Shoanti Tribeswoman

Anastasia Asheton's page

35 posts. Alias of Justin L. Warren.


Full Name

Anastasia Asheton

Race

Human

Classes/Levels

Swashbuckler 1 - HP 11/11 - AC 18/T: 13/FF: 15 - Perception +4 - Fort: +1, Ref: +5, Will: +0 - CMB: +1, CMD: 14 - Speed 30 - Init. +3

Gender

F

Age

21

Alignment

Chaotic Good

Languages

Common

Strength 10
Dexterity 17
Constitution 13
Intelligence 10
Wisdom 10
Charisma 16

About Anastasia Asheton

Game Statistics
Initiative: +3
Senses: Perception +4
Speed: 30 ft.

AC: 18 (10 + 3 armor + 2 shield + 3 Dex)
Touch: 13 (10 + 3 Dex)
Flat-footed: 15 (10 + 3 armor + 2 shield )
Hit Points: 11 [1x(d10+Con)]
Fort: +1 Ref: +5 Will: +0

Combat:
Base Atk: +1 CMB: +1; CMD: 14

Melee
Rapier: +5 to Hit; 1d6+3 (P); crit 17-20/x2
or
Dagger: +4 to Hit; 1d4 (P or S); crit 19-20/x2

Ranged
Longbow: +4 to Hit; 1d8 (P); crit 20/x3; range 100 ft;
or
Dagger: +4 to Hit; Dmg 1d4 (P); crit 19-20/x2; range 10 ft

Armor
Studded Leather +3 AC; -1 ACP
Darkwood Buckler +1 AC

Skills:

Skill Ranks Per Swashbuckler Level: 4 + 0 Int +2 Background
Acrobatics +8 (1 rank + 3 class + 3 Dex + 1 trait)
Appraise +0 (0 ranks + 0 Int)
Bluff +3 (0 ranks + 3 Cha)
Climb +0 (0 ranks + 0 Str)
Diplomacy +7 (1 rank + 3 class + 3 Cha)
Disguise +3 (0 ranks + 3 Cha)
Escape Artist +2 (0 ranks + 3 Dex – 1 ACP)
Heal +0 (0 ranks + 0 Wis)
Intimidate +3 (0 ranks+ 3 Cha)
Perception +4 (1 rank + 3 class + 0 Wis)
Perform +3 (0 ranks + 3 Cha)
Profession (Gambler) +4 (1 rank + 3 class + 0 Wis)
Ride +2 (0 ranks + 3 Dex – 1 ACP)
Sense Motive +0 (0 ranks + 0 Wis)
Slight of Hand +5 (1 rank + 3 class + 3 Dex – 1 ACP)
Stealth +2 (0 ranks + 3 Dex – 1 ACP)
Survival +0 (0 ranks + 0 Wis)
Swim +5 (1 rank +3 class + 0 Str + 1 trait)

Languages: Common

Favored Class:

1 x Increase the total number of points in the swashbuckler’s panache pool by ¼

Traits:

Athletic: You reduce your armor check penalty by a number equal to one-third your character level (minimum 1) for purposes of Acrobatics, Climb, and Swim checks, and you gain a +1 trait bonus to one of these three skills, chosen when you take this trait (Acrobatics). [Campaign Trait]

Sea-Souled: You receive a +1 trait bonus on Swim checks, and you can always take 10 while Swimming. [Regional Trait]

Feats:

Weapon Finesse: With light or one-handed piercing melee weapons. [Free Swashbuckler feat]

Weapon Focus (Rapier): +1 to attack rolls with Rapier (1st Level Feat)

Fencing Grace: When wielding a rapier one-handed, you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The rapier must be one appropriate for your size. You do not gain this benefit while fighting with two weapons or using flurry of blows, or anytime another hand is otherwise occupied.

In addition, if you have the panache class feature, you gain a +2 bonus to your CMD against attempts to disarm you of your rapier while you have at least 1 panache point. (Human Bonus Feat)

Swashbuckler Abilities:

Starting Panache: 3
Regaining Panache:
Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon,she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache.
Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache.

Deeds:
Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

Swashbuckler Finesse (Ex): At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

Equipment:

Weapons
Rapier 2lb + Weapon Cord
Dagger 1lb
Longbow 3 lbs
20 Arrows 3 lbs

Armor
Studded Leather 20 lbs
Darkwood Buckler 2.5 lbs

Gear
MW Backpack 4 lbs

Weight: 35.5 lbs
(38/39-76/77-115)
[MW Backpack gives +1 to Str in regards to carrying capacity]

Resource Tracking:

Starting Gold: 200gp

Starting Purchases
Rapier 20gp
dagger 2gp
Longbow 75 gp
20 arrows 1 gp
Studded Leather armor 25gp
Buckler 5 gp
MW backpack 50 gp
Weapon Cord 1sp

Gold Spent: 178.1gp
Current Gold: 21.9 gp