I did not consider the fact that my animal companion would be 2 levels higher with Theologian. Good point. I was planning on using the level 3 fly spell granted by my domain for my flying. I was not aware that I could prepare it in a 4th level spot as well. Theologian is becoming less appealing. Think I may pick up the "good" domain and go ahead with boon companion. I agree with you on the Wis based archery. It takes too much feat investment and my character would not be effective for many levels. I also don't want to multi-class at all so Dex seems to be the way to go.
So I am thinking about building a Ranged Cleric. My goal is to have a character which allows me to buff and heal the party while still having some fun with ranged attacks and a pet. 20 point build Str 14
I will put my level 4 and level 8 bonuses into Wis. As a general rule I don't like to go below 10 on stats, but would listen to ideas about it. Human Cleric
Feats:
Haven't planned out much after 5th, but at that point I see myself being a decent archer with a pet as strong as a druids. Any advice for pets, or anything else?
Thanks all. I have tried to get my CHA up in some builds but that is tough with a dwarf. Also, I do plan on taking 1 level of fighter for the dwarven waraxe and heavy armor. I would love the selective channel but when I build for that I fear I will be ok at a few things but not really good at anything. I figure with the travel Domain I can get to whoever needs healing (40' if I have longstrider cast).
I am creating a cleric for Rise of the Runelords. I would like some feedback on what I have so far. I had another character with which I tried to be able to do too many things and ended up being good at nothing. The party is very squishy so I am focusing on Melee and still want to be able to heal when needed. The character will be a dwarf cleric of Desna. I picked Desna for RP purposes. It just seems to fit the campaign well and I want to have fun with that. I will use a shield and axe. I don't know much about the campaign other than there are a lot of giants and goblins. Other than that I would like to avoid spoilers. Here are the stats. I tend to not like having a minus to any stats so kept them all at 10 or higher
Feat: Improved initiative Traits:
Dwarf racial traits:
Cleric domains: Travel and Liberation Thanks for any and all advice |
