Sabriyya Kalmeralm

Arabella Stormworth-Darling's page

1,043 posts. Alias of Clebsch73.


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Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

This shows how the mind works. I had it in my mind that she had a shot gun and somehow assumed double-barrel without checking. Pump action seems more reliable. I'll stick with that.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

I'm not that up on the canon that I'd notice, so new directions are fine.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella pops up and Fires both barrels of her shotgun, then ducks back.

Shooting: 1d8 ⇒ 5
Wild: 1d6 ⇒ 1

Damage: 3d6 ⇒ (3, 1, 1) = 5

Shooting: 1d8 ⇒ 1
Wild: 1d6 ⇒ 4

Damage, 1 ace: 4d6 ⇒ (2, 5, 6, 3) = 16


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella's two main weapons are the double-barreled shotgun and a Colt Peacemaker (six-shooter). The shotgun does 1d6 to 3d6 depending on range (long to short range, 48/24/12). Her pistol does 2d6+1, AP 1. Range 12/24/48

As for attacking FLOCK camera's if the vandals did that without covering their faces, they deserved to get caught. They probably deserve to get caught in any case, but stupid criminals are a Jay Leno Headlines bit special case. Are the cameras getting attacked part of traffic monitoring or the ones at parking lots of private businesses like Walmart? I'm most worried about those that just gather information on people passing by without there being any law enforcement involvement.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

As Arabella is being helped into a cover spot, she calls out, "Rosebud! Rosebud!"

If there are any special rules that deal with using weapon attacks to try to damage a weapon, let us know. Also, if there is a way that might allow us to disable the guns or hack into their controls, let us know the skills needed for that. With no other options, Arabella will probably try to damage it with her shotgun, so let me know if anyone is in that cone of damage.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

"Based on my experience with salvaging operations, we should consider that derelict ships can function like a hermit crab's shell. Creatures may take up residence to take advantage of the shielding the ship provides. We should not expect it to be deserted, although if it takes a ship at the docking port to get inside, the only likely residents are human ones. If the hacker had their contact location hidden here, it would probably be safe and secure, but not necessarily obvious. Let's check computers, of course, but on the way, look underneath crates and in nooks and crannies for something written physically on something. My guess though is it'll be digital so they could change the coordinates if they need to without sending someone to the ship."


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Regarding the current scene in Gameplay, anyone remember this line from a song: "We come in peace, shoot to kill, shoot to kill, shoot to kill."

If you do, you should remember what were on the starboard bow. :)


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella has been aboard enough derelict space ships to not trust scans that show intact life support systems. System can fail at inconvenient moments, like when one is far from the entry hatch.

"Let's keep our weapons holstered so anyone watching doesn't assume we are here to attack anyone who moves, like some pirates do. Also let's move slowly and deliberately, so our contact can observe us and choose when to make first contact if we don't stumble onto his or her or their position."


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

I've been seeing ominous warnings about something called FLOCK automated cameras that allegedly do more than just make a note of a license plate; they make AI judgments on a range of things based on body language and places visited. That might be what ZenFox referred to.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6
GM_ZenFox42 wrote:
It's been 10 days, and no backstories, so I'm calling time on this.

I intended to spin out a story about one of Arabella's past run-ins with the Alliance, but got distracted. It was a busy weekend.

"Feels like I'm back on one of my old illegal salvage adventures."

She loads up on her weapons and other gear and prepares to board.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Notice: 1d6 ⇒ 2
Wild, Ace: 2d6 ⇒ (6, 2) = 8

S,H,D,C: 1d4 ⇒ 4 Clubs

Backstory: A tale of misfortune from your hero’s past, perhaps revealing something of his Hindrances or a dark secret.

Working on it.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

I just plan to avoid the I-95 for the near future. If I had to travel it regularly, I'd get a dashboard cam and try to install it so it can show my speedometer and the road in front.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella agrees to getting out of the area as quickly as possible. She keeps her shotgun out and ready.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

"Live by violence, die by violence," Arabella quips, showing no remorse for the dead ganger. She suggests we check our supplies and head out as soon as practical.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

"If you are going to meet people in a gangland war zone, you should expect delays. This is a business proposition, so let's lay out our job and what we're willing to pay and you can decide if you want the job." Arabella says, keeping eye contact with him.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella smiles and approaches, saying, "We are the group your home office notified you would be coming to talk to you. I'm Arabella and these are my friends and teammates for a group that has a job for you. Are you interested in hearing more?"


