Apupunchau's page

Organized Play Member. 354 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



1 to 50 of 165 << first < prev | 1 | 2 | 3 | 4 | next > last >>

One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at The Soralyon, the Empyreal Lord of guardians, magic, and monuments.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Soralyon, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Mystic Angel as their patron? In what ways do they further this Empyreal Lord's goals? Why would he be attracted to this beings doctrine?


The good guys always win or do they. It isn't often at the end of a movie the villains go over. But failure can be a great learning experience for the heroes if you can find the right balance of wins to losses. Its a hard thing to find but today lets talk about some of the issues with your players facing defeat.

Have you ever handed your player's a decisive defeat mid game? Have you ended a a story arc with the party's loss? How many wins to losses do you hand your opponents?


1 person marked this as a favorite.

One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at The Geryon, the Archdevil of forbidden lore, heresies, and snakes.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Geryon, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Serpent as their patron? In what ways do they further this Archdevil's goals? Why would he be attracted to this beings doctrine?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at The Black Butterfly, the Empyreal lord of distance, silence, and space..

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of The Black Butterfly, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Silence Between as their patron? In what ways do they further this Empyreal Lord's goals? Why would he be attracted to this beings doctrine?


As with most people I like to reflect about what I've done the past year, and what I am looking forward to in the next year. For gaming I feel like I got a lot of good roleplaying in and I'd like to share with you what that was, and what I have upcoming in 2018. But more than that I'd like to hear about your great moments of 2017 and what you are looking forward to in 2018.

What games did you play? What were some of the most memorable moments during those games? Do you have any gaming regrets? What games are you looking forward to? Systems? Modules? Splat books?


Why does your fighter, Fight? How did he learn to do battle? Is he a combatant by necessity? Did he go out of his way to learn a combat style? How does how he fight reflect in his personality?

A lot of people look for deeper meaning in their fighter. Not just ex-soldier or fresh faced farm boy who just picked up his daddy’s sword for the first time. Choosing a lifestyle that puts you in constant conflict and possibility of death is actually quite insane. Sometimes this choice is made for your and sometimes the choice is yours (cue Black Sheep song). So today we stir the idea pot of why your character would become a fighter in the first place.


1 person marked this as a favorite.

If your players have spent a good amount of time in a city they’ve almost certainly had to explore the sewer system. A quick escape route, searching for a thieves’ guild, or being hired to remove vermin are all common reasons for being down in the muck. The most common things to throw at our spelunking adventurers are rats and bugs, with the occasional alligator that got flushed down the privy. But there is a whole lot more to what can be found living. – and eating – in a cities refuse.

What unusual creatures do you like to throw at your party in the sewers?


As adventurers grow in fame and prestige they can attract a certain amount of attention. Those who want to learn at their feet, to join in the crusade, or just to be near someone they respect. I have never personally been a fond of the leadership feat but there are a lot of players who look to expand past just being the warrior who heads out into the wilderness and wishes to start their own organizations; criminal empire, school, library. So this week I look at the many ways mechanically to gain a cohort in Pathfinder as well as a bunch of roleplaying ideas for dealing with this new secondary character – which can of course be applied to most games.

How do you feel about cohorts? Do you let your players control their follower? Or do you do it? What kind of relationships do you prefer you PCs to have with their hangers on? Cohorts are just one character but what about large groups of followers? As a player what have been some of your favorite sidekicks?


Whether or not we call it that a lot of us use what I refer to as Sessions Zero.. Today I talk about what I use the pre-game session for and what I include within. Using Sessions Zero – I believe – allows me to run a smoother game in the long run.

But Session Zero is different to different people. Do you use Sessions Zero? How do you define it? What things do you include in your session? How do you think Session Zero effects your overall game?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Geon, the Daemon Harbinger of nightmares, quartering, and trampling.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Geon, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Dancing Fiend as their patron? In what ways do they further this Daemon Harbinger's goals? Why would he be attracted to this beings doctrine?


Fear, terror, dread, many of us reach for these feelings around Halloween time especially. Sometimes we like to add them to our roleplaying experience in the form of horror based games. Although many of the monsters we face on our adventure are terrifying just because of what they can do, there are those that use fear as a weapon. There are also those that quite literally feed off this fear. This week I touch on a number of monsters that can instill fear in your party both on the material plane and in their dreams.

What fear-inducing monsters top your list of go to creatures? How do you show this ability as more than just a panicked condition? How do you pull off terrifying dreams and nightmares?


