| Full Name |
Anya Stelovina |
| Race |
Human |
| Classes/Levels |
Fighter 1 |
| Gender |
Female |
| Size |
M |
| Age |
29 |
| Alignment |
Chaotic Good |
| Deity |
Kurgess |
| Strength |
18 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
12 |
About Anya Stelovina
Anya Stelovina Fighter 1
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Perception +5;
Languages Jotun
Skills Acrobatics +5, Athletics +7, Deception +4, Intimidation +4, Lore: Warfare +3, Stealth +6
Str +4, Dex +2, Con +2, Int +0, Wis +0, Cha +1
Combat Gear Chain shirt, crossbow, dagger, halberd, shortsword
Other Gear Adventurer's Pack, Bolts (1 0), Holy Symbol of Kurgess (Wooden), Sheath (2), Grappling Hook
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AC 17, Fort +7, Ref +7, Will +3
HP 20
Shield Block (Reaction) Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Attack of Opportunity (Reaction) Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
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Speed 25 feet
Melee Dagger +9 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 (P)
Melee Halberd +9 (Reach, Versatile S), Damage 1d10+4 (P)
Melee Shortsword +9 (Agile, Finesse, Versatile S), Damage 1d6+4 (P)
Ranged Crossbow +7, Damage 1d8 (P)
Power Attack (2-action) (Flourish) You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.
Sudden Charge (2-action) (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Fast Recovery (General) Your body quickly bounces back from afflictions. You regain twice as many Hit Points from resting. Each time you succeed at a Fortitude save against an ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent disease or poison. Each critical success you achieve against an ongoing disease or poison reduces its stage by 3, or by 2 against a virulent disease or poison. In addition, you reduce the severity of your drained condition by 2 whenever you rest for the night instead of by 1.
Quick Jump (General, Skill) You can use High Jump or Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fall if you don’t Stride 10 feet).