Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri, both tired and tired of snakes, looks over the discs. Well, the SUN one seems pretty obvious, yes? she says, indicating the brightest one.
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri sees red. (Well, she always sees red. This time it's her own blood, though.) She continues to angrily hurl invective — and her Large greatsword — at the snake thing. primary — rage, Power Attack, flank, haste: 1d20 + 15 - 2 + 2 + 1 ⇒ (2) + 15 - 2 + 2 + 1 = 18
iterative — rage, Power Attack, flank, haste: 1d20 + 15 - 2 + 2 + 1 ⇒ (18) + 15 - 2 + 2 + 1 = 34
hasted attack — rage, Power Attack, flank, haste: 1d20 + 15 - 2 + 2 + 1 ⇒ (19) + 15 - 2 + 2 + 1 = 35
Amiri stuff: 12/18 rage rounds remaining, 81 hp, AC 19
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri angrily continues her onslaught! primary — rage, Power Attack, flank, haste: 1d20 + 15 - 2 + 2 + 1 ⇒ (19) + 15 - 2 + 2 + 1 = 35
iterative — rage, Power Attack, flank, haste: 1d20 + 15 - 2 + 2 + 1 ⇒ (11) + 15 - 2 + 2 + 1 = 27
hasted attack — rage, Power Attack, flank, haste: 1d20 + 15 - 2 + 2 + 1 ⇒ (13) + 15 - 2 + 2 + 1 = 29
Amiri stuff: 13/18 rage rounds remaining, hp 89 (thanks, Kyra!), AC 19
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri likes haste.
primary — rage, Power Attack, haste: 1d20 + 15 - 2 + 1 ⇒ (14) + 15 - 2 + 1 = 28
iterative — rage, Power Attack, haste: 1d20 + 15 - 2 + 1 ⇒ (9) + 15 - 2 + 1 = 23
hasted attack — rage, Power Attack, haste: 1d20 + 15 - 2 + 1 ⇒ (12) + 15 - 2 + 1 = 26
GET THOSE DISCS! Amiri shouts as she hacks at the snake monster. Amiri stuff: 14/18 rage rounds remaining, hp 89, AC 17
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
A double move will get Amiri alongside August. If we can get all the way to the monolith room, though, that's where Amiri would go.
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri turns to Auri with some amusement. When someone did that to me once, I broke the table and made up my own rules, she says. Maybe that's what you need to do — upset the apple cart a little. After a moment's thought, Amiri continues. You know what, you guys said that that Arletta lady, she was normal, right? Not like Juliet? Maybe we should talk to her about this. Show her the spaces here and see what she thinks.
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Fort save vs. poison: 1d20 + 9 ⇒ (14) + 9 = 23
Amiri turns her attention to Snakehead Lady in short order, continuing her rage and also continuing the arc of her sword swing. Large greatsword, Power Attack: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Over the course of her time in the Mwangi Expanse, Amiri has come to realize she hates snakes; and the only thing she hates more than snakes, she has just learned, are snakes attacking someone defenseless. Rage (Free action), activate powerful blow rage power (Swift), charge Black, drawing her greatsword along the way.
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Dungeon Master S wrote: We don't need to slog through round by round. If the plan is to take the stone and run, I'll allow Auri to skip to it with another save. It's a bit meta-gamey, but we've been slow as of late and it might help us get some momentum back. Having GMed this, I agree this probably makes the most sense. Good call.
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri follows along behind, mumbling quietly to Merisiel. So two discs, plus the one you have... Then, after counting the four large panels: We're missing one, I think.
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri looks at Merisiel in surprise. More discs? she asks,since she wasn't around when they got the first one. You mean we have one?
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri thinks about looking inside the crack, but for once common sense overcomes her lack of impulse control. That makes more sense than a "benevolent" Starwatcher Spirit.
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Seeing neither Auri or Merisiel not die, Amiri sighs and takes a drink herself. Wiping her mouth with her sleeve, she sees ligth streaming out of the crack i the wall. What's that? she asks, pointing to it.
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri tries in vain to stop Auri. What are you doing?!? That water could be deadly poison! The barbarian watches the half-elf closely to see if she dies on the spot.
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
The talk of "greatest discovery of the last 100 years" and "new knowledge" and "don't touch" has already made Amiri's eyes glaze over. She moves past Julia and her workers to the fallen doors — violence and destruction, now that's something she can understand. Perception: 1d20 + 11 ⇒ (13) + 11 = 24
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri, as a pregen, has no acid or alchemist's fire or such, cos who ever needs THAT stuff? Amiri, frustrated by the regeneration, continues to chop at the body of the beast. Die, gods damn it!
iterative — rage, PA: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
Current AC 17 (rage) [spoiler=Amiri stuff]15/18 rage rounds remaining[/dice]
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri takes the first breath full-force, but is savvy enough to minimize the effect of the flames that follow! Amiri stuff: 16/18 rage rounds remaining, hp 63, AC 15 (charge, rage)
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
DC 17 Refl (1): 1d20 + 4 ⇒ (2) + 4 = 6
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri doesn't know much about magic, but knows that the reaction of the multiple-headed snake-y thing suggests it's blind. She rages, then charges forward in an effort to take full advantage of its condition.
current AC 15 (rage, charge) Amiri stuff: 16/18 rage rounds remaining, hp 89, AC 15 (charge, rage)
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
I don't know what that is, Amiri says, waving her blade about, but I'm willing to bet it can bleed and die. Double move.