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

My concern is with the unsafe following distance type of ticket. The measure is at least 2 seconds between one car and the passing of the next. I try to keep that, but there are always those aggressive drivers who weave in and out of such regions to go a few MPH faster than the flow of traffic. I worry I'll be ticketed when someone cuts into my safe following distance.

I've also heard it can happen when you change lanes to pass someone and you don't have sufficient distance between you and the next car. Sometimes, when there is a lot of traffic, you'll wait a long time to pass a slower moving truck if you have to have a full 2 seconds to the next car. Also, when traffic is heavy, it will be physically impossible for all the cars to fit on the Interstate and the safe distance between each car. Maybe they'll turn the system off in such situations, but I'm not much interested in finding out with a $100 ticket.

Then there is the case where someone is going slower than 45 mph and you cannot change lanes to pass them. Seems a lot of cars could get ticketed when one car slows the flow down, especially if passing openings in the next lane over are limited.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

"We must move on but we will be talking with people who might be able to help you. We'll explain and if need be pay someone to defend you until they lose interest in revenge."

Arabella glares at Harold for complicating the situations, but then lets it be as water under the bridge.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

If Arabella cannot change their objective, she just tries to draw their attention to the group, "If it's a fight you want, we'll give it to you, but we're pretty well armed and have fought reavers. We've got someone hiding with a gun aimed at you for the first one who attacks us should expect to get shot. Do you feel lucky?"

That's more intimidation than persuasion, and Arabella has a d8 in intimidation, so why don't I roll that?

Intimidation: 1d8 ⇒ 6
Wild: 1d6 ⇒ 4


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

I'm not clear what is meant by a a change in tactics. Are we talking offering them a bribe or some such? If just talking won't persuade, I'm not sure why choosing new words will help. This was sort of a hail Mary try in any case, hoping they would back down from a confrontation over what little they can hope to get from some homeless folks.

@Daisy: Arabella has a six shooter in a holster. Daisy could draw that.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

I went to the same school at the same time. There was a crosswalk with a button and pedestrians were supposed to push the button and wait for the light to turn red and then cross. This was the main path all the frat and sorority residents took to get to campus and naturally they rarely used the crosswalk signal. So a cop stopped a student and was writing a ticket out when another student jaywalked and the cop called him/her over and had them give over their ID. Then he continued writing the ticket. At one point, I'm told there was a growing crowd of students waiting for their ticket and other students started warning others not to jaywalk.

Near that same intersection, I saw a man with a bag of groceries walking in the crosswalk while he had the walk signal and a car started to drive through the crosswalk. He shoved the bag of groceries so it rode the hood and flew into the windshield, freaking the driver out. Cops also ticket cars for not stopping when there is a pedestrian in the crosswalk, so they play both sides of the equation.

By the way, I just learned there is a new system of automated speed detectors at intervals all along I-95 that just went live and can give out speeding tickets just based on the camera image and radar and infrared data. They also are supposed to ticket drivers going below the minimum speed and drivers following too closely. Details are on YouTube. You can get a ticket without ever getting stopped by a cop, in some cases before you even stop your driving. So if you drive I-95, beware.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

"We're suckers for the underdog. Is what you can get from them really worth a gunfight to get? You can still walk away."

I don't know if I can follow a failed intimidation with a persuasion attempt but I'll roll and see what you say.

Persuasion: 1d8 ⇒ 4
Wild: 1d6 ⇒ 4
Shepherd: +2

Reroll from Charismatic Edge
Persuasion: 1d8 ⇒ 4
Wild: 1d6 ⇒ 4
Shepherd: +2

Consistent, at least
Best Result = 4 + 2 = 6

What is the situation like for using the shotgun with possible collateral damage. Can she aim the rifle to hit some of the gang while missing the homeless?


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella yells, "Hey! Beat feet if you want to live!" She works the shell-loading slide to make it clear her shotgun is loaded and ready to fire.

Intimidation: 1d8 ⇒ 7
Wild + Ace: 2d6 ⇒ (6, 4) = 10


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

We kept ourselves amused by reading aloud some of the more outrageous sentences, often full of malapropisms or other exhibitions of stupidity or cluelessness.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella wants to present a show of force, offer a warning and a chance for the gang to slink away. She has good persuasion skills and edges.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

"Either way, I'd feel better trying to help." Arabella draws her shotgun and puts her finger on the safety switch.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

When I was in grad school, I worked my way through by teaching a freshman composition class each semester. At the end of each semester, all the students had to meet at the same time for a timed essay. Then all the teachers had to spend a few days grading these. Each essay got a score and then got scored by two other teachers and to get the final grade. It was a lot of reading.

