Mindspin Ram

Angus Syme's page

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I'm starting a campaign next week (for the first time in years) with a bunch of new folk, some who've only played 4th edition, some who've never played any rpgs before.

I'd like to find nice method of easing them into the pathfinder rules and was wondering if anyone had ever been in a similar situation and how you handled it. At the minute I was thinking a basic 'on your way to your first major location you need to fight a few things' scenario but it doesn't help them much when they're choosing characters and so on.

Any thoughts would be much appreciated!


Slightly old school request, but I've always been a big fan of MAR barker's religions and wanted to adapted them into the Golarion world.

For those who don't know the setting, the gods are split along change and stability lines, rather than evil/good and summed up here: http://www.tekumel.com/world_gods.html

I was wondering if anyone had any advice on clerical domains they think might be appropriate for said gods, including the sub-domains found in the recent (and excellent) Players Companion. Some of them (Sarku) are pretty easy as he's close to a standard death god. Others (Dra) seem a lot more obscure.

At the minute I was thinking:

Gods of Stability

* Hnalla / Dra: Law, Sun
* Karakan / Chegarra: War, Glory
* Thumis / Ketengku: Knowledge, Divination, Healing
* Avanthe / Dilinala: Plant, Air, Water
* Belkhanu / Qon: Protection, Travel, (and was lacking a kind of 'soul' one

Gods of Change

* Hru’u / Wuru: Chaos, Darkness, Void
* Vimuhla / Chiteng: Fire, War, Destruction
* Ksarul / Gruganu: Knowledge, Magic (some kind of dreaming one?)
* Sarku / Durritlamish: Death, Earth
* Dlamelish / Hrihayal: Charm, Luck, Lust

But they felt far too concise - with players only really having no choice or at best two out of three options.

Any thoughts from those few people who know the setting would be gratefully received!