Annoying Nitpicker's page

9 posts. Alias of JohnF.


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4/5

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Tallow wrote:
BigNorseWolf wrote:
Lau Bannenberg wrote:

From what I hear from people who shoot bows in their free time, carrying them around strung all the time isn't good either. So the "wear and tear" is something I'll just ignore.

It's the "won't the arrow/slingstone fall out" bit that gets people bothered.

An arrow is a free action to knock, doesn't need to be in the bow.

Actually an arrow is a non-action to knock (as part of the action of firing the bow). Its a free action to draw.

Well, according to Webster, knocking an arrow isn't particularly useful ...


  • nock (verb): to fit an arrow against the bowstring

  • knock (verb): to strike sharply

I suppose the second meaning of 'knock' (to set forcibly in motion by a blow) might work, but that wouldn't be a non-action (and the range increment would be pretty small).

4/5

BigNorseWolf wrote:
Short answer: because your character REACHES 4th or 7th. They are already AT first. You can't assign pregen credit to character that could have played instead except at 1st level.

Yes you can. What you can't do is assign pregen credit to a character already at or above the level of the pregen played. You can hold credit earned with a level 4 pregen for a character currently at level 3, even though that character would probably have been able to play.

Note: I believe that in the case of the special scenarios where you have no choice but to play a pregen (such as any of the We Be Goblins scenarios, True Dragons of Absalom, or Serpents Rise) the chronicle can be applied to any character that meets the level requirements listed for that scenario, even if that character is already at or above the level of the pregen. But that's not explicitly called out in the rules.

4/5

Tarma wrote:


Let's take a level 10 caster that has fireball. With 10d6 without any additional effects on the fireball, the average is 30 damage.

Not quite right - the average of a d6 is (1+2+3+4+5+6)/6 = 3.5, so the average of 10d6 is 35.

4/5

If anyone understands world-wide play, I suspect it's Tonya. Welcome.

The Paizo News Release wrote:
"I'm extremely excited to take on the mantel of Organized Play Coordinator," says Woldridge.

Do offices in Seattle have fireplaces, or do you need to have words with Paizo's proofreader?


In PACG play you're allowed to use promos in the box (up to a maximum of 12, with at most one copy of any particular card). You're also allowed to use class-appropriate cards from the "Iconic Heroes" sets in your character deck; while they're not exactly promos, they're probably rarer (not to mention more expensive) than regular class deck cards.

4/5

jon dehning wrote:
GM Lamplighter wrote:
Mark Stratton wrote:
... Andy Christian (my arch-nemesis!) ...
Hey! Andy's *my* arch-nemesis! Get your own! ;)
Andy's list of arch-nemesi is long.

I believe that should be arch-nemeses.


Malwing wrote:

How I normally explain it;

Casting power increases along 4 lines. Caster Level, Spell Slots, Spell Level and Spell Known.

Martial prowess increases along one line; Combat Feats.

Both of them benefit from BAB and whatever stat they use to empower or aim their abilities so naturally in terms of raw power and versatility casting ability is seen as quadratic(4 metrics of improvement) while martial ability is seen as linear (1 metric of improvement.)

Unfortunately, Quadratic doesn't have anything to do with '4' - that would be 'quadric'. Quadratic (which relates to second-order properties) is derived from a Latin word relating to area.


The wizard has a 20% chance of not moving each check.


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Grammar Cop wrote:
Degnanigans wrote:
This prevents not only slit throats and daggers in the back, but also duals, arrests, ejections from the party, and righteous smiting.
I believe you meant 'duels'.

That's not a grammatical misstep, though.