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Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber. Organized Play Member. 11 posts. No reviews. No lists. 1 wishlist. 9 Organized Play characters.


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I also noticed that the Player’s Guide lists the following as a 10th level organization, which matches up to the other levels you quote, but not the level in the sidebar on page 21 of Broken Tusk Moon. I’m inclined to see that page as an error.


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A huge THANK YOU for moving away from those awful packing peanuts. I hated seeing those whenever I opened a Paizo box.


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When will the preorder be available?


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KYWhodat wrote:
AnneB wrote:

I'm reviewing the teleportation trap in the Akhumemnet--it indicates that it sends any creatures attempting to use teleportation magic to get into or out of the vault into H8. Reading H8's description, it says it's warded by a Dimensional Lock--that spell indicates "Once dimesional lock is in place, extradimensional travel into or out of the area is not possible."

This seems like the teleportation trap isn't going to be able to successfully direct anyone using Dimension Door, Teleport, etc. into a Dimensional Lock warded room, so the magic just fails.

Am I missing something? Or is this one of those things that I explain to the players who notice (if they try such magic) as "Because maaagiiiiic"?

The way I plan to handle it is H8’s Dimensional Lock was weaved into the trap and only activates once someone enters the room, and stays active until the person dies or escapes.

I like this idea--I think I will tweak the description of H8; unless someone attempts to teleport before then, the Dimensional Lock won't be active. Instead, the runes will be created around the room to show that they are waiting for a trigger. I may add a Deathwatch effect to the room as well.


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I'm reviewing the teleportation trap in the Akhumemnet--it indicates that it sends any creatures attempting to use teleportation magic to get into or out of the vault into H8. Reading H8's description, it says it's warded by a Dimensional Lock--that spell indicates "Once dimesional lock is in place, extradimensional travel into or out of the area is not possible."

This seems like the teleportation trap isn't going to be able to successfully direct anyone using Dimension Door, Teleport, etc. into a Dimensional Lock warded room, so the magic just fails.

Am I missing something? Or is this one of those things that I explain to the players who notice (if they try such magic) as "Because maaagiiiiic"?


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emky wrote:

Woo, this is great!

Will the Pawns line be getting a similar treatment?

Ooooo, that would be AWESOME!

I would love to see more easy to print at home maps for APs as well, or have full scale maps available through a print on demand provider.


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http://paizo.com/pathfinderRPG/prd/bestiary2/introduction.html#aura

When I search the PRD for "Aura", the first result leads to the above link and I get this error:
The requested URL was not found on this server, or you do not have permission to access this area.


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This post made me so happy to be a customer of Paizo. I see you, I hear you, and you are a light to others. Thank you for your courage and authenticity.


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Jim Groves wrote:

I was inspired by a movie, so it is interesting that you said that. I was watching the Three Muskateers (2011) version with Milla Jovovich. There are some very cool traps in that movie, particularly in da Vinci's vault.

Now many people didn't care for the movie and there is a lot of anachronism, but if you set Dumas aside and just have fun with it, I found it quite entertaining.

I think your idea is great!

I've just started running this AP with my home gaming group and watching the panic rising with the water was just too much fun. Definitely a great moment for everyone, and I heard huge sighs of relief from the players once the water stopped rising.


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Brian Lefebvre wrote:

When Paizo is done reporting the sessions, Mike will either post or blog saying that they are finished all of the data entry for Gen Con.

When they have announced they are finished with their reporting, and you are still missing sessions then worry. Until that post comes all you can do is wait. It is being worked on.

I'm not on the messageboards very often -- can you tell me what board to watch for this announcement so I don't worry unnecessarily? Thanks!


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This was my first GenCon, and I really enjoyed my time there. I'd been to Origins before, but this was a scale of gaming I'd never experienced!

I have a couple of suggestions for mustering from what I experienced.

1. For the more popular time slots (not just special) it can be a challenge to walk up and down the hall through crowds to find which banner you're supposed to be mustering under. Could the boards be altered to hold printed posters that show all the scenarios running and which banner you head to for mustering? That way you're not walking up and down the hall, visiting every board just to find your scenario.

2. The first game my son and I played, the marshal heard what we had tickets for, asked us for our tier, then directed us to stand at a certain area near her to wait for more players to arrive so we could make a table. She was very active in helping players find each other. Other marshals were often turning us away until we were already in a party of six.

I'd like to see marshals taking a more active part in helping individuals/pairs find each other to build tables. It's a bit disconcerting to be told I have to troll through the crowd, looking for others who are ticketed for the same event I am and who are prepared to play the same tier I am.

3. As others have said, the banners need to be spaced further apart. It was often difficult to find the one we were looking for, especially as relatively new players who don't know the iconic characters by sight.

4. Maybe there's a creative way to share with generics what scenarios are not sold out? I can't tell by looking at the marshal area or the mustering posters, so if I don't have a event ticket but am looking to play, I have no idea what area to head towards for my best luck in getting seated at a table.

5. I appreciate the issues that the organizers face in organizing and seating nearly a thousand people for a game slot and how much space so many tables take up, but in the long run, obtaining extra space for marshaling might be worth it in terms of less frustration for everyone.

[Edited to add] Store Request: Find a way to set up PDF purchases at the store! Maybe offer special deals on the PDF versions to those who buy a hardbound copy at the convention. The books are great, but man are they heavy to carry around. And as I don't have a device with easy connectivity at a convention, the resource document isn't really an option.

Thanks so much to Paizo for great Pathfinder events! I hope we can come back soon!