It’s Alive, Alive. I love Halloween and one of the monsters up there with Dracula and the Wolfman is Frankenstein’s Monster. In Pathfinder we have the Flesh Golem. Its not an exact match but it is a good enough analog. This week I take a look at the creature itself and some ways to ramp up the horror factor of it. Including a small tidbit a lot of people forget. It takes the Animate Dead spell to make a Flesh Golem.

Gave you used Flesh Golems in your game? To what effect? How have you pushed the creepy factor with it? What makes it more than just a lumbering damage dealer? What other golems do you like to use to terrify?


On of the most iconic monsters in horror next to Dracula and Frankenstein’s monster is the wolfman. A lot of RPGs have rules for werewolves and lycanthropy in general but today I look at some interesting ways Pathfinder’s werecreatures play out. Many people forget the fact that most afflicted lycanthropes have no clue they turn into a ravening monster three nights a month. So that Lawful Good paladin might be a werecreature and not even know it. The idea that in its natural form the werewolf might be a decent person makes the choice to outright kill it an interesting conundrum – for good aligned parties at least.

So how do you handle werecreatures in your games? Are they all blood thirsty monsters in and out of hybrid form? Are they feared all over the world? Or like Golarion’s Ulfen are they respected as being blessed by the spirits of nature? What do you think of the differences between afflicted and natural lycanthropes? What are some interesting – nonmagical – remedies for the curse?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Kabriri, the Demon Lord of ghouls, graves, and secrets kept by the dead..

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Kabriri, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen He Who Gnaws as their patron? In what ways do they further this Demon Lord's goals? Why would he be attracted to this beings doctrine?


I love me some Halloween. Ghost, ghouls, and skeletons abound but in Pathfinder we have a plethora of other undead that go unused. I’m not sure why we stick to these mainstays – especially at lower levels – but we do. So this week I want to look at some fun undead that you might want to use in your games.

What are some of your undead that aren’t the skeletons, zombies, liches, or vampires? How your players dealt with these out of the ordinary monsters? What interesting combinations of other creatures have you found play off undead?


I’ve been slowly but surely building up a small town in an exercise on world building. Fashioning each piece of a small farming village called Nestletop and exploring some historical aspect of what the place or people would be like. We’ve talked, about smithing, trade, communal gathering, horses, and this week we look at the 2nd of the founding families and their venture as the leaders of herdsmen and shepherds.

What period of farming and herding do you use, the early medieval model with serfs raising a lord’s livestock? Do you have free peasants who control their own herds or flocks? Who tends to the animals’ veterinary needs? What kind of animals can thrive where your community is situated?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Shiggarreb, the Qlippoth Lord of forbidden magic, and battlefield atrocities.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Shiggarreb, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Marauding Maw as their patron? In what ways do they further this Qlippoth Lord's goals? Why would he be attracted to this beings doctrine?


Multiclassing. Some people love it and some people hate. I always find it odd that half the people who hate thing it makes underpowered character by of the lack of higher level abilities and the other half hate it because they think cherry picking class features is over powered, but that’s another discussion. I personally love multiclassing, especially in pathfinder where archetypes make for some interesting synergies. So this week I talk about that love and present some of my favorite multiclasses.

How do you feel about multiclassing? Are you in the love it or hate it camp? Why? If you’re a multiclass lover as I am what are some of your most interesting builds, not just for power but for theme?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Valani, the Empyreal Lord of the herd change, growth, and primal forces.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Valani, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Fireshaker as their patron? In what ways do they further this Empyreal Lord's goals? Why would he be attracted to this beings doctrine?


I’ve been working on the slow and steady build of a small town useful as a gaming location and central to a D&D game I once ran. I’ve been expanding it beyond its original bounds when I used it last and learning some new things about each aspect that I add to it. This week I look into the origins of the medieval sheriff so that we can add a bit of law and order to our town. I give a brief description of the local sheriff’s office and a background for the lawwoman of the town of Nestletop.

How does the law work in your world? Does each town have its own “sheriff” or “bailiff”? Do you use wild west style circuit judges? In your main town who provides the law and who enforces it?


One of the things I always found lacking in most kitchen sink game worlds is the missing cultures based on Polynesians of any sort. In the past I’ve expanded on subcultures that already exist on Golarion as a line or a paragraph in one splat book or another. Since there were no existing snippet about any races coming close to a Polynesian culture I had to create one whole cloth. Although what I have created is couched in the lore of Golarion – being situated in Minata and worshiping Hei Feng – change a few location, people, and deity names and these Island Halflings can fit in any fantasy world.

What cultures do you think are woefully missing from kitchen sink style worlds? Of the standard fantasy races do you think halflings fit the bill for a Polynesian like culture? If not what races would you have used? Maori dwarves? Tongan Elves? Fijian Half-Orcs?


This week I continue my work at slowly world building a small town on my blog. I’ve done the smithy and blacksmith, the tavern and owner, and the tradepost and postmaster. In each article I’ve laid seeds about the founding of the town and founding families. So this week I take a look at one of those founding families and why and how the town came into existence in the first place.

A lot of time when creating a locale we only think about it as it is now. Who lives there now? What do they sell there now? Who runs the town now? But exploring the history of the town and the interactions between those who founded it can often lead to interesting hooks in our games or stories set in that locale. So if you I’d like to ask a few questions. If you created your own city/town/village when was it founded? Who founded it? The founders would have had to come from somewhere so why did they leave that place? What difficulties did they have getting there? What difficulties did they have getting the town on its feet?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Crocell, the Infernal Duke of the hidden waters, illusions, and language.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Crocell, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Soothing Sin as their patron? In what ways do they further this Infernal Duke's goals? Why would he be attracted to this beings doctrine?


This week I go on a little bit of a rant. I’ve seen a lot of talk about random encounters lately and they have never sat right with me. I don’t like them as a GM and I’m not a fan of them as a player. To me they don’t add much to the game because they don’t feel like they’re really part of the story. Contained within the blog post is my rant on the subject but lets talk about random encounters.

Why do you use random encounters? What do they add that preplanning an encounter can’t? If you had a list of encounters that might occur in a given area why not just pick one or two of them to happen? Do random encounters throw off the expected level of your players by giving more XP than you planned because you rolled too many of them?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Rowdrosh, the Empyreal Lord of the herd animals, husbandry, and shepherds.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Rowdrosh, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Divine Herdsmen as their patron? In what ways do they further this Empyreal Lord's goals? Why would he be attracted to this beings doctrine?


Last month I started looking at worldbuilding as part of a slow process. Exploring one aspect of the world and then creating a location in a town based on that aspect as well as character – or since this is for a game world NPCs – for that location. I’ve already looked into taverns as a social center for a community and the blacksmith’s role in small towns and this week I take a look at the role of trade in a small town ., as well as the creation of a trading post and a postmaster for the town I’ve been slowly building up.

After you’ve read what I have to offer let’s talk about how trade effects your world. How does trade differ in a small town and a larger city? Do your people have a specific trading day or is there a constant every day market? What kind of trade route exist on your world and how have they changed the communities they flow through? What are some examples of the places the people of your world trade and who are the people who facilitate trade?


For some people high level play gets ridiculous. There are spells that seem game breaking or at least plot destroying. Three of the spells that cause GMs no small amount of headaches are the ones that allow reading minds, scry, or teleport. Today I look at some of the often forgotten limitations of these spells that help make them more manageable, and some house rules to add some flare to trying to get your mind reading victims to think about what you want.

After you’ve taken a look I put these questions to you. How have these spells been used in your games? What personal limits have you put on them as a GM? What interesting combinations have you come up with as a player? And how would you determine if someone was or wasn’t thinking about something so your player could read their surface thoughts?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Nalinivati., the Tian Deity of fertility, nagaji, snakes, and sorcery.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Nalinivati, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Serpent's Kiss as their patron? In what ways do they further this Tian Deity's goals? Why would he be attracted to this beings doctrine?


1 person marked this as a favorite.

In my continued effort to build a town from the ground up this week I look at blacksmiths on my blog. Why were they so important to medieval towns? What did they do other than blacksmithing? We have a brief discussion on the role of the blacksmith as well as a description of a smithy and a short background on the smith who runs it to add to our town or that can be used in any other game – there are no rules present so it can be used for any system – or ported into any story.

How have you used the blacksmith in your stories and games? Is he just the big guy with a hammer who forges weapons? What is his role in the community beyond being a smith? Who is the smith in your major an/or minor towns?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at The Lantern King, the fey Eldest of laughter, mischief, and transformation.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of The Lantern King, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Laughing Lie as their patron? In what ways do they further this fey Eldest's goals? Why would he be attracted to this beings doctrine?


