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Amon'Ra's page

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About Amon'Ra

Amon'Ra(image)
AGE: Unknown
RACE: Kenku
CLASS: Barbarian|Avenger
GENDER: Male
ALIGNMENT: Unaligned
DEITY: Akadi
LANGUAGES: Common, Kenku
BACKGROUND: Foe Killer

Spoiler:
+2 Insight

STR 17 (+3)
CON 11
DEX 16 (+3)
INT 10
WIS 16 (+3)
CHA 10
INITIATIVE:+8
SPEED: 6
AC: 22
FORT: 19
REFL: 20
WILL: 18
HP: 61
SURGES: 7
SURGE VALUE: 15
ACTION POINTS: 1
PASSIVE PERCEPTION: 21
PASSIVE INSIGHT: 18

TRAINED SKILLS
Perception +11, Stealth +12, Athletics +10

UNTRAINED SKILLS
Acrobatics +5, Arcana +3, Bluff +5, Diplomacy +3, Dungeoneering +6, Endurance +2, Heal +6, History +3, Insight +8, Intimidate +3, Nature +6, Religion +3, Streetwise +3, Thievery +5

CLASS ABILITIES
Rampage

Spoiler:
Critical hit grants free melee basic attack; once per round, barbarian attack power only

Oath of Enmity

Hybrid Avenger Reflex

Barbarian Armored Agility

Spoiler:
+1 AC and Reflex when not wearing heavy armor

RACIAL ABILITIES
Flock Effect

Spoiler:
Gain +3 against flanked creature instead of +2, and grant +3 to attack rolls and checks with aid action instead of +2

Mimicry

Spoiler:
Mimic sounds and voices with a successful Insight check (opposed by Bluff)

FEATS
Level 1: Hybrid Talent

Level 2: Quick Draw

Spoiler:
Draw a weapon with an attack action, +2 initiative

Level 4: Weapon Expertise (Heavy Blade)

Level 6: Weapon Proficiency (Fullblade)

POWERS

Melee Basic Attack:

Spoiler:
+12 vs AC; 1d12+5 dmg

Ranged Basic Attack:

Spoiler:
+6 vs AC

Oath of Enmity (at-will)

Spoiler:
MA; Close burst 10; 1 enemy you can see in burst; When you make a melee attack vs the target and the target is the only adjacent enemy to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hp, at which point you regain the use of this power

Hybrid Avenger at-will 1: Bond of Pursuit (encounter)

Spoiler:
+12 vs AC; Melee, 1 creature; 1d12+5 dmg; If target doesn't end its next turn adjacent to you, you can shift a number of squares equal to 1+Dex Mod (+3) as a free action and you must end it closer to target

Hybrid Barbarian at-will 1: Howling Strike

Spoiler:
+12 vs AC; Melee, 1 creature; 1d12+1d6+5 dmg; When charging, you can use this power in place of a melee basic attack. If you are raging you can move 2 extra squares as part of the charge

Hybrid Avenger encounter 1: Angelic Alacrity

Spoiler:
+12 vs AC; Melee, 1 creature; 2d12+5 dmg; Effect: Before the attack, shift 1+ Dex Mod (+3) squares

Hybrid Barbarian daily 1: Swift Panther Rage

Spoiler:
+12 vs AC; Melee, 1 creature; 3d12+5 dmg, Miss: half dmg; Effect: You enter the rage of the swift panther. Until the rage ends, you gain a +2 bonus to speed and can shift 2 squares as a move action

Hybrid Barbarian utility 2: Combat Sprint (encounter)

Spoiler:
You move your speed +4, you gain a +4 bonus to all defenses against any opportunity attacks you provoke with this movement

Hybrid Barbarian encounter 3: Blood Strike

Spoiler:
+12 vs AC; Melee, 1 creature; 2d12+5 dmg, if you or the target is bloodied, the attack deals 1[W] extra dmg

Hybrid Avenger daily 5: Living Death Strike

Spoiler:
+12 vs AC; Melee, 1 creature; 2d12+5 dmg, Miss: half dmg; Effect: you can lose a healing surge to deal an additional 2[W] necrotic dmg

Avenger utility 6: Aspect of Agility (encounter)

Spoiler:
Move action; Effect: You shift 5 squares, and you gain a +2 bonus to AC and Reflex until the end of your next turn

Hybrid Avenger encounter 7: Inexorable Pursuit

Spoiler:
+12 vs AC; Melee, 1 creature; 2d12+5 dmg, Effect: Before the attack, you gain phasing until the end of your turn, and you shift 2+ Dex Mod (+3) squares

TREASURE
PP: 12
GP: 80
SP:
CP:

ITEMS
Vanguard Fullblade +2

Spoiler:
Crit:+2d8; Deal +1d8 dmg on any successful charge; High Crit +1d12 dmg; Power (Daily): Minor Action; Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to att rolls and gain your Cha (+0) to dmg rolls until the start of your next turn

Summoned Hide Armor

Spoiler:
Power(at-will): Minor Action; you banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor.

Bracers of Brachiation

Spoiler:
You gain a climb speed equal to half your ground speed, and you can swing through the trees of a forest at your climb speed, during which time you do not leave any tracks

Boots of Adept Charging

Spoiler:
After charging, you can shift 1 square before your turn ends

Badge of the Berserker +2

Spoiler:
When you charge, your movement made as part of the charge doesn't provoke opp attacks

Candle
Flute
Pouch, Belt
Rations, Trail (10)
Thieves' Tolls
Waterskin

BACKGROUND

Spoiler:
Amon'Ra was born to a small clan of Kenku in the High forest, where he learned the fighting arts of his clan, which based its fighting philosophy upon the teachings of the primordial Akadi. After spending most of his juvinile years in training and contemplation with his clan, Amon'Ra undertook "The Great Migration"; his clans tradition where the young spend the next stage of their lives wandering the world, relying on the winds of Akadi to guide them.

PERSONALITY

Spoiler:
Amon'Ra is somewhat typical of the other kenku of his clan; reserved, calm, in control of his emotions, and very spiritual. He values the natural world, reveres the spirits of his ancestors, and shows the proper respect to allies and enemies. To him honor comes first, and he will gladly lay down his life to defend his principles.
He views things not in terms of black and white, but shades of grey, with nothing being truly right or wrong. Although he does not go out of his way to help those in need, he is also a firm believer in the guiding hand of Akadi, and if the hands of the goddess happen to bring him to those in need, he will answer the call. Those who are closest to him are treated as he would treat someone of his clan, and they are defended to the death.
In battle Amon'Ra is focused and in control, using his agility and speed to weave in and out of combat. When "raging" Amon is serene and acts without hesitation, inflicting horrible wounds upon his enemies while effortlessly striking and withdrawing before a counter strike can land.

APPEARENCE

Spoiler: