Woman

Aralli K'Shein's page

20 posts. Alias of Electric Monk (RPG Superstar 2013 Top 32).


Full Name

Aralli K'Shein

Classes/Levels

Technician (modder) Vigilance: GG || Cool: GGG || Wounds: 0 /11 || Strain: 0/13 || Defence ranged: 0; melee: 0 || Soak: 1 || Sheet

About Aralli K'Shein

CHARACTERISTICS:

Brawn: 1
Agility: 3
Intellect: 4
Cunning: 2
Willpower: 2
Presence: 3

Total XP: 125

ATTRIBUTES:

Wounds: 11
Strain: 13
------------------
Soak: 1
------------------
Defence (ranged): 0
Defence (melee): 0

SKILLS:

--------- GENERAL SKILLS ---------
Astrogation (Int): 4d8
Athletics (Br): 1d8
Charm (Pr): 1d12 + 2d8
Coercion (Will): 2d8
Computers (Int): 1d12 + 3d8
Cool (Pr): 3d8
Coordination (Ag): 1d12 + 2d8
Deception (Cun): 2d8
Discipline (Will): 2d8
Leadership (Pr): 3d8
Mechanics: (Int) 2d12 + 2d8
Medicine: (Int) 4d8
Negotiation (Pr): 3d8
Perception (Cun): 1d12 + 1d8
Piloting - Planetary (Ag): 3d8
Piloting - Space (Ag): 1d12 + 2d8
Resilience (Br): 1d8
Skullduggery (Cun): 2d8
Stealth (Ag): 1d12 + 2d8
Streetwise (Cun): 2d8
Survival (Cun): 2d8
Vigilance (Will): 2d8
---------COMBAT SKILLS ---------
Brawl (Br): 1d8
Gunnery (Ag): 3d8
Lightsaber (Br): 1d8
Melee (Br): 1d8
Ranged - Heavy (Ag): 3d8
Ranged - Light (Ag): 1d12 + 2d8

--------- KNOWLEDGE SKILLS ---------
Core Worlds (Int): 4d8
Education (Int): 4d8
Lore (Int): 4d8
Outer Rim (Int): 4d8
Underworld (Int): 4d8
Warfare (Int): 4d8
Xenology (Int): 4d8

DESCRIPTION:

Aralli is a 21 year-old female Twi-lek. She stands at 5'4", has a slight build, blue skin and green eyes and is very attractive, but for the burn scars that run across the lower right hand side of her jaw and her right lek. Aralli wears a green leather jacket over a simple brown tunic, tight black pants and long leather boots. At her hip she carries a blaster pistol with her combat knife hidden beneath her jacket and always carries her tools on a bandolier. Over her forehead Aralli wears a simple metal band.

MOTIVATIONS & OBLIGATIONS:

--------- MOTIVATIONS ---------
Relationship: droid companion
Extremely protective of, and attached to the surveillance droid "QT-3P14" which she modified in the course of her escape from slavery.

--------- OBLIGATIONS ---------
Bounty: Bisu Hutt placed a bounty on Arallli for not just escaping her captivity, but also for releasing a number of other slaves and stealing a droid (QT-3P14) during her escape

Favour: Jes Herwethe allowed her to remain aboard his ship in her escape from Rorack 4 rather than turn her in.

BACKGROUND:

--------- Beginnings ---------
The down and out

--------- Reason for adventure ---------
The fugitive

--------- Story ---------
Sold in to 'indentured servitude' when only six years old, Aralli passed through a number of owners before ending up with Bisu Hutt of the Kajidier clan. Like many other Twi'lek slave girls, Aralli began by working as a serving girl in one of Bisu's casinos, beginning the training that would see her, one day, become a high value dancer and prostitute. Aralli's future value was much reduced, however, when one of the customers, a bad-tempered Trandoshan, hurled a boiling cup of chav at her. Although the Trandoshan himself was made to pay Bisu as recompense, Aralli was badly scarred, rendering her unfit for the work that was to have been her fate. Here Aralli's training changed. No longer a valued slave, her living conditions became more harsh as she was removed from the casino and given simple menial tasks in a recycling factory, spending her nights in cramped cold slave quarters without the lusturies afforded more valuable slaves. It was here, however, that Aralli discovered a gift for mechanics, receiving some instruction from a repair droid LE-K42, and teaching more to herself over the following few years.
At the age of 17, Aralli was sold as part of a consignment of less-valuable slaves and was transferred, with others, to the slave markets on Rorack 4 to be sold on.

Aralli managed to reprogram a surveillance droid guarding the slaves, re-designating it QT-3P14, allowing her to slip from her cell and to bring down the whole slave market's security system. Now on the run, Aralli hid out in the seedier area of the planet's space-dock, eventually hiding herself aboard a light freighter. Although discovered, Aralli managed to convince the ship's captain, Jes Herwethe, not to turn her in. The young Twi'lek slowly made her way to the outer rim, always on the run from the bounty placed on her by the powerful Hutt cartels.

SPECIES FEATURES AND TALENTS:

--------- Species features (Twi-lek) ---------
Twi-leks begin with one rank in charm
When making skill checks Twi'leks may remove one penalty imposed due to arid or hot environmental conditions

--------- Talents ---------

Tinkerer: Rank: 1; Activation: Passive; Aquisition: Modder.

The character makes one piece of equipment (Tools) more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one.

EQUIPMENT:

Credits: 100

--------- Weapons---------
Blaster Pistol: Encumbrance 1; Dam 6; Crit 3; Range: medium; Qulaities: stun setting
Combat Knife: Encumbrance 1; Dam 2; Crit 3; Range: engaged
Weapons Encumbrance: 2

--------- Gear ---------

Tool kit: Encumbrance 4
Commlink: Encumbrance 0
Spacer's Duffel: Encumbrance 0
QT-3P14 (Cam Droid): Encumbrance 0
Gear Encumbrance: 4

TOTAL ENCUMBRANCE: 6
ENCUMBRANCE THRESHOLD: 6

QT-3P14 (Cam Droid):

Description:
QT is a standard J-57 cam droid, he is coloured a light-red with a hemispherical body that has semi-circular stabilising fins on each side and below which hangs a spherical unit that bears three cameras. QT's personality is similar to a puppy and he constantly circles and explores his surroundings but dislikes being too far from Aralli, sometimes getting in the way of what she's doing.

Brawn: 1
Agility: 3
Intellect: 1
Cunning: 1
Willpower: 1
Presence: 1

Soak: 0
W. Threshold: 2
M/R Defense: 0/0

Abilities: Droid (does not need to breathe, eat, or drink and can survive in vacuum or underwater. Immune to poisons and toxins), Flyer (the cam droid can fly, see page 202 in the Edge of the Empire Core Rulebook).

Equipment: Holocam

skills(group only): Perception, Vigilance
Talents: None