| Andy Griffin |
Creating characters to play-test the mythic rules with I noticed the following:
Take a level 1 wizard eith a bit of optimisation it's entirely possible for them to have an 18 or 20 in their casting stat. Now take say a monk who may only be able to get a 16 in their highest stat, needing a decent score in multiple stats. This translates into an immediate two extra mythic power uses for the wizard over the monk.
Things tend to get worse as levels go on, with the wizard putting all his increases into his one good stat, while the monk might put most of them into one stat, he may need/want to put a few into other scores, especially if he ended up with a few odd number at character creation.
This isn't a wizard/monk thing, those are just the two builds that I had in front of me when I noticed this, basically the more stats your build depends on, the few mythic power uses you will have.
Also, save DC's will increase with mythic tier (due to attribute increases) much faster than save's will, since most classes derive their save DC's from a single stat while each save keys off a different stat. This essentially allows single attribute classes to pump their DC's even higher.
Since multi attribute classes are already often said to be at a disadvantage, I'm concerned about a rich get richer effect.