Umagro

Aramis Fadyn's page

No posts. Organized Play character for The.Dragon.Reborn.


Full Name

Aramis Fadyn 147934-12

Race

NG Half-Elf |

Classes/Levels

Swashbuckler (Mysterious Avenger) 1 | Rapier +5; 1d6+1 (18-20/x2) | sheet

Gender

HP 10/10 | AC18 T13 FF15 | Init +5 Perc +7 CMB +2 CMD 15 | F+0 R+5 W-1 (+2 Enchantment) |

Deity

Iomedae

Strength 13
Dexterity 16
Constitution 10
Intelligence 11
Wisdom 9
Charisma 17

About Aramis Fadyn

Half-elf swashbuckler (mysterious avenger)
NG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +7

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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex)
hp 10 (1d10)
Fort +0, Ref +5, Will -1; +2 vs. enchantments
Immune sleep

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Offense
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Speed 30 ft.
Melee rapier +5 (1d6+1/18-20) and
. . scizore +4 (1d10+1)
Ranged javelin +4 (1d6+1)
Special Attacks deed: opportune parry and riposte, panache

Statistics:

Str 13, Dex 16, Con 10, Int 11, Wis 9, Cha 17
Base Atk +1; CMB +2; CMD 15
Feats Run, Skill Focus (Perception), Weapon Focus (rapier)
Traits dangerously curious, muscle of the society
Skills Acrobatics +5 (+9 to jump with a running start), Knowledge (local) +4, Perception +7, Profession (sailor) +4, Stealth +3, Survival +0 (+4 in urban and undergournd settings), Use Magic Device +8; Racial Modifiers +2 Stealth, deed: derring-do
Languages Common, Elven
SQ deed: dodging panache, elf blood, heart of the slums, swashbuckler finesse

Resources:

Other Gear chain shirt, javelin, rapier, scizore, swashbuckler's kit
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TRACKED RESOURCES
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Javelin - 0/1
Panache Pool (3/day) - 0/3

Special Abilities:

Deed: Derring-Do (+3 extra dice) (Ex) Use 1 panache, +1d6 to Escape Artist, Fly, Ride, or Swim check. On a 6, roll another die.
Deed: Dodging Panache +3 (Ex) As an imm action when attacked, use 1 panache to move 5 ft. and gain +3 to AC vs. attack.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Heart of the Slums +4 Survival in underground/urban environments. Save twice vs. disease, and take the better roll.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Muscle of the Society +2 bonus to strength checks to break doors or lift portcullises.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having

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