I'd like to make a character on a dinosaur mount, in the vein of the Cold One Knights from Warhammer Fantasy (getting GM permission should be no problem - they tend to trust me not to break the game). That is a Paladin, in plate armor, with a lance, and all that.
Do any such mounts already exist? If yes, where can I find them? If no, are there any dinosaurs that could be modified into a mount easily? We're talking pretty much horse-sized, here, but if only smaller ones exist, a Halfling Paladin would work, too. And if no, does anyone have any good homebrew rules for riding dinosaurs, or at least guidelines for how I can make one?
I intend to run a campaign of Pathfinder for my 13-year-old sister, and since neither one of us is very experienced when it comes to roleplaying games, I want to find a good pre-made campaign to run. The Adventure Paths I'd heard about sprung to mind, and so I have a few questions.
1) I notice that different adventures in the adventure paths have increasing level requirements - if I buy, say, the first adventure in Legacy of Fire, which says it's for level 1 characters, does that mean that her character will level up to level 5 during the course of the adventure, so that we can go directly from it to adventure #2?
2) Since my sister is 13 years old, I want something that is as light as possible on adult content. Are there any adventure paths I should avoid?
3) Are these adventure paths appropriate for play with only one PC, and 1 or 2 NPC companions? Are there any changes or precautions I should take?
4) Given that she will be my only player, I will need an adventure path that includes plenty of opportunity to interact with varied and interesting NPCs - that means that straight-up dungeon crawls and adventures where the party is expected to be alone for extended periods of time are less than ideal. Which adventure paths are more or less suitable for this style of play?
5) How long can I expect each individual part of an adventure path to take? I'm not looking for exact numbers, just very rough estimates ("an hour or two", "better part of a day", etc.).
6) And, finally, are any adventure paths notably better or worse than other? And if so, which?
In advance, thank you :) . And remember: We are both newbies, so please have some patience.
| Spell DC 29 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺
Gender
LN male human civic wizard 10 | hp 98/98; Hero Points 1/3 | AC 27 (26 w/o mystic armor); F+18 R+19 W+17 (17/18/16 w/o mystic armor)
About Kennari Gleyminn
LN human (versatile heritage) scholar of the ancients civic wizard 10
LN, Medium, Human, Humanoid
STATISTICS Perception +14T
Speed 25ft
Languages Azlanti, Common, Draconic, Elven, Fey, Kelish, Osiriani, Sakvroth, Utopian
STR +0, DEX +4, CON +3, INT +5, WIS +2, CHA +1
DEFENSE AC 27 (26 w/o mystic armor)
Fort +18E, Ref +19E, Will +17E (17/18/16 w/o mystic armor)
Resistance negative 1 (pearly white aeon stone resonant power)
Slow healing 1hp per minute (pearly white aeon stone)
Greater Staff of Elemental Power 5 charges
...1stbreathe fire, pummeling rubble, thunderstrike
...2ndblazing bolt, resist energy
...3rdfireball, lightning bolt
...4thresist energy, wall of fire
Book of the Last (Spellbook):
...Cantripscaustic blast, detect magic, electric arc, ignition, needle darts, phase bolt, read aura, scatter scree, shield, telekinetic projectile, timber
...1stair bubble, dizzying colors, force barrage, gentle landing, helpful steps, hydraulic push, mending, mystic armor, pummeling rubble
...2ndblazing bolt, blur, dispel magic, revealing light, water walk
...3rdfireball, haste, lightning bolt, safe passage, slow
...4thcreation, fly, mountain resilience, resilient sphere, unfettered movement
...5thbanishment, blazing fissure, howling blizzard, impaling spike, wall of stone