| Full Name |
Anwen |
| Race |
Aasimar |
| Classes/Levels |
Sorc 20 |
About Anwen
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Aasimar sorcerer 20 (Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +25; Senses darkvision 60 ft., see in darkness; Perception +35
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Defense
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AC 10, touch 10, flat-footed 10
hp 188 (20d6+106)
Fort +18, Ref +13, Will +19; +2 luck bonus during surprise round or when unaware of attack, +2 vs. death, energy drain, negative energy, or necromancy spells, +2 circumstance vs. blinded or dazzled,
Immune fire, poison; Resist acid 10, cold 10, negative energy 5
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Offense
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Speed fly 60 ft. (average)
Melee +1 dueling cestus +11/+6 (1d4+1/19-20)
Spell-Like Abilities (CL 20th; concentration +32)
At will—halo
1—corruption resistance (vs evil hr/lvl on self)[APG] (DC 24)
Bloodline Spell-Like Abilities (CL 20th; concentration +32)
15/day—corrupting touch (12 rounds)
3/day—hellfire (24d6 fire, DC 34)
Sorcerer Spells Known (CL 20th; concentration +32)
9th (7/day)—foresight, meteor swarm (DC 31), disjunction, wish
8th (8/day)—frightful aspect[UC], moment of prescience, power word stun, prismatic wall
7th (8/day)—greater arcane sight, limited wish, spell turning, greater teleport
6th (8/day)—disintegrate (DC 28), planar binding (DC 28), planar binding (DC 28), mass suggestion (DC 28)
5th (8/day)—cloudkill (DC 27), dominate person (DC 27), hungry pit[APG] (DC 27), magic jar (DC 31), wall of force
4th (9/day)—acid pit[APG] (DC 26), charm monster (DC 28), dimension door, dimensional anchor, emergency force sphere, scrying (DC 26)
3rd (9/day)—dispel magic, fly, haste, marionette possession[UM], remove disease, suggestion (DC 25)
2nd (9/day)—aid, blur, false life, hideous laughter (DC 24), invisibility, locate object, share memory[UM] (DC 24)
1st (9/day)—ant haul[APG] (DC 23), anticipate peril[UM] (DC 11), charm person (DC 25), heightened awareness[ACG], magic missile, protection from good, silent image (DC 23)
0 (at will)—detect magic, ghost sound (DC 22), light, mage hand, mending, message, open/close (DC 22), prestidigitation, read magic
Bloodline Arcane, Infernal
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Statistics
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Str 10, Dex 10, Con 20, Int 14, Wis 10, Cha 35
Base Atk +10; CMB +10 (+12 disarm); CMD 20 (22 vs. disarm)
Feats Alertness, Eldritch Heritage[UM], Extend Spell, False Focus, Greater Spell Focus (necromancy), Greater Spell Penetration, Heighten Spell, Noble Scion Of War[ISWG], Persistent Spell[APG], Quicken Spell, Skill Focus (Knowledge [planes]), Spell Focus (necromancy), Spell Penetration, Spell Perfection[APG], Versatile Spontaneity
Traits observant, reactionary
Skills Appraise +6, Bluff +35 (+37 to Feint), Diplomacy +22, Disguise +16, Fly +0, Handle Animal +16, Intimidate +19 (+21 circumstance vs. evil creatures), Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +8, Knowledge (planes) +9, Knowledge (religion) +8, Linguistics +24, Perception +35, Perform (oratory) +15, Sense Motive +4, Spellcraft +30, Use Magic Device +33
Languages Abyssal, Aklo, Ancient Osiriani, Aquan, Auran, Azlanti, Celestial, Common, Daemonic, Dark Folk, Draconic, Dtang, Dwarven, Elder Thing, Elven, Giant, Gnoll, Gnome, Halfling, Hallit, Ignan, Infernal, Jistka, Kelish, Lashunta, Necril, Orc, Osiriani, Polyglot, Protean, Shadowtongue, Shae, Skald, Sphinx, Sylvan, Tengu, Terran, Thassilonian, Tien, Treant, Triaxian, Undercommon, Varisian, Vudrani, Yithian
SQ bloodline arcana (+2 DC for charm spells), deathless spirit, halo, on dark wings, power of the pit, truespeaker
