Arachne's page

59 posts (62 including aliases). No reviews. No lists. No wishlists. 1 alias.




Hello,

I'd like to make a character on a dinosaur mount, in the vein of the Cold One Knights from Warhammer Fantasy (getting GM permission should be no problem - they tend to trust me not to break the game). That is a Paladin, in plate armor, with a lance, and all that.

Do any such mounts already exist? If yes, where can I find them? If no, are there any dinosaurs that could be modified into a mount easily? We're talking pretty much horse-sized, here, but if only smaller ones exist, a Halfling Paladin would work, too. And if no, does anyone have any good homebrew rules for riding dinosaurs, or at least guidelines for how I can make one?

In advance, thank you :) .


Hello,

I intend to run a campaign of Pathfinder for my 13-year-old sister, and since neither one of us is very experienced when it comes to roleplaying games, I want to find a good pre-made campaign to run. The Adventure Paths I'd heard about sprung to mind, and so I have a few questions.

1) I notice that different adventures in the adventure paths have increasing level requirements - if I buy, say, the first adventure in Legacy of Fire, which says it's for level 1 characters, does that mean that her character will level up to level 5 during the course of the adventure, so that we can go directly from it to adventure #2?

2) Since my sister is 13 years old, I want something that is as light as possible on adult content. Are there any adventure paths I should avoid?

3) Are these adventure paths appropriate for play with only one PC, and 1 or 2 NPC companions? Are there any changes or precautions I should take?

4) Given that she will be my only player, I will need an adventure path that includes plenty of opportunity to interact with varied and interesting NPCs - that means that straight-up dungeon crawls and adventures where the party is expected to be alone for extended periods of time are less than ideal. Which adventure paths are more or less suitable for this style of play?

5) How long can I expect each individual part of an adventure path to take? I'm not looking for exact numbers, just very rough estimates ("an hour or two", "better part of a day", etc.).

6) And, finally, are any adventure paths notably better or worse than other? And if so, which?

In advance, thank you :) . And remember: We are both newbies, so please have some patience.

Silver Crusade

Pathfinder Adventure Path Subscriber

First of all, APs are written with a 4-PC party in mind. Doing them solo as written is pretty much impossible for a single PC.

Re-tooling them for a single PC with be a rather daunting task, IMHO.

Race

| Perception +14 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min

Classes/Levels

| Spell DC 29 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Gender

LN male human civic wizard 10 | hp 98/98; Hero Points 1/3 | AC 27 (26 w/o mystic armor); F+18 R+19 W+17 (17/18/16 w/o mystic armor)

About Kennari Gleyminn

LN human (versatile heritage) scholar of the ancients civic wizard 10
LN, Medium, Human, Humanoid

STATISTICS
Perception +14T
Speed 25ft
Languages Azlanti, Common, Draconic, Elven, Fey, Kelish, Osiriani, Sakvroth, Utopian
STR +0, DEX +4, CON +3, INT +5, WIS +2, CHA +1

DEFENSE
AC 27 (26 w/o mystic armor)
Fort +18E, Ref +19E, Will +17E (17/18/16 w/o mystic armor)
Resistance negative 1 (pearly white aeon stone resonant power)
Slow healing 1hp per minute (pearly white aeon stone)

OFFENSE
Melee
...Staff +12 (two-hand 1d8); Damage 1d4B/1d8B
...Dagger +16 (agile, finesse, thrown 10ft, versaitle S); Damage 1d4P
...Fist +16 (agile, finesse, nonlethal, unarmed); Damage 1d4B

ARCANE SPELLCASTING
Spell attack +19E, Arcane DC 29 (Spell Penetration)
Arcane Bond Familiar
Arcane School Civic Wizardry
Arcane Thesis Experimental Spellshaping
Spellshaping Experimentations Reach Spell, Widen Spell*
Other Spellshaping Nonlethal Spell
Mercy (Invigorating Mercy)

Prepared Spells
...Cantrips (5th) electric arc, frostbite*, ignition, prestidigitation*, read aura, scatter scree, shield, telekinetic projectile (*from item)
...1st force barrage, helpful steps, hydraulic push, pummeling rubble
...2nd blazing bolt, blur x2, revealing light, water walk
...3rd fireballx2, lightning bolt, safe passage, slow
...4th creation, fly, mystic armor, resilient sphere
...5th control water (from reflection of water), dispel magic, howling blizzard, impaling spike, wall of stone

Daily Scroll Adept Scrolls
...3rd fireball
...2nd blazing bolt

Greater Staff of Elemental Power 5 charges
...1st breathe fire, pummeling rubble, thunderstrike
...2nd blazing bolt, resist energy
...3rd fireball, lightning bolt
...4th resist energy, wall of fire

Book of the Last (Spellbook):

...Cantrips caustic blast, detect magic, electric arc, ignition, needle darts, phase bolt, read aura, scatter scree, shield, telekinetic projectile, timber
...1st air bubble, dizzying colors, force barrage, gentle landing, helpful steps, hydraulic push, mending, mystic armor, pummeling rubble
...2nd blazing bolt, blur, dispel magic, revealing light, water walk
...3rd fireball, haste, lightning bolt, safe passage, slow
...4th creation, fly, mountain resilience, resilient sphere, unfettered movement
...5th banishment, blazing fissure, howling blizzard, impaling spike, wall of stone

Focus Spells 3 Focus Points
...5th earthworks, lay on hands, protector's sacrifice

INVESTIGATOR ACTIONS
↺Clue In, Pursue a Lead

FEATS
Ancestry Multitalented (Investigator Dedication), Natural Ambition, Sense Allies
Class Enhanced Familiar, Investigator Dedication (via Multitalented), Linked Focus, Nonlethal Spell, Scroll Adept, Spell Penetration
Free Archetype Blessed One Dedication, Blessed Sacrifice, Greater Mercy, Invigorating Mercy, Mercy
General Diehard, Pilgrim's Token, Untrained Improvisation
Skill Assurance (Medicine; 22), Assured Identification, Magical Crafting, Multilingual, Quick Identification, Student of the Canon

Magical crafting recipes:
jade cat, minor healing potion, savior spike, scroll

SKILLS
Acrobatics +16T
Arcana +23M
Aroden Lore +17T
Athletics +10U
Azlant Lore +17T
Crafting +22M
Deception +11U
Diplomacy +13T
Intimidation +11U
Medicine +14T
Nature +12U
Occultism +17T
Performance +11U
Religion +14T
Society +17T
Stealth +16T
Survival +12U
Thievery +16T

GEAR
Magic Items crafter's eyepiece, greater staff of elemental power, lesser healing potion, mage's hat, pearly white spindle aeon stone. reflection of water, wayfinder, winged sandals
Mundane Items backpack, bedroll, chalk x10, familiar satchel, flint and steel, rations (2 weeks), wooden religious symbol, repair kit, rope (50 ft), scroll case, soap, torch x5, waterskin, writing set, 1sp

Familiar Ratis
Azlanti
Spell Templates