindness. She learned to hide herself, disguise her distinctive marks and open locked doors in an effort to visit the forbidden shops or taverns.
While adults abused her children where a different story, when an older kid tried to steal her lunch one day her frustration reached he boling point and she beat him up. She hissed and cried in weird languages as she did it and all the other children looked in awe and terror. She became a bully, taking against those weaker than her her anger, and using bluffs and intimidation to deal with those stronger.

As she grew up her bullying ways were slowly left behind as his victims got jobs in the guard, as sailors or went to work the fields, she used to get in the port tavern hiding her face to listen to the stories about pirates and brave sailors fighting them. She knew that was what she was born to do, the freedom of the seas called unto her.
One day, shortly after her seventeenth birthday one of his old victims gathered a group of townsfolk and guards an came to her home looking for her. They demanded her parents to give her up to be judged for her crimes, they claimed she had stolen a book fro mthe local church of Asmodeus and was to be executed for it. Her parents tried to stop the mob but were overwhelmed and she had to run to survive. During her escape she found a ship readying to leave town and managed to stowaway in it without being seen.

Arasei's Personality and Appearance:

Arasei is boisterous and loud-mouthed. She tries to look larger than life and sometimes gets back into her bullying ways but she usually regrets it as soon as she realises. She still has to learn to trust other and to accept that others can trust her back.

She is chaotic neutral leaning on good. She is quite young an open to influences so a good aligned party probably will make her want to change her ways.

Arasei walks silently, almost predator-like. She tries to hide as much of her skin as possible, and shaves her arms almost daily to avoid her fur patches showing up. She is a beautiful young woman, dark haired and slim, but her eyes disconcert almost everyone who meets her for the first time