| Andrew C Gale |
I picked up Howl of the Carrion King today and saw that Paizo for the first time has reused their 'Character Iconics' out of Rise of the Runelords and Curse of the Crimson Throne.
It got me flicking through Second Darkness as well and I see some of the class demographics they have. At the very least, the Iconics are made up of 1 melee type, 1 arcane caster, one divine caster and 1 'other' (the class varies from AP to AP).
In a more consistent manner, I can see the racial demographics are always made of at least 2 human characters. Rise of the Runelords and Legacy of Fire contain parties of 3 human characters.
I'm curious if people actually use the iconics in their games, perhaps use them to base their own characters on, or totally disregard the iconics altogether? If players make their own characters, I am also very curious whether people's race selection reflect what is provided in the Adventure Paths, ie: are the characters in player groups made up of 50% or more human characters?
This is merely a curiosity thing. I find the groups I play with mix it up a bit, but the bulk of the party consists of humans. Incidentally, the last non-human or spellcaster I played was in the early 1990's and my best friend ALWAYS has to play a ranger (and, he still does).
I'd like to hear what others have to say about their party's race and class makeup, be it for Legacy of Fire or one of the other APs. Does the DM find he needs to adjust the AP to suit the race and class selection? Does he cringe at the sight of a party made up of non-humans or for that matter, an all human party? Do DMs sometimes need to limit how many non-human characters there are? Is the healer always the last class to be selected?
I'm interested in any thoughts or experiences people have had, so fess up!