One term, the assignment was to describe a situation where something created a conflict and how you approached the solution. Bad choice. We had to read through essay after essay of stories of trying to fix all kind of problems with landlords, customer service, airport problems, etc. Most of the essays, of course, were not well written, so it was quite tedious.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella touches her shotgun and says, "A show of force might scare them off. Shotguns can be persuasive. But if we're serving the greater good with our mission, perhaps we do our business and try to get back and help after that."


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

"Sometimes a job worth doing is a job where you have to get your hands dirty," Arabella observes dryly.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella winks and asks no questions.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Ditto on the site issues. I was just trying to update a PC profile for another game and couldn't even see the page. Yesterday, I was barely able to get a simple post with a skill check, but it took about 45 minutes constantly waiting for the program to show a post preview, getting time-out notices and then waiting another minute or two for the page to reload, then the process started all over again. Then, when I posted, it apparently did not post, so I refreshed and reloaded, but the post did load but without an edit it needed. That changed the dice roller results and so it went. Seems stable for the moment.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

What were we talking about?


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

"I think we're being led. Perhaps we follow the lead and maybe find the one we are looking for." She winks and ducks out of the way of a bit of debris blown her way by a car fuel cell exploding.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Sounds fair. Arabella will probably just get ten shells. If she needs more than that, she'll probably be dead.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella will seek out the laser sight for her shot gun. What would a set of +1 shotgun shells cost? I assume it would be more expensive per shell but Arabella would only pick up maybe 10, since she hopes she won't be needing them often.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Something to consider for gear. Come up with prices for getting upgrades to weapons and armor, perhaps gaining a bonus to hit or doing more damage, or doing something special on a raise. That way, we can spend our money and get some improved stats but you don't have to come up with new weapons altogether. Cue the Airplane quips.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

"Sand in the machinery!" Arabella quips with a smile. "Can you tell us anything else about 'The One' -- anything that could act as starting points for the search?"


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

A mix of social interactions and combat in balance is fine with me.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Take care Wren. Having fun is the point. Follow the fun.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella enjoys the adulation, keeping in mind the entire enterprise was responsible for the success, not just her own actions and those of her shipmates. She does her usual meditation and spends time getting to know the others.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

She's charming the socks off us. She's already getting along well with our older cat, who seems to like her.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Jazzy Stardust


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Assuming the person doing the swap is in position in the alcove, Arabella says, "Set that over here while we check the paperwork. I'll need to see each of your IDs and let me take a picture for the record."

The roll is to persuade them she is following proper procedure. I assume someone else with provide a distraction.

Persuasion: 1d8 ⇒ 5
Wild: 1d6 ⇒ 5
Modifier: +2 (shepherd)

Reroll from Charismatic Edge
Persuasion: 1d8 ⇒ 4
Wild: 1d6 ⇒ 3
Shepherd: +2

Best result: 5 + 2 = 7


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Sorry I haven't posted this past week. We adopted a kitten, a female tabby and white mix. Named her Jazzy because her white paws make good jazz hands.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella gets out a comm unit and pulls up something with text on it. She shows the others and quietly says things that sound like something a group of administrators might talk about. She encourages the others to join the conversation so the group appears to have a reason to be standing still.

Performance + 2 Aces: 3d4 ⇒ (4, 4, 2) = 10
Wild: 1d6 ⇒ 3


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Sorry for the delay. Yesterday was busy.

Stealth: 1d6 ⇒ 2
Wild: 1d6 ⇒ 1
Modifier: +2 (GM)
Result = 2 + 2 = 4

Arabella tries to slip into the appropriate restroom when no one is looking her way.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella whispers just loud enough for her friends to hear her over the alarms, "Let's see if we can get to that door marked 'Facilities and Maintenance Access' while we have cover."


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

So the plan was to dissolve the clothes in a bathroom, but this mist is doing the job ahead of schedule. I assume this was not part of the plan engineered by Unseen Sleepers, as far was we know.

Arabella follows Daisy's lead of moving toward the door Daisy mentioned and which Arabella remembers. As her maintenance disguise dissolves, she lets her hair down, which was held under a scarf in a bun.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella would do as Daisy did in advance of any fake ID paper photos, adjusting her hair and clothing a bit to look like professional workers would look like. Doesn't want to look like a typical ship rat.

This is what Arabella looks like currently.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 9 (4) Armored Duster & vest RATN: 4 Pace: 5 Notice: d6

Arabella is updated.

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