Combat Gear azlant pendant, empower metamagic rod (lesser), metamagic gem (silent spinel), mnemonic vestment[UE], persistent metamagic rod[APG], rod of wonder, scroll of akashic form, akashic form, dominate monster, energy drain, freedom, overwhelming presence, polar midnight, refuge, time stop, trap the soul, wish, scroll of atonement, breath of life, commune, consecrate, contact other plane, delay pain, detect snares and pits, discern location, geas/quest, hallow, invigorating repose (magrim), greater planar ally, remove fear, suppress charms and compulsions, true seeing, scroll of contingency, scroll of ethereal jaunt, fairy ring retreat, repulsion, greater scrying, siege of trees, summon nature's ally vii, tectonic communion, temporary resurrection, unshakable zeal, scroll of lesser create demiplane, heal, plane shift, greater restoration, resurrection, scroll of magic circle against chaos, magic circle against evil, magic circle against good, magic circle against law, scroll of plane shift, scroll of spell turning, unfettered shirt[UE]; Other Gear +1 dueling cestus[APG], orange prism ioun stone, pale blue rhomboid ioun stone, scarlet and blue sphere ioun stone, scarlet and blue sphere ioun stone, amulet of the blooded (destined)[ACG], bag of holding iv, belt of mighty constitution +6, circlet of persuasion, cloak of resistance +5, cracked pale green prism ioun stone (saves), eyes of the eagle, feather step slippers[UE], four-leaf clover[OA], gloves of elvenkind[ARG], handy haversack, headband of alluring charisma +6, iron circlet of guarded souls[UE], lucky horseshoe[OA], page of spell knowledge (anticipate peril)[UE], page of spell knowledge (dimensional anchor)[UE], page of spell knowledge (false life)[UE], page of spell knowledge (fly)[UE], ring of sustenance, robe of arcane heritage[APG], spell lattice (1st)[ACG], spell lattice (1st)[ACG], spell lattice (3rd)[ACG], tome of leadership and influence +5, familiar satchel[UE], jewelry[UE], jewelry[UE], jewelry[UE], masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, noble's outfit, smoked goggles[APG], spell component pouch (2), statue of me (worth 1,500 gp), black onyx (worth 40,000 gp), cold iron (5), diamond (worth 1,500 gp), diamond (worth 1,500 gp) (2), dweomers essence (10), myrh (5), silver powder (worth 500 gp), spindle of spell knowledge-embrace destiny (worth 4,000 gp), 150 gp, wish material components, luthier's rapier
Special Abilities
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Bloodline Arcana: Infernal (Ex) +2 to save DCs from spells of the Charm subschool.
Corrupting Touch (12 rounds, 15/day) (Sp) As a standard action, touch shakes foe and they radiate evil for 12 rounds.
Darkvision (60 feet) You can see in the dark (black and white only).
Deathless Spirit +2 saves vs. death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fly (60 feet, Average) You can fly!
Greater Spell Focus (Necromancy) +1 to the Save DC of spells from one school.
Halo +2 to intimidate vs. evil creatures and to saves against becoming blinded or dazzled.
Hellfire (24d6 fire, 24 rounds, 3/day, DC 34) (Sp) As a standard action, deal fire dam in 10 ft. burst within 60 ft. (Ref part). Good are shaken if fail.
Immunity to Fire You are immune to fire damage.
Immunity to Poison You are immune to poison.
On Dark Wings (Su) Can sprout wings and gain a 60' Fly speed with average maneuverability.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Power of the Pit (Su) Gain immunity to fire and poison, and resist acid 10, and cold 10 and can see 60' through any sort of darkness.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Spell Perfection (Magic Jar) The selected spell can have 1 metamagic feat applied for free, as long as the modified level stays at or below 9. Double the effects of feats like spell focus, weapon focus [ray], etc. on this spell.
Threnodic Spell Mind affecting spell affects undead (even mindless) but not living foes. +1 Level.
Truespeaker Learn two languages for each rank you put in Linguistics.
Versatile Spontaneity Cast a spell from your spell list you don't know at +1 slot level.
Prep:
Mind Blank cast via versatile spontaneity
Planar binding to bind a succubus, dimensional and and magic circle to make it easier, lesser wish and geas to have her give profane gift and take no actions detrimental to me.
Contingency cast weeks in advance (casts persisted heightened (7th level) magic jar, if I whistle or go unconscious, or am unable to act)
Foresight-cast beforehand
Heightened awareness-cast beforehand
Anticipate Peril cast beforehand
Moment of presience cast beforehand
death ward cast via false focus off a scroll
Bestow grace cast via false focus off a scroll
Akashic Form cast off a scroll
Spell turning cast beforehand
Embrace destiny cast beforehand
Luthier's rapier activated for sacred bonus to charisma.