1 person marked this as a favorite.

In many of the bestiaries for Pathfinder they’ve introduced a number of new creatures that may also be playable races. The thing is that these entries are only a page long and not all of the races find their way into books that expand upon them. I’ve taken a look at off shoot cultures of more common races before such as the cannibal halflings, and the samurai elves. I’ve also done other one other new race that didn’t have a lot written about it, the kasatha. This week I’m looking at an interesting new race called the orang-pendak. which ended up on my weekly random rolls.

Have you heard of the orang-pendak? What have you done with them if anything in your campaigns? Do you find it odd that they’re basically sasquatch kin?

As a side note cryptids are fun check out the orang pendek basically the Indonesian little foot (because they’re small not large)


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Arazni, the minor deity of control of undeath, and lichdom.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Arazni, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Harlot Queen as their patron? In what ways do they further this minor deity's goals? Why would he be attracted to this beings doctrine?


You’re starting to build you own worlds. You’ve got all the ideas and you’re not sure where to go. The first part is putting some things down on paper. Over the course of the next few months I am going to be building a small town for a homebrewed Pathfinder game, although a lot of it will be sans rules and can be used in any vaguely medieval fantasy setting. For new GMs world building can be one of the most daunting things to do, and not because you don’t have great ideas, because finding focus and making happen can sometimes seem impossible.

This week a look at what I would consider the center of any town, the place people come to eat. But really you could start anywhere. When you’re developing a town for your setting where do you begin? A person? A location? An event that happened there in the past? If you’re reading about a location in a setting what do you like to know about it?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Ose, The Infernal Duke of betrayal, doom, and obsession.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Ose, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Duke of Claws as their patron? In what ways do they further this Infernal Duke's goals? Why would he be attracted to this beings doctrine?


Knowing the capabilities of your enemy can mean the difference between life and death. Being able to choose the right spell, switch up weapons, tactics, and any number of other variables because you are aware of the strengths and weaknesses of a foe are an important part of combat. In Pathfinder this is reflected in a group of skills called knowledges. Each knowledge let you roll to know something about a subset of creatures. But what exactly it lets you know varies from game master to game master.

This week I want to talk about some of the things I do when adjudicating knowledge skills and ask how other people handle it. What information do you give out on just a base success on a knowledge roll? If the player racks up a few extra pieces of information how do you determine what else they learn? What happens if more than one player wants to roll a knowledge check? How do you describe the information they receive?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I’m looking at Ahriman, the Daemon Harbinger of oblivion.

Sitting at our theoretical gaming table, our GM turns to us and says, “All of the characters must be followers of Ahriman, although they do not need to be divine casters.” What character do you make? Who are they? Why have they chosen The Lord of All Divs as their patron? In what ways do they further this Daemon Harbinger’s goals? Why would he be attracted to this beings doctrine?


In many – although not all – fantasy campaign worlds non-human creatures are homogeneous no matter where they are from. An elf is an elf, a dwarf is a dwarf, and an orc is an orc regardless of the environment and other culture influence where they reside. For its part Golarion has a number of different ethnicities of non-humans in the same manner as humans. However many of these different cultures have little to nothing written up about them and it becomes our job to piece together what they might be like from a page here and a paragraph there. I have done so it the past with desert dwarves, cannibal halflings, snowbound elves, and jungle orcs, and today I look to expand upon the elves of the Asian analog lands of Tian-Xia, in the province of Jinin.

Have you used the Jinin elves before? Have you ever created a culture of Asian inspired elves? In this case they are analogous to Japanese, but what if they were modeled after ancient Korean or Chinese? What other information do you think would round out the Jinin elves?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Tsukiyo, the Tian deity of jade, spirits, and the moon.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Tsukiyo, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Prince of the Moon as their patron? In what ways do they further this Tian deity's goals? Why would he be attracted to this beings doctrine?


I play a lot of skill monkeys and party face type characters, a lot of times a combination of both. While incredible support character and great in non-combat situations, sometimes it can feel like they can bring their specific talents to bear in combat. And while you’re not going to outshine the damage dealing barbarian there are ways you can use your social prowess on the field of battle, and in today’s article we look at some ways how in pathfinder.

Do you play a lot of social characters? How do you use their abilities in combat? Do you prefer to scare, trick, or befriend your enemies? What are some of your favorite feats and class abilities that utilize your social skills in combat?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Kols, the Dwarven deity of duty, honor, and promises.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Kols, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Oath-Keeper as their patron? In what ways do they further this Dwarven deityr‘s goals? Why would he be attracted to this beings doctrine?


