Arèspina's page

No posts. Organized Play character for Azil.


Full Name

Esperanza Maria Marquez

Race

Human(Masked)

Classes/Levels

conditions:
| Labels- Danger:+0 Freak:,1 Savior:+0 Superior:+1 Mundane:+3 |

Gender

Female

Age

22

About Arèspina

People who have influence on Maria:

People Maria has influence over:

Influence locked out:
no one yet

Advancements:

Janus questions:

When did you first put on the mask? Why?
• Why do you keep a secret identity?
• Who, outside of the team, knows about your dual identity?
• Who thinks the worst of your masked identity?
• Why do you care about the team?

When our team first came together... We saved the life of someone important, either to the city or to us. Who was it? Why are they important?

Relationships _____________________ knew you from your civilian life first. You refused to tell ___________________ your secret identity when they asked.
Influence You look up to your teammates; they seem to have this superhero thing figured out. Give two of them Influence over you.

Personality:

Powers: enhanced Strength, Agility, Toughness, Bone generation, Venom

Moves:

The Mask: You wear a mask and hide your real identity. Choose what Label you try to embody while wearing your mask:Superior
Once per session, you can affirm either your heroic or secret identity to switch your Mundane with your mask’s Label. When you reveal your secret identity to someone who didn’t know it already, mark potential.

Game face: When you commit yourself to save someone or defeat a terrible enemy, mark a condition and take +1 ongoing to all rolls in direct pursuit of that goal. At the end of any scene in which you don’t make progress towards that goal, mark a condition. When you fulfill your goal, mark potential.

Mild-mannered: When you try to use your civilian identity to deceive, trick, or slip past someone, roll + Mundane.
On a hit they buy your facade.
On a 7-9, choose one:
- you’re still under observation
- you leave something incriminating behind
- you’re forced to make a fool of yourself to sell it
On a miss, one of your civilian obligations rears its ugly head.

Secret Identity:

Your mundane life comes with a series of obligations. Choose a total of three obligations.

Jobs: Musician
School: College
Social: Significant other(bandmate)

When time passes, roll + your Mundane to see how you’re managing your obligations. On a hit, things are going pretty well—you have an opportunity or advantage thanks to one of your obligations. On a 7-9, you’ve lapsed on one obligation, your choice. On a miss, you haven’t given your normal life anywhere near the attention it deserves; the GM chooses two obligations that are going to bite you in the butt.

Look:
Villain:

potential gauge fills:

Special Conditions:

Drained You take a -2 to Unleash your Powers, Wield Your Powers, and to Directly Engage. This stacks with other conditions.