About Anima MujahAll feats, skills, familiar information, etc. can be found below Anima's backstory and character information. ------------------------------------------------------ Anima Mujah grew up a farmer in a small halfling farming community. Her father generally worked the fields, and when her mother wasn't helping him, she tended to the small barn of animals behind the Mujah family's small house. Anima doesn't have any siblings, and never found herself that interested in the goings on of the few other children in the community. These two factors combined with the fact that Anima helped her mother tend to the animals at a very young age drove her to become very over attached to these feathery, furry, and scaly creatures. Her favorite animals by far were chickens, who sometimes would walk right up and plop down next to her. The chickens themselves taught Anima to care for others. Anima was always known to be a bit of an odd child, and not just because she spent every waking moment tending to her animals. She spoke to herself on an hourly basis, and had imaginary friends far later on than most children do. One creature above all others was constantly present in her mind, a creature that was a frightening mix of a fish, a bat, and a monkey. Named Feo, Anima's scribbles depicted it to have the head of a descaled fish, the body, tail, and hands of a hairless monkey, and skin-toned, leathery bat wings sprouting out of its back. To this day, Anima still remembers the nightmare in which she first saw Feo- she was as weak as a rag doll and helpless to being swallowed by Feo, and learned to cope with the recurring nightmare by befriending the beast within, morphing him in her head into a faithful listener and friend. Feo always appeared to be real to Anima, and she was very upset when she found that her mother and father could not meet him. Still, she continued talking to Feo until she had grown into a young woman, eager to leave the home. She worked for weeks to convince her parents of her desire to travel, bought a small covered wagon from one of her neighbors, as well as two older riding ponies who were no longer put to work. Taking a few jugs of water, some trail rations, a dog, her favorite chickens, and Feo with her, she set out into the vast unknown. Anima quickly came to realize that the world was not the kind, welcoming place that she had grown up in. While many communities were lovely to her as a visitor, being attacked by two bandits (being saved by her guard dog, Connor) taught Anima that she would need to defend herself, and she decided to spend several months tending to animals in a mid sized town to afford lessons in combat from a local. Her training truly paid off as the town was attacked by a strong wizard seeking the town's fabled soul gem, containing the spirit of the town's founder. While she played a rather minor part in the battle with the wizard, she ended up being hit with a spell that nearly took her life. The exposure and survival of such strong magic morphed her incredibly powerful delusion into a living, breathing creature, a kindhearted monstrosity that could now be seen by all. While Anima noticed no difference in her friend, she immediately noticed the reaction of the townspeople to her friend, raising eyebrows as the monkey creature passed by and sometimes approaching Anima to ask what Feo was, exactly. After recuperating from the battle, Anima decided that the time had come to once again leave the town. There was so much more world to explore, and with her newfound skills, she was ready to make the most of it. --------------------------------------------------------------------------- ---------------------------------------------------------
Feats:
Traits:
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Weapon: Halfling Sling Staff (Doubles as a sling and a club)
--------------------------------------------------------------------------- -------------------------------------------------------- Carrying Capacity: Light: less than 37.5 lbs; Medium: less than 75 lbs; Heavy: less than 112.5 lbs Always on person: Halfling sling staff, ten bullets, studded leather armor, masterwork backpack, full waterskin- 26 lbs Wagon: Three one-gallon clay water jugs, 200 ft of hemp rope; a medium animal cage to keep chickens in at night; ninety sling bullets; two bits and bridles (worn by Jack and Jill); one military saddle (worn by Jill). Live animals: Two combat trained ponies [Jack and Jill], one guard dog [Connor], and five chickens [Buttons, Cleo, Hazel, Raoul, and Elizabeth]. CP: 1
--------------------------------------------------------------------------- -------------------------------------------------------- A quick note, Feo is a coral capuchin, an actual creature that can be taken as a familiar. I thought that coral capuchins seemed the most like a creature that would come from a child's nightmare, though, so Feo is a capuchin. With that said, in Anima's canon, Feo came from her mind, not an external source. Feo is a Figment Familiar. Figment Familiars only have 1/4 of their master's hit points, and cease to exist if they go farther than 100 feet away from their master, but they are reborn while their master sleeps, meaning that they could have been killed, etc, but are alive in their master's mind. They also get 1-3 eidolon evolution points to spend depending on their master's level, as their master's imagination shapes how they look. Click here for the only artwork of a coral capuchin in Paizo's published works. --------------------------------------------------------------------------- ---------------------------------------------------------
STR: 6; DEX: 17; CON: 12; INT: 7; WIS: 13; CHA: 7 Special Qualities:
Feats from Anima:
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Weapon: Cursed Bite +7 (1d3-2)
--------------------------------------------------------------------------- ------------------------------------------------------------ Carrying Capacity- Light: less than 10 lbs; Medium: less than 20 lbs; Heavy: less than 30 lbs Equipment: Leather Armor, Tiny (1.5 lbs; only +1 armor bonus due to size) |