Kyra

Anna Banevow's page

No posts. Alias of Fallen_Mage.


About Anna Banevow

Anna Banevow CR 6
XP 2,400
Aasimar bloodrager 7 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 7)
NE Medium outsider (native)
Init +5; Senses Perception +12
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 natural)
hp 77 (7d10+7)
Fort +6, Ref +3, Will +4; +2 circumstance vs. blinded or dazzled, +2 vs. poison when raging, +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge; DR 1/—; Resist acid 5, cold 5, electricity 5, infernal resistance
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 returning chakram +9/+4 (1d8+3) or
. . +2 flaming tonfa +11/+6 (1d6+4 plus 1d6 fire)
Special Attacks blood casting, bloodrage (23 rounds/day), hellfire strike (flaming, 3/day)
Spell-Like Abilities (CL 7th; concentration +10)
. . At will—halo
. . 1/day—daylight
Bloodrager Spells Known (CL 7th; concentration +10)
. . 2nd (2/day)—burning gaze[APG] (DC 15), defensive shock[UM]
. . 1st (2/day)—burning hands (DC 14), protection from good, protection from law, shield, true strike
. . Bloodline Infernal
--------------------
Statistics
--------------------
Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 17
Base Atk +7; CMB +9; CMD 20
Feats Deceitful, Eschew Materials, Extra Rage, Improved Initiative, Iron Will, Persuasive
Skills Acrobatics +1 (+5 to jump), Bluff +12, Diplomacy +14, Disguise +5, Fly +8, Intimidate +5 (+7 circumstance vs. evil creatures), Perception +12, Spellcraft +10; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ fast movement, halo[ARG]
Other Gear +2 stanching studded leather, +1 returning chakram[APG], +2 flaming tonfa[UC], amulet of natural armor +2, boots of speed, handy haversack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, trail rations (5), waterskin, 10 pp
--------------------
Special Abilities
--------------------
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (23 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Halo +2 to intimidate vs. evil creatures and to saves against becoming blinded or dazzled.
Hellfire Strike (flaming, 3/day) (Su) As a swift action, melee attacks gain flaming for 1 rd.
Improved Uncanny Dodge (Lv >= 11) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 11+.
Infernal Resistance (Resist fire 5, +5 vs. poison) (Ex) Gain resistance to fire and a bonus vs. poison when raging.