Well we got through our first game and I got one turn dropped by a grizzlybear. We still ended up winning but it was lots of direwolves and grizzlies. After that when we were confronted by Wights it was a walk in the park. My character even had to jokingly comment "I've been mauled by a grizzly. You guys are nothing." It appears we're on the low end of reward/money as of this time but I don't know if that will change. I'm prepping for the next few levels when I will be taking the BloodRager dip and I'm still kind of conflicted over to take regular Bloodrager or Urban.
Alright so it seems our GM/DM is a bit more er limited in their pool of Pathfinder related publications. He has agreed to mostly what I have presented but it does look like I'm better off making sure the character isn't cherry picked from over too many books. So as an example he's fine with the pitborn tiefling but it would likely be constrained to what is available in Blood Of Fiends, rather than taking stuff from Blood of Fiends & Advanced Races guide. We're also not being given any starting traits (beyond what you get from class & race) so for me to get Dangerously Curious, I will have to dedicate a level later to the feat Additional Traits in order to take it. As for early levels I am still leaning towards
Alright. So after reading over more suggestions, it seems I am still stuck in a conundrum of Oath of Vengeance Vs traditional Paladin. I'm seeing some really good reasons towards either one. And also between Urban Bloodrager and traditional Bloodrager. I did decide to go for the Celestial bloodline (Either way) and take the Familiar opt out for the free heals that RogueJK suggested (Just seems useful both for me and keeping the group alive in general)... Although now I need to figure out what the familiar should be. I also love the idea of the dip of a level into dragoon for the Silver Dragon cohort in the later game. (Unless people think the other dip and loss of more Smite a day would make a major difference.) I still can't express enough how helpful and wonderful these suggestions have been so far. You guys have mapped out some really amazing stuff and it makes it hard to pick lol. Slim and Trevor both have made some great compelling arguments both ways. I hope it doesn't feel like I'm ignoring anyone, all of your posts have been super helpful in seeing the value in different things.
Hey there guys! I wanted to give everyone who has posted a HUGE thank you for the recommendations. I've been reading over everything and trying to find the best options of what was listed. I've mostly come down for a few small questions that I am trying to figure out. 1. Regular Paladin or Oath Of Vengeance.
2. Which form of Bloodrager to take.
Does anyone also have recommendations as far as dealing with possible ranged and or flight problems in the future? Again everyone thank you so much for your input. And Deathless I think that's a fascinating Oradin build that I might have to try in another game setting.
Alright. After a great deal of research (that is still making my head hurt lol) I think I'm leaning towards more of the offense style builds and less healing. Given that we have a cleric whom (I hope) will have the groups back in need of larger healing and since I seem to be our primary damage at the second. I also figure that going out of my way to buff my allies might be counter intuitive if the group stays as small as it is. I do want to retain some healing ability though and not focus strictly on smite (in case of encounters that are not against purely evil enemies I don't want to be too badly handicapped). I think for my own staying power I am likely to still try and build tiefling LOH combo but I am wondering if it is at all possible to build a decent mixed damage build that can go between two handed weapon to a bow? My concern being that all my power means nothing if I can't get in close to the enemy but also not wanting to become helpless at close range. I'm opting also not to go for mounted since the mount might not always be accessible. Looking at the bloodrager (Urban) class as a dip does seem to add quite a bit in the offense department. I rolled for my ability scores and managed to secure a 17, 17, 16, 13, 13, 12 so that was nice at least. Too bad no 18s though.
Ryze Kuja wrote: If you're going to be going Oradin and using Life Link with multiple group members, you absolutely should consider Fast Healer + Fey Foundling. You will be soaking damage like crazy, and you might even go below 0 a few times and still need to keep going (so you absolutely need Die Hard too). Well I'm not saying with 100% certainty that is what I am doing. I'm just trying to feel out each suggestion. But again I do like those builds. I am just trying to be efficient.
Asmodeus' Advocate wrote: And, finally, though this one isn't anything against the viability of the build ... I intensely dislike fey foundling. I dislike how it's become a go to feat for paladins, just because it's strong. Perhaps that's a little silly of me, since I've nothing against fighters taking power attack, but everyone I read a backstory for a paladin that has "as a kid I was found in the forest by fey" shoehorned into a backstory, I want to murderhobo it's author for their XPs. Funny you should mention that. While I was reading peoples recommendations and saw that, I gave some thought to how it would play in with story. One consideration I had was that if I did end up taking that feat is that is to play up the Tiefling/Faye combination as per a story. As a general idea is something akin to (for example) an Oni Tiefling with Fey Foundling, might just well have been the offspring of an Oni that forced itself on a Kami.
HedwickTheWorldly wrote: Do you have a deity picked out? Also, are there certain class features your GM wants you to have, or are they just looking for a “Holy Warrior/Champion of Justice” sort of vibe? If the latter, you could theoretically consider Warpriest, Crusader Cleric, or Zealot Vigilante. If the former, which class features do you want to capitalize on? Losing Divine Grace hurts some concepts a bunch, while others don’t mind, for example. Same with the Auras, LoH/Mercies, etc. I don't have a deity selected just yet. I was kind of eyeing Shizuru and or Tsukiyo but I'm open to recommendations. The Group is looking more for the vibe of a holy warrior. We have a Cleric in the group as well as a Ranger and a Wizard. Asmodeus' Advocate wrote: To actually contribute, though, what exactly do you want this character to do, thematically? Or, if you don't have a solid feel for the character yet, what build do you think sounds the most fun? Hard to say. I do like a little versatility but I also know from experience that typically a character designed for 1 or 2 jobs and do those jobs REALLY well, is going to be more successful under the Keep It Simple. Ryze. Both those builds sound good, I just don't know in the grand scheme if they are better or worse than Oradin in the keeping team healed department for the passive bonus with Life Link. I have saved both down and am looking them over. I'm just still trying to pick out what is the most efficient thing.
Hi there everyone. I am venturing into a pathfinder game starting at level 1 (well level 2) and was wondering if everyone can help me with figuring out a few things. My GM has asked I play a paladin (or reasonable facsimile). I know for the sake of story and role play factor that I'd like to play a Tiefling. Now this is where I run into a few uncertainties. I've read a lot of posts and I am looking at what might be some of the better builds to work towards. So this leaves a few things.
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