At-Will Powers-
Lance of Faith (Ranged 5, +9 vs Ref, 1d8+5 radiant damage and an ally I can see gains a +2 to next attack against target, critical on 19-20)
Sacred Flame (Ranged 5, +9 vs Ref, 1d6+5 radiant damage and an ally I can see can either gain 5 temp hp or make a saving throw)
Gaze of Defiance (Ranged 5, +9 vs Ref, 1d8+5 psychic damage and all allies gain +1 to attack target until the EOMNT, if target attacks before EOMNT, this bonus increases to +3)
Encounter Powers-
Divine Glow (close blast3, enemies only, +9 vs Ref, 1d8+5 radiant damage and all allies in blast gain +2 to attacks until EOMNT)
Command (Ranged 10, +9 vs Will, target is dazed and I can either make target fall prone or slide target 6 sq)
Channel Divinity (use only once per encounter, see choices below)
Healing Word (minor action, close burst5, me or ally, can spend a healing surge and regain surge+ 1d6+ 4 hp, can use twice per encounter but only once a round)
Daily Powers-
Curse of Misfortune (close burst3, enemies only, +9 vs Will, target rolls twice for attack, uses lower value (save ends), aftereffect- target takes 10 psychic damage, miss: target takes 10 psychic damage)
Spiritual Weapon (range 10, target one creature, +9 vs AC, 1d10+5 damage on hit, allies get CA against target, can move weapon 10 sqs as a move action, minor action to sustain and repeat attack on next turn, still granting allies CA)
Skill Power: Faith Healing (melee touch, one creature, target can spend a healing surge and regain surge +4 hp)
Utility Powers-
Cure Light Wounds (Daily, standard action, melee touch, me or one creature, can regain hp as if they spend a healing surge plus 4 extra hp)
Bastion of Health (encounter, minor, me or ally, range 10, target can use a healing surge and gain surge+ 7 hp)
Channel Divinity Powers-
Divine Fortune (free action, personal, gain +3 to next attack roll or saving throw made)
Turn Undead (Close burst2, undead only, +9 vs Will, 2d10+5 radiant damage and push target 6 sq and target is immobilized until EOMNT)