Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
Ophelia takes a moment to scan all of the magic items with Detect Magic. Spellcraft - Taking 10: 10 + 12 = 22 Once finished, she says, "Well, let's keep looking." Hopefully, we're almost finished. There don't seem to be any guidelines for this mission besides "Chop down any demons and cultists you find." Given how long we've been at this in real life, I wouldn't mind a fast forward.
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
Perception: 1d20 + 5 ⇒ (14) + 5 = 19 "...I hear some sort of chanting coming from that nearby alleyway," says Ophelia as her long ears twitch. "...And to be honest, I think I know what that means."
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
"Well, that's a few more deceased demons," says Ophelia as she examines the spoilers of war. "Hmm... a potion of Barkskin. This would probably be better for one of you two. Anyway, we should continue searching the area. I sincerely doubt that there just eight demons lurking about."
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
Knowledge Planes: 1d20 + 6 ⇒ (4) + 6 = 10 Ophelia moves closer to combat and tries to recall what she knows about these kinds of demons. She then uses a burst of mythic power to attempt to literally Slow down the opposition. Moving to L12 and using Wild Arcana to cast Slow on the bad guys. SR?: 1d20 + 5 + 2 + 2 ⇒ (13) + 5 + 2 + 2 = 22
DC 19 Will or be staggered as per the Slow spell.
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
Ophelia frowns at the news. "...We should probably tell Irabeth about poor Terendelev. Anyway, sir, as far as I know, the worst of demonic invasion is over; we were here to clean up some leftovers. We can take you to safety. As I said earlier, I am not entirely sure how safe this area is. If more demons lurk in these parts, then we can always come back."
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
Ophelia remembers times that feel like ages ago. "I never use Infernal Healing, and I always encouraged my students to just use the Cure line of spells, but there were many debates among them about its use. It is evil magic, and yet, it heals efficiently. I personally find it ironic that the Celestial version is much less effective." When the group finds the old man, Ophelia bites her lip. "As Viktor said, we are not entirely sure if that was all of them. I was honestly expecting more."
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
Ophelia quickly moves into a position where her spell would cover the entire group and throws up a Haste on the party. Moving to D10 in the Surprise and casting Haste on the group in Round 1.
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
Ophelia follows Val's lead. With a snap of her fingers and a little chant, she vanishes from sight. The Conjurer then quietly sneaks into a hiding spot. Casting Invisibility. Stealth: 1d20 + 2 + 20 ⇒ (6) + 2 + 20 = 28 with another +20 if you count her standing still eventually. Prepared Spells: Wizard Spells Prepared (CL 5th; Concentration +11) 3rd (2+1)— Haste (2/2), Spiked Pit 2nd (3+1)— Glitterdust (2/2), Create Pit, 1st (4+1)— Vanish, 0th (at will)—Acid Splash, Detect Magic, Light, Prestidigitation
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
Ophelia nods at Viktor's logic. "I agree. The demons are likely the more pressing problem. While I am certainly willing to deal with the knights, it seems to me like we couldpossibly send some people to scout out the situation and perhaps even resolve it peacefully if mere communication issues are to blame. Granted, given the delicate situation, that might be asking too much of our forces."
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
"It feels like we were in that blasted building for a few months, but it went... fairly well... for the most part. Unfortunately, we lost Micah at the end." Ophelia sighs wearily at the part. After taking a moment to collect herself, she continues. "Also, some interesting things happened that you might want to know about." Ophelia then proceeds to give a full report about what happened.
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
"That went much better than expected. Normally, I would have been extremely worried, but then Victor started chopping them down like weeds." Ophelia glances at her hand. "...I also think that some of that power stayed with me."
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
No longer being a target, Ophelia moves back toward the battlefield. Seeing that the last remaining demon is hilariously outmatched, she decides to hold her spells for the moment.
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
SR: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
MM Damage: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9 Ophelia fires another magic missile barrage at the yellow demon heading her way.
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
...I'll just keep firing this thing until it runs out of fuel. Ophelia aims her magic missile wand at the Yellow demon and takes another shot. SR: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
MM Damage: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
Ophelia looks at her Wand Of Magic Missiles. Time to see if this still works. She quickly aims her arcane instrument and shoots another round of force projectiles at the newest enemy. MM Damage: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7 Spell Resistance?: 1d20 + 5 ⇒ (16) + 5 = 21 +2 if Ophelia being an elf would count for a spell being shot from a wand.
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
Pleased that she will not have to worry about spell resistance, Ophelia continues firing the Wand of Magic Missiles at the party's demonic foe. MM Damage: 3d4 + 3 ⇒ (2, 2, 1) + 3 = 8
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
By my count, I have fired about 13 magic missiles so far. This is 14. I'm going to go double check. Having no reason not to use it, Ophelia points her wand at the enemy and fires another barrage of magic missiles at it. MM Damage: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
Ophelia quickly conjures a sparkly cloud of Glitterdust in the minotaur's general area. Casting Glitterdust on the Minotaur's general area. He needs to make a DC 17 Will save or be Blinded. He gets a new Will save every turn.
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
Ophelia continues to maintain her Light spell but does little else since the melee fighters seem to have the battle handled (and also since she still lacks a line of sight).
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
It's just the nature of fighting in buildings sometimes. Hearing a request for Light, Ophelia points the tip of her wand of magic missile at her free hand and snaps her fingers, resulting in a torch of sorts as a glowing sphere appear on the magic device's end. Ophelia casts Light on my Wand of Magic Missile. This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). Given my current position, I'm not sure how much it will do.
Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5
Once again not having a line of sight, Ophelia simply crosses her arms and sighs. Hopefully, Viktor and Halara will clean things up quickly like the last few times.
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