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What would be appropriate pricing for the following item, which adds a modified Blinkback Belt to an Efficient Quiver?

Here is the regular Blinkback Belt:

Blinkback Belt wrote:

Aura moderate conjuration; CL 7th
Slot belt; Price 5,000 gp; Weight 2 lbs.
DESCRIPTION

A set of clips is attached to this segmented belt constructed of metallic links.

Up to two one-handed melee weapons or up to four light melee weapons can be hung from the belt in straps or sheaths. When the wearer draws a weapon attached to this belt and throws it before the end of her next turn, the weapon teleports back to its strap or sheath immediately after the attack is resolved.

CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, teleport object; Cost 2,500 gp.

Here is my proposed Blinkback Efficient Quiver (new text italicized)

Blinkback Efficient Quiver wrote:

Aura moderate conjuration; CL 10th
Slot —; Price 11,800 gp; Weight 2 lbs.
DESCRIPTION

This appears to be a typical arrow container capable of holding about 20 arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible.

The first and smallest one can contain up to 60 objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to 18 objects of the same general size and shape As a javelin. The third and longest portion of the case contains as many as 6 objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can quickly produce any item she wishes that is within the quiver, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what's placed inside it.

When the owner draws a weapon within the quiver and drops it before the end of her next turn, the weapon teleports back within the quiver immediately after it leaves the owner's hands.

CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, secret chest, teleport object; Cost 5,900 gp.

This item is meant to (effectively) allow a weapon to be sheathed in the Efficient Quiver as a free action. It could allow a switch hitter (with Quick Draw) to go from bow to longsword to bow without spending a move action picking up the bow from the ground, or an archer with multiple bows (and Quick Draw) to shoot an arrow from each (up to their number of iterative attacks) during a full-round attack.

My reading of the Estimating Magic Item Gold Piece Value rules is that the item would cost 11800 GP: 1800 for Efficient Quiver + (5000 for Blinkback Belt x 2 for slotless). This doesn't add anything to the price for the different Blinkback effect though.

Is this a fair price for this custom item? To my knowledge, the only other similar effect is the "called" weapon ability, which is priced as a +1 modifier.


When the Martial Versatility feat is taken for the Feral Combat Training feat, does Feral Combat Training:
(a) just apply to all natural weapons; or
(b) apply to all weapons in the Close Weapon Group?

Ultimate Combat wrote:

Feral Combat Training (Combat)

You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.

Prerequisite: Improved Unarmed Strike, Weapon Focus with selected natural weapon.

Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.

Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature.

Advanced Race Guide wrote:

Martial Versatility (Combat, Human)

You broaden your study of weapons to encompass multiple similar weapons.

Prerequisites: Fighter level 4th, human.

Benefit: Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group.

Special: You may take this feat more than once. Each time it applies to a different feat.

To put it another way, is the effect of Martial Versatility to alter the benefit of Feral Combat Training like this?:

"Choose one of your natural weapons. While using the selected natural weapon [or any weapon within the same weapon group], you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike."

If this is the case, it could allow, say, a monk taking both feats to apply their increased unarmed strike damage to attacks made with armor spikes or a shield.