Happy Jim
Male human (Chelaxian) slayer (cutthroat) 5 (Pathfinder RPG Advanced Class Guide 53, 119)
CN Medium humanoid (human)
Init +3;
Senses Perception +8
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Defense
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AC 20, touch 14, flat-footed 17 (+5 armor, +1 deflection, +3 Dex, +1 natural)
hp 49 (5d10+15)
Fort +6,
Ref +7,
Will +0
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Offense
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Speed 30 ft.
Melee +1 longsword +10 (1d8+7/19-20) or
. . mwk cold iron trident +10 (1d8+4) or
. . mwk dagger +10 (1d4+4/19-20) or
. . mwk silver warhammer +10 (1d8+4/×3)
Special Attacks sneak attack +1d6, studied target +2 (2nd, move action)
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Statistics
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Str 18,
Dex 16,
Con 14,
Int 13,
Wis 9,
Cha 12
Base Atk +5;
CMB +9 (+12 disarm, +12 steal);
CMD 23 (25 vs. disarm, 25 vs. steal)
Feats Cleave, Combat Expertise, Improved Disarm, Improved Steal, Power Attack
Traits acrobat, besmara's blessing, pillager
Skills Acrobatics +12, Bluff +5, Climb +12 (10 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Diplomacy +5, Disguise +5, Intimidate +5, Knowledge (local) +8 (+10 when in an urban setting), Perception +8 (only -1/20' while using a spyglass, instead of -1/10'), Profession (sailor) +7, Sense Motive +4, Stealth +11, Survival +0 (+2 to avoid becoming lost when using this), Swim +12
Languages Common, Polyglot
SQ combat style (two-handed weapon[APG]), opportune target, slayer talent (ranger combat style[ACG]), street stalker
Combat Gear acolyte ale (5),
potion of touch of the sea (3),
potion of touch of the sea (2);
Other Gear +1 mithral chain shirt,
+1 longsword, mwk cold iron trident, mwk dagger, mwk silver warhammer,
amulet of natural armor +1,
ring of protection +1, bandolier[UE], bedroll, belt pouch, compass[APG], crowbar, flint and steel, grappling hook, hemp rope (50 ft.), manacles, masterwork backpack[APG], masterwork snorkel[UE], mess kit[UE], pot, roperunner[ACG], sack, spyglass, torch (10), trail rations (5), waterproof bag[UE], waterskin, wrist sheath, spring loaded, 905 gp, 9 sp
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Special Abilities
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Acrobat When doing an accelerated climb, penalty is reduced to -2.
Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Steal You don't provoke attacks of opportunity when stealing.
Opportune Target (Ex) During surprise round, can study one foe as free action to choose his studied target.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Street Stalker (Knowledge [local]) (Ex) Gain a bonus on the chosen skill when in an urban environment.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
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