Gadka Burtannon

Aragoth Yodalheim's page

12 posts. Organized Play character for Maveith.


Full Name

Aragoth Yodalheim Son of Andor

Race

Dwarf

Classes/Levels

Fighter Level 1

Gender

Male

Size

Medium

Age

52 years

Location

Midgard

Languages

Common Dwarven Orc

Strength 15
Dexterity 12
Constitution 18
Intelligence 12
Wisdom 13
Charisma 13

About Aragoth Yodalheim

Aragoth crunch:

Male - 52 yrs
4'2" - 195 lbs
Languages - {Common/Dwarven/Orc}

{STR - 15 (+2) {DEX - 12 (+1) {CON - 18 (+4)
{INT - 12 (+1) {WIS - 13 {+1) {CHA - 13 (+1)
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OFFENSE
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Speed 20 {Initiative (+1)
Base Attack (+1)

Melee
- Waraxe (+4 (D10+2)
- Spiked Shield (+3 (D6+2)
Ranged
- Crossbow (+2 (D10)

Feats Weapon Focus (Waraxe), Improved Shield Bash

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DEFENSE
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Ac (18) {HPmax (14)
{Fort - (+6) {Ref - (+1) {Will (+1)

Traits
Iron Liver {+2 to Fort. Saves vs Posion/drugs {+4 to Fort saves to avoid Alcohol affects
Armor Expert {Reduce armor check penalty by 1

Armour
Heavy steel shield, Scale Mail
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skills
Climb {+0 (+1rank)(+3)(+2)(-5armor)
Intimidate {+5 (+1rank)(+3)(+1)
Swim {-6 (+1rank)(+3)(+6)(-10armor)

Gear
Bedroll, Flask (x2), Gallon of Ale, Common Lamp, Flint and Steel, Hemp Rope (50ft)

Reference Drawing for Image Right !Here!
I have permission to use this drawing, it is my own.

Background:

Aragoth was born into the Dwarves of the North. Father, a Cavern Archer, Mother, a Blacksmith. As a child he was venturous, though not aloud to go out on missions with his father, he tried. Usually he ended up hanging around the miners in the nearby tunnels. It didn't take long before they got him started on drinking ale at which point Aragoth took part in little charades they had between mining and occasionally taking up a pick himself and stealing off with some ores.
He became a miner, venturing through the tunnels in search of riches of the depth. He got bored of this though, unending search without much luck usually, he turned his attentions to sparring with others, eventually enlisting in the holds Militia where he was further trained with a war Axe (one that his mother had made for him). The militia did not tame this irksome dwarf though, with more strength behind him he went off on 'adventures' a lot, still holding around a pickaxe and a spade if something peeks his interest, partially in search of something that would make his comrades thing better of him.
Aragoth was pushed into becoming a Merchant guard, when on one particular trip he caved in a couple personal chambers due to his 'ventures.' In the kings eyes this was the way to keep Aragoth out of trouble, at least around the hold. The Dwarf was both happy and sad about leaving the company of his dwarves. Homesickness hit him, this increased the rate at which he began drinking, which, resulted in more troubles through the caravans travel. Aragoth was careless, more than once putting the lives of the crew in unnecessary danger. When word spread through the stronghold of their troubles, many became angered and Aragoth's reputation within soured. Shunned by even his friends, he was pushed into a deeper depression, he did his best to look forward though.

Prologue: One fateful night came. They had just arrived into Zorbeck, a great trade city of Midgard, this was Aragoth's first view at the amazing clockwork city. The caravan's business was to go down the next morning, so obviously they had time. Comfortable enough in his chain, he did not bother removing it. Aragoth wasted no time getting back to the bar, from there, attempting to converse with all at the game tables as he guzzled down pint after pint. He let himself go through the night removing himself from the inn after some time, switching to another. Not much was to be remembered the next morning...

Racial Views:

Half-orcs:
Has the stereotypical hate against Orcs (doesn't like the company of Half-orcs and will likely keep a watchful eye on them when in their company. [had a run-in with them as a child that soured his view on orcs/half-orcs even more so.])

Elves:
Thinks elves as 'Uptight' and 'Hoity-toity' attitude. He expects all of them know magic and see's them as too frail to be much good at being a true fighter (Someone that can take a hit)

Gnomes:
Rather enjoys Gnomes, thinks them as very amusing as they are curious creatures. Even so he keeps an eye on them since they are known to be tricky, and he hasn't been around them all that often

Halflings:
Has met only a few Halflings (on a few trips to human settlements), so as a person doesn't have much of an opinion, he tends to be nuetral.

Humans:
Has had the most interaction with them, so he has a wide view of them, a lot seem to be power-hungry but then who isn't, and a lot like to drink, so in general they are okay by Aragoth's view.

Half-Elves:
Thinks of half-elves much more like humans than Elves. Though he tries to be more attentive when they are around.