Erdrinneir Vonnarc

Amonon the Dark's page

4 posts. Alias of Pierre Danis.


About Amonon the Dark

Amonon
Tiefling ninja (scout) 4 (Pathfinder RPG Advanced Player's Guide, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 13)
LN Medium outsider (native)
Init +10; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 15, touch 14, flat-footed 11 (+1 armor, +4 Dex)
hp 32 (4d8+10)
Fort +4, Ref +9, Will +2
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee silversheen wakizashi +6 (1d6+1/18-20) or
. . wakizashi +5 (1d6/18-20)
Ranged shuriken +7 (1d2+1) or
. . shuriken +7 (1d2+1)
Special Attacks scout's charge, sneak attack +2d6
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Statistics
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Str 12, Dex 18, Con 14, Int 12, Wis 11, Cha 14
Base Atk +3; CMB +4; CMD 18
Feats Improved Initiative, Two-weapon Fighting, Weapon Finesse
Traits reactionary
Skills Acrobatics +11, Bluff +4, Climb +8, Diplomacy +8, Disable Device +13, Disguise +3, Escape Artist +10, Intimidate +8, Knowledge (local) +5, Perception +7, Sense Motive +7, Stealth +13, Survival +1, Swim +5, Use Magic Device +7; Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Elven, Infernal
SQ ki pool (4 points), ninja tricks (combat trick, vanishing trick[UC]), no trace +1, poison use
Combat Gear quick runner's shirt[UE]; Other Gear shuriken (20), shuriken (20), silversheen wakizashi[UC], wakizashi[UC], bracers of armor +1, cloak of resistance +1, backpack, bedroll, belt pouch, chalk (10), flint and steel, hemp rope (50 ft.), masterwork thieves' tools, mess kit[UE], mirror, soap, trail rations (5), waterskin, 2,115 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Ki Pool (4/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Vanishing Trick (Su) 1 Ki: disappear, as invisibility, for 4 rounds.

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