Samaritha Beldusk

Anastria's page

55 posts. Alias of Kip84.


Full Name

Anastria

Race

Eladrin

Classes/Levels

Warlock 1

Gender

HP: 23/25 | AC: 14 | FORT: 11 | REF: 13 | WILL: 16 |

Size

Medium, 5'4", 127lb

Age

22

Alignment

Unaligned

Languages

Common, Elven

Strength 10
Dexterity 8
Constitution 13
Intelligence 15
Wisdom 10
Charisma 20

About Anastria

Defenses:
AC - 14
Fort - 11
Ref - 13
Will - 16

HP: 25 (Bloodied 12) 0 Temps
Surges: 6/7 (Value 6)
AP: 1

Init: -1
Speed: 6

XP: 0

Class Features
-Eldritch Blast: At will power can be used as a ranged basic attack (Cha based)
-Eldritch Pact: Fey Pact: Eybite spell, Misty step boon: When cursed foe is dropped to 0 HP Anastria can teleport 3 squares as a free Imediate action
-Prime Shot: If no allies are closer to target, gain +1 on ranged attacks v same target
-Shadow Walk: On your turn, if you move 3+ squares from starting square, gain concealment until end of your next turn
-Warlocks Curse: Once per turn (Minor), curse nearest foe you can see; deal extra damage to cursed foes. (1d6)(1d8 with Vicious Rod)

Race Features
-Trace: Meditate aware 4 hours instead of sleep
-Eladrin Weapon Proficiency: Proficient with Longsword
-Eladrin Education: Training in any one additional skill
-Eladrin Will: +1 Will, +5 save v Charm
-Fey Step: use as encounter power
-Fey Origin: your origin is fey not natural

Passives
Insight: 10
Perception: 15

Skills:(*trained)
Acrobatics -1
Arcana * 9
Athletics 0
Bluff * 10
Diplomacy 5
Dungeoneering 0
Endurance 1
Heal 0
History * 9
Insight 0
Intimidate 5
Nature* 5
Perception * 5
Religion 2
Stealth -1
Streetwise * 10
Thievery -1

Feats:
Bardic Dillante: Gain skill training in one bard skill. Use Majestic Word 1/day

Equipment:(/100)
Leather Armour
Longsword
Backpack
Bedroll
Silk rope
Sunrod
Trail Rations (10)
Belt Pouch
Waterskin
Flint & Steel
Pan Pipes (Flute)

Money on hand:
GP: 30
SP: 9

Magic Items:

Flame Wand +1:
Lvl 3 Enhancement +1 Attack and Damage rolls
Critical +1d8 Fire damage
Properties Gain a +1 item bonus to damage rolls when you use this wand to attack with a power that has the fire and implement keywords.
Power Standard action as the wizard power Scorching Burst.
Item Slot Off-hand

At-Will Powers:

Melee Basic, Longsword: 1d20+3, 1d8 damage

Ranged Basic, Eldritch Blast: 1d20+6, 1d10+6 damage

- Eldritch Blast:
Keywords Arcane, Implement
Action Standard Range 10 Target 1 Creature
Atk Cha vs Reflex: 1d20+6 Hit 1d10+1 (Flame Wand+1)

- Eyebite:
Keywords Atcane, Charm, Implement, Psychic
Action Standard Range 10 Target 1 Creature
Atk Cha vs Will: 1d20+6 Hit 1d6+6 (Flame Wand+1) and you are invisible to the target until the start of your next turn.

- Misty Step:
Action Imediate Reaction (free)
Trigger An enemy under your warlock's curse is reduced to 0 HP or fewer
Effect You can teleport 3 squares

- Warlock's Curse:
Action Minor
Effect You can place a curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round, so if you have dealt Warlock's curse damage since the start of your turn, you cannot deal it again until the start of your next turn.
A Warlock's curse remains in effect until the end of the encounter or until the cursed enemy is defeated
You can place a Warlock's curse on multiple targets over the course of the encounter; each curse requires a minor action. You can't place a curse ona creature that is affected by another warlocks curse already. 1st-10th: 1d6

Encounter Powers:

[_]-Fey Step:
Action Move
Effect Teleport up to five squares

[X]-Witchfire:
Keywords Arcane, Fire, Implement
Action Standard Range 10 Target 1 Creature
Atk Cha vs Reflex: 1d20+6 Hit 2d6+7 fire damage and the target takes a -4 penalty to attack rolls until the end of your next turn (Fey Pact)(Flame Wand+1)

[_]-Scorching Burst (Flame Wand +1):
Keywords Arcane, Fire, Implement
Action Standard Range 10 Target Each Creature in burst 1
Atk Int vs Reflex: 1d20+3 Hit 1d6+4 Fire Damage

Daily Powers:

[X]-Curse of the Dark Dream:
Keywords Arcane, Charm, Implement, Phychic
Action Standard Range 10 Target 1 Creature
Atk Cha vs Will: 1d20+6 Hit 3d8+6 Phychic damage, and you slide the target 3 squares
Sustain Minor You slide the target 1 square whether you hit or miss (save ends)

[X]-Majestic Word:
Keywords Arcane, Healing
Action Minor Range Close burst 5 Target You or one Ally in burst
Effect The target can spend a healing surge and regain additional hit points equal to your Cha modifier (+5)
You also slide the target 1 square.