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Okay as noone replied to my previous thread regarding my goblin feral gnasher build (http://paizo.com/threads/rzs2qg8v?Grappling-goblin-build-advicecritique#1) im going to quess that the build isn't bad. However I have a couple of questions. The Animal fury barbarian rage power, does it allow you to do bite damage at the begining of every grapple manuver? So for example if you have Greater grapple allowing you to do bite damage twice as well as whatever you want to do with those grapple checks (even if its damage) or does it only occur once? just asking for clarification for my GM mainly. as well as this is there any items other than the bracers of grappling (a +1 to the CM and CMD)that boost grapple chacks or enhance grapple in some way?
Okay so my GM has finally decided to off my previous character (a gunslinger of very loose morals and even looser mouth) and as a result I have rerolled as a Goblin Feral Gnasher. Now im aware that this isn't the most optimised build in the world, but with the help of my GM (specificly that improvised weapons can be masterworked and enchanted as per other weapons) I wanted to give it a shot as it seems fun (plus 1d12 bite attack at small just seems awesome, plus its my first attempt at a proper front line character). now the stats I have are Str 15
I've started out with the two traits (one for fluff one for utility)Prophesied and suprise weapon. what I Feats I plan looks something like this. Lvl 1 Improved Unarmed Strike
and Rage powers are lvl 2 (class feature)
so with what ive got what do you think? I was planning on mainly fighting with medium sized improvised weapons and dropping into 'grapple mode' when raging. Is it any good or am i headed for sucksville? Is there any tricks i should attempt/look out for? any ideas as to what i should/ would be fun to have as the rest of my rage powers/feats?
Okay so I have a level 4 gunslinger at the moment,and plan on going at least until 5, originaly planned on taking the character the full hog with GS but have recently found out that the canpaign wont be running to 20. now my thoughts are that I might multi class. now I was thinking of going spellslinger as it fits the character in terms of RP (my DM is kinda stric about that... and most things for that matter) now I was wondering, on the advice that the game will end in the 10-15 mark, is it worth multiclassing at all? just looking for general advice as to weather this is a good idea or not.
and the birth of a god... but no really, Having recently been introduced to the wonders that are goblins in the pathfinder setting I have kind of fallen in love with the little critters and felt the need to roll one up, just for giggles. Now yes a Barbarian is sub-optimal but so is the party i regularly play with, so that is fine. Now as far as i can see the racial class seems quite nice, what with the biting grab and ALL that improvising ability. From what i can tell the normal optimized build for this is a mouth wrestler of sorts, now what i was wondering was if you could focus on improvised weapons rather than grappling and create a, at least quite, effective damage dealer as well as a complete klepto? My Idea was to take the traits Improvisational equipment (for a little utility) and Surprise Blow as well as the feat Additional traits to gain Armor Expert and Child of the streets (rounding of with a nice buff to Armor and the ever flavorful, I steal everything!!!) then from there moving on to get the traditional melee feats, though I have no idea when it comes to rage powers as for skills im thinking stealth, slight of hand, intimidate are must haves not sure about anything else. what do you guys think? how would you build Gobby Zerk the kleptomaniac Barbarian Goblin with a love for improvisation? Edit: Removed "bump" post. --Jessica
Okay so me and my DM are having a little difference of opinion. He insists that reduction of armour check penalties takes effect after the penalty for non-proficency is taken into account, where as i am saying that it is before. Is either of us correct? or is it just as balanced one way as the other?
Okay I have only recently started D&D (relatively) and now we are starting pathfinder, Now I have the Idea sorted (and in fact most of it is now concrete, but need help with the fine tuning, if anyone would be so kind.... as it stands I am a Kitsune pistolero Str: 12
Traits are Cliff Jumper and Rich Parents and starting feat is Quick draw. Now the main problem i have from here is where to focus, i have already been told that firearms are so rare that the basically don't exist outside of my creations so revolvers are out. don't really want to multiclass and don't want to go down the dual wielding route as that basically revolves around abusing a rule set (which my DM would not let me away with) or growing extra arms (which is just weird). So what i was thinking was a switch hitter, Starting with a masterwork Great-sword, Masterwork Pistol and Masterwork Parade Armour, but after that i have no idea...do i put all my stat upgrades into STR or do i pump DEX and only use the Great-sword for a back up? What feats should i go down? any and all suggestions are well appreciated... :) |