Rogues often get pigeonholed as thieves, cutpurses, and burglars. They very rarely see anything that isn’t a dex based build. In some cases people don’t believe that rogues can be (if you’re using alignment) Lawful Good. For me classes are just a chassis of rules to build the characters you want, so I look at some of the ways a rogue might be something it typically is not cast as; the law enforcer and the brute.

Do you believe rogues have to always be sneaky dex based characters? What kind of out of the box rogues have you built as a player or a GM? Do you believe a rogue can be a law abiding or even enforcing citizen?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Llamolaek, the Daemon Harbinger of rebirth, rites of passage, and transformations.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Llamolaek, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Ascended as their patron? In what ways do they further this Daemon Harbinger‘s goals? Why would he be attracted to this beings doctrine?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Imbrex, the fey Eldest of endings, statues, and twins.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Imbrex, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Twins as their patron? In what ways do they further the fey Eldests‘ goals? Why would he be attracted to this beings doctrine?


Part of the joy of premade worlds is that there is just enough lore available to jump right in, with enough left to the imagination to create and expand on your own little niches. And one of the things I enjoy about Pathfinder’s game world is that humans aren’t the only ones with different cultures. Desert dwarves are different culturally than their Northern mountain cousins, the snowcaster elves are different than the forest dwelling brethren, and the demon worshipping cannibal tribal halflings of the jungle are a far cry from their distant relatives in the cities of the North.

Now that’s all well and good for traditionally player race but many times we look at monster races as homogeneous bad guys, all the same and all playing the villain. So this week I take a look at an interesting group of orcs who dwell in the jungles of the Mwangi Expanse. And what happens when their numbers are smaller and they are not the biggest threat in the area.

Are these a group of orcs you would use in your campaign, whether on Golarion or translated over? What kind of culture have you given your orcs, other than the traditional raid and pillage war machines?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Brigh, the deity of clockwork, invention, and time.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Brigh, although they do not need to be divine casters." What character do you make? Who are they? Why have they chosen The Whisper in Bronze as their patron? In what ways do they further minor deity‘s goals? Why would he be attracted to this beings doctrine?


After a discussion with a newer GM on twitter it dawned on me that sometimes newer GMs need a little help with hooking in their players. I think a lot of veteran GMs take for granted the fact we’ve got just the right bait for our players. So this week’s article is aimed and novice GMs with a few ideas on how to throw the line to reel their players in.

But just because the article is geared toward newer GMs doesn’t mean the vets can’t lend a helping hand. What have been some of your favorite gaming plot hooks? What little things do you find will generate interest from your players quick, fast, and in a hurry? And everything can’t be a success so what hooks have failed to draw interest? Tell your stories.


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Naderi, the deity of drowning, romantic tragedies, and suicide.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Naderi, although they do not need to be divine casters." What character do you make? Who is he? Why has he chosen The Lost Maiden as his patron? In what ways does he further minor deity‘s goals? Why would he be attracted to this beings doctrine?


1 person marked this as a favorite.

When I started gaming I didn’t have anyone to show me the ropes. Me and my friends learned basic red box D&D on our own. But as the hobby – and I – grew there were more new players coming in. Especially as a GM learning to teach these new gamers the ropes is a very important part of keeping the hobby growing and healthy. So this week I muse on what it means to teach players and how I try and help newbies in my games.

How did you learn the game? Did you have someone to teach you the ropes? How did they do it? How do you help new players find their feet? What are some of your tips and tricks?


One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Ghenshau, the Empyreal Lord of ignorance, placidity, and simplicity.

Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Ghenshau, although they do not need to be divine casters." What character do you make? Who is he? Why has he chosen Breezes-Still-and-Ripples-Cease as his patron? In what ways does he further Empyreal Lord‘s goals? Why would he be attracted to this beings doctrine?


Although I haven't checked all of them I just noticed a weird thing about Benorus and Vildeis. Both of them are listed as angel empyreal lords and they have angel in what little is written about them but Benorus has the Agathion subdomain and Vildeis has the Archon subdomain. SO I'm wondering which it is. Are they Angels or is Benorus and Agathio and Vildeis an Archon

1 to 50 of 165 << first < prev | 1 | 2 | 3 | 4 | next > last >>