Xanderghul

Happy Jim's page

17 posts. Alias of wicked_raygun.


Full Name

Happy Jim

Race

Stats:
HP 49/49, NL 0 | AC 20, T 14, FF 17 | CMB +9 (+12 disarm, +12 steal), CMD 23 | F +6, R +7, W +0 | Init +3, Dex 16 | Perc +8, SM +4 |

Classes/Levels

Male Human Slayer 5 (Cutthroat) | Effects: None

Gender

Abilities:
+1 longsword +10(1d8+7), PA (-2,+6) | sneak attack 1d6, studied target +2 |

Alignment

Chaotic Neutral

Strength 18
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 9
Charisma 12

About Happy Jim

Back Story:

A “cutthroat” they call me. Well, sure – when the occasion warrants it. But I never really thought of myself as a killer. I’m just good at what I do for a living. And it just so happens that my living involves a few dead bodies here and there. No real point in denying it. But, you see, it’s not the “killing” that gets me excited, Love. Nah. That’s just an end result. Murder is boring.
It’s the fight, you see. That’s what gets the old blood a-pumping. You square off against a bloke, and you never know which way it’s going to go. It’s a roll of the dice. A flip of the coin. And you can’t get arrogant about it. Pretty sure with all the folks I’ve fought, not a one of them really thought it was going to be me that did ‘em in. But here I be, sharing a drink with beautiful company, while they’re all rotting in a shark’s stomach halfway to the Shackles.

Oh, you want to know where I come from. Not sure. My ma was a lady of the evening, that much I know. My pappy? Pfft. Couldn’t tell ya. I’m guessin’ my ma probably didn’t know either. According to the priests in the orphanage, a note said I was born on a boat. And I believe it. Grew up in Cheliax; Westcrown to be precise. Gods, was it boring. Hellknights are so damned uptight. No sense of humor. Hopped onto a ship when I was about 11. Never looked back.

After that, you pick up things. I learned to use a sword because – well, let’s just say it comes in handy. And there’s something about the gentle rock of a ship. There’s a reason we call ships “her”, you see. They need care. You can’t just rush things. You need to take your time. Be diligent. Plot your course. Set your speed. Check your bearings. Oh, but, lass, when you put in the work, well, ain’t nothing else like it. Heh. Well, maybe one thing.

I’m a man of simple pleasures. Some good company, a stiff drink, the gentle sway of a ship – and a fight to get the blood up, every now and again. What else in life is there?

Crunch:

Happy Jim
Male human (Chelaxian) slayer (cutthroat) 5 (Pathfinder RPG Advanced Class Guide 53, 119)
CN Medium humanoid (human)
Init +3; Senses Perception +8
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Defense
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AC 20, touch 14, flat-footed 17 (+5 armor, +1 deflection, +3 Dex, +1 natural)
hp 49 (5d10+15)
Fort +6, Ref +7, Will +0
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Offense
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Speed 30 ft.
Melee +1 longsword +10 (1d8+7/19-20) or
. . mwk cold iron trident +10 (1d8+4) or
. . mwk dagger +10 (1d4+4/19-20) or
. . mwk silver warhammer +10 (1d8+4/×3)
Special Attacks sneak attack +1d6, studied target +2 (2nd, move action)
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Statistics
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Str 18, Dex 16, Con 14, Int 13, Wis 9, Cha 12
Base Atk +5; CMB +9 (+12 disarm, +12 steal); CMD 23 (25 vs. disarm, 25 vs. steal)
Feats Cleave, Combat Expertise, Improved Disarm, Improved Steal, Power Attack
Traits acrobat, besmara's blessing, pillager
Skills Acrobatics +12, Bluff +5, Climb +12 (10 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Diplomacy +5, Disguise +5, Intimidate +5, Knowledge (local) +8 (+10 when in an urban setting), Perception +8 (only -1/20' while using a spyglass, instead of -1/10'), Profession (sailor) +7, Sense Motive +4, Stealth +11, Survival +0 (+2 to avoid becoming lost when using this), Swim +12
Languages Common, Polyglot
SQ combat style (two-handed weapon[APG]), opportune target, slayer talent (ranger combat style[ACG]), street stalker
Combat Gear acolyte ale (5), potion of touch of the sea (3), potion of touch of the sea (2); Other Gear +1 mithral chain shirt, +1 longsword, mwk cold iron trident, mwk dagger, mwk silver warhammer, amulet of natural armor +1, ring of protection +1, bandolier[UE], bedroll, belt pouch, compass[APG], crowbar, flint and steel, grappling hook, hemp rope (50 ft.), manacles, masterwork backpack[APG], masterwork snorkel[UE], mess kit[UE], pot, roperunner[ACG], sack, spyglass, torch (10), trail rations (5), waterproof bag[UE], waterskin, wrist sheath, spring loaded, 905 gp, 9 sp
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Special Abilities
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Acrobat When doing an accelerated climb, penalty is reduced to -2.
Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Steal You don't provoke attacks of opportunity when stealing.
Opportune Target (Ex) During surprise round, can study one foe as free action to choose his studied target.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Street Stalker (Knowledge [local]) (Ex) Gain a bonus on the chosen skill when in an urban environment.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.

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