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Oops, missed that you asked for five of these, sorry. Amiri can take the lead and let everyone else assist, unless someone has better than a +9 in Survival, in which case Amiri auto-assists. Survival check (2): 1d20 + 9 ⇒ (13) + 9 = 22
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Monkeys, Amiri says to the gnome. Mad ones. And now dead ones. Survival check: 1d20 + 9 ⇒ (3) + 9 = 12
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri charges in, so distracted by last round's monkeys that she forgets to get angry at this round's monkey. Large bastard sword, PA, charge: 1d20 + 13 - 2 + 2 ⇒ (12) + 13 - 2 + 2 = 25
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Dungeon Master S wrote:
Forgetting one's laptop will do that to ya. ;-)
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri, nauseated until the end of her turn, five-foots out of the swarm and coughs up a monkeyfurball or three.
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
AoO on monkey swarm: 1d20 + 15 - 2 ⇒ (5) + 15 - 2 = 18
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Point of information #1: does a swarm attack count as natural weapon damage? Asking for a damage reduction friend. Point of information #2: swarms provoke when they move into an opponent's square, and if these are Tiny creatures they'll take half weapon damage. If they're Fine or smaller, they will not. Asking for a few attack of opportunity friends. DC 14 Fort save: 1d20 + 9 ⇒ (3) + 9 = 12
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri rages and charges White with a war whoop (and Power Attack)! yes, this IS a Large bastard sword (no, I'm not just happy to see you): 1d20 + 15 + 2 - 2 ⇒ (2) + 15 + 2 - 2 = 17
AC 17 due to charge
Amiri stuff: 17/18 rage rounds remaining, AC 17
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
You're leaving? Amiri asks with a frown, leaning on her blade. Because something broke out of your camp? That...that doesn't make any sense. If the monolith was still here, you might be rightly concerned about fiends. But it's clearly not, so...
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri yawns loudly. Hokey strange lights and ancient dig sites are no substitute for a greatsword at your side, she opines. There's no mystical energy field that controls my destiny. It's all a bunch of simple tricks and nonsense.
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Lem aka Uktar wrote: Ah, so very Amiri. And after that beautiful crit, might as well whack it one more time, just 'cuz Amiri. :^) True. Perhaps 'e's just restin'. ;-)
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Lem aka Uktar wrote:
Probably keep hacking. Rage does that to you, after all.
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Nice, Lem! Great use of suggestion! :-) Nice of you to come right to me. Time for you to die! Amiri says with a snarl as she hacks at the beast.
secondary: 1d20 + 10 + 6 ⇒ (19) + 10 + 6 = 35
haste: 1d20 + 15 + 6 ⇒ (11) + 15 + 6 = 32
Amiri stuff: AC 22, rage 6/18, rage hp 14/14
HASTE: extra attack when full attack, Speed: 60’/70’flying
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Dungeon Master S wrote: Now is likely a good time to use your reroll... Yeah, yeah...sure, you just wanna see me Jeff it. LOL Will save reroll incoming (w/GM stars added): 1d20 + 5 + 1 + 5 ⇒ (20) + 5 + 1 + 5 = 31
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri will five-foot between her buddy Lem and the orc (Free), rage (Free), then full-attack Green.
secondary: 1d20 + 10 + 5 ⇒ (1) + 10 + 5 = 16
haste: 1d20 + 15 + 5 ⇒ (19) + 15 + 5 = 39
Amiri stuff: AC 22, rage 5/18, rage hp 14/14
HASTE: extra attack when full attack, Speed: 60’/70’flying
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Amiri: Hellknights. I do understand the appeal of the temple, but keeping the opportunity to return to Cheliax seems more dear than one find.
Female human Brb7 | hp 75/75 | Init +2 | AC 20, T 13, FF 18 (impr uncanny dodge) | CMB +12 (+14 bull rush), CMD 25 (27 vs. bull rush) | DR 1/- | F +7 R +4 W +3 (+2 vs fear & vs. traps) | Prcptn +11
Hmm. Retrieving the tablets is the goal, but we were told that "equally important" was assisting the Hellknights. Assuming no one wants to split the party (AND NO ONE SHOULD WANT TO SPLIT THE PARTY), my vote would be with the Hellknights. Tablets be damned.
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