Aldern Foxglove

Andrus Blake's page

279 posts. Alias of Cale Noor.


Full Name

Andrus Blake

Race

Human

Classes/Levels

Cleric 6

Gender

Male

Size

M (5'8" 175 lb)

Age

28

Special Abilities

Channel Divinity (Turn Undead, Divine Fortune)

Alignment

Good

Deity

Avandra

Location

Winterhaven, for now

Languages

Common, Elven

Occupation

Adventurer, Wandering Priest

About Andrus Blake

Build: Devoted Cleric
Healer Lore (add Wis mod (+4) to all healing powers)
Versatile Expertise: Versatile Expertise (Mace)
Versatile Expertise: Versatile Expertise (Holy Symbol)
Background: Geography - Forest (Perception class skill)

AC: 22 Fort: 16 Reflex: 16 Will: 21
HP: 54 Bld: 27 Surges: 6/8 Surge Value: 13
Passive Perception: 22 Passive Insight: 22
Initiative: +5 (+8 w/others) Speed: 5 Action Point: 0

Current HP: 9

XP: 7776

Str- 10 = +0 / +3
Con- 12 = +1 / +4
Dex- 10 = +0 / +3
Int- 12 = +1 / +4
Wis- 19 = +4 / +7
Cha- 16 = +3 / +6

BASIC ATTACKS

Spoiler:

melee- medic mace +1 (+8 vs AC, 1d8+1)
melee- luckblade dagger +2 (+9 vs AC, 1d4+2)
ranged- crossbow (+5 vs AC, 1d8)

SKILLS

Spoiler:

Perception +12
Insight +12
Heal +12
Arcana +9
Religion +9
Bluff +6
Diplomacy +6
Streetwise +6
Intimidate +6
Dungeoneering +7
Nature +7
Acrobatics +4
Endurance +3
History +4
Stealth +2
Thievery +2
Athletics +2

FEATS

Spoiler:

Cleric: Ritual Caster (can cast rituals, gain gentle repose for free)
Human: Greater Divine Fortune (Divine Fortune bonus increases to +3)
Level 1: Versatile Expertise (+1 with maces and holy symbols)
Level 2: Skill Power (Faith Healing)
Level 4: Power of Luck (+2 to Acrobatics, can score a critical with Lance of Faith on 19-20)

POWERS

Spoiler:

At-Will Powers-
Lance of Faith (Ranged 5, +9 vs Ref, 1d8+5 radiant damage and an ally I can see gains a +2 to next attack against target, critical on 19-20)

Sacred Flame (Ranged 5, +9 vs Ref, 1d6+5 radiant damage and an ally I can see can either gain 5 temp hp or make a saving throw)

Gaze of Defiance (Ranged 5, +9 vs Ref, 1d8+5 psychic damage and all allies gain +1 to attack target until the EOMNT, if target attacks before EOMNT, this bonus increases to +3)

Encounter Powers-
Divine Glow (close blast3, enemies only, +9 vs Ref, 1d8+5 radiant damage and all allies in blast gain +2 to attacks until EOMNT)

Command (Ranged 10, +9 vs Will, target is dazed and I can either make target fall prone or slide target 6 sq)

Channel Divinity (use only once per encounter, see choices below)

Healing Word (minor action, close burst5, me or ally, can spend a healing surge and regain surge+ 1d6+ 4 hp, can use twice per encounter but only once a round)

Daily Powers-
Curse of Misfortune (close burst3, enemies only, +9 vs Will, target rolls twice for attack, uses lower value (save ends), aftereffect- target takes 10 psychic damage, miss: target takes 10 psychic damage)

Spiritual Weapon (range 10, target one creature, +9 vs AC, 1d10+5 damage on hit, allies get CA against target, can move weapon 10 sqs as a move action, minor action to sustain and repeat attack on next turn, still granting allies CA)

Skill Power: Faith Healing (melee touch, one creature, target can spend a healing surge and regain surge +4 hp)

Utility Powers-
Cure Light Wounds (Daily, standard action, melee touch, me or one creature, can regain hp as if they spend a healing surge plus 4 extra hp)

Bastion of Health (encounter, minor, me or ally, range 10, target can use a healing surge and gain surge+ 7 hp)

Channel Divinity Powers-
Divine Fortune (free action, personal, gain +3 to next attack roll or saving throw made)

Turn Undead (Close burst2, undead only, +9 vs Will, 2d10+5 radiant damage and push target 6 sq and target is immobilized until EOMNT)

ITEMS

Spoiler:

Ritual Book, Adventurer's Kit, Holy Symbol, Crossbow Bolts (20), Crossbow, Medic's Mace +1, Magic Finemail +2, Amulet of Health +1, Symbol of Daring +1, Alchemical Reagents (Arcana) (80), Mystic Salves (Heal) (40), Sanctified Incense (Religion) (120), potion of healing, 11 silver, luckblade dagger+2, bag of holding (group treasury), bracers of escape, 669 gp, 1000cp, 106sp

MAGIC ITEMS

Spoiler:

Medic Mace +1 (critical +1d6 radiant damage, property: when I use a channel divinity power during combat, one ally w/in 10 sq can regain 4 hp, power (daily): gain an additional use of channel divinity for this encounter)

Amulet of Health +1 (+1 F/R/W, gain resist 5 poison)

Symbol of Daring +1 (critical +1d6, or +1d12 radiant if critical was made by using action point, property: when any ally w/in 5 uses action point, they get +1 to damage rolls)

Luckblade dagger +2 (critical

Bracers of Escape (Daily power: Imm Interrupt, use this power when the target of a melee attack, I can teleport 2 sq)

Bag of Holding (can hold 200 lbs of weight or 20 cubic feet in volume but still only weighs 1 lb. drawing an item from the bag is a minor action)

BAG OF HOLDING (Group Treasury)

Spoiler:

current contents:
Scroll of Deathly Shroud
400 gp in residuum
Agera's notes/journal
four fire opals (worth 115 gp each)
dancing nymph statuette (worth 650 gp)
two healing potions

(anyone can access as long as Andrus is nearby. he doesn't consider anything in the bag as exclusively his, but rather the group's. he is just holding it until they can split it or whatnot)

RITUALS

Spoiler:

Gentle Repose, Tenser's Floating Disk, Comrades' Succor, Endure Elements, Comprehend Language, Create Holy Water, Brew Potion

WISHLIST

Spoiler:

Mace of Healing+2, Holy Healer Mace+2, Holy Symbol of Good Fortune +2, Stone of Avandra+2, Aldron's Firebox, Cask of Liquid Gold, Everlasting Provisions, Instant Campsite

Notice the theme? Healing, Fate, and Renewable Resources.

Any magic item that gives you a chance to change your fate (reroll a saving throw or an attack, etc) is considered by Andrus to be "blessed by Avandra" and therefore sacred.