Amia Tosscobble
Halfling witch 1
NG Small humanoid (halfling)
Init +1;
Senses Perception +9
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Defense
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AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 9 (1d6+3)
Sanity 41, threshhold 3, edge 20
Fort +2,
Ref +3,
Will +2; +2 vs. fear, +1 trait bonus vs. spell effects from evil creatures
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Offense
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Speed 30 ft.
Melee hanbo +0 (1d4-1)
Ranged sling +2 (1d3-1)
Special Attacks halfling jinx, hex (evil eye)
Witch Spells Prepared (CL 1st; concentration +4)
. . 1st—cure light wounds, ray of enfeeblement (DC 14)
. . 0 (at will)—dancing lights, daze (DC 13), detect magic
. .
Patron Nightmares
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Statistics
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Str 8,
Dex 12,
Con 14,
Int 17,
Wis 10,
Cha 14
Base Atk +0;
CMB -2;
CMD 9
Feats Malicious Eye
Traits driven by guilt, seeker
Skills
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Intimidate +6 (1 rank, +3 class skill, +2 Cha)
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Knowledge (arcana) +7 (1 rank, +3 class skill, +3 Int)
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Knowledge (nature) +7 (1 rank, +3 class skill, +3 Int)
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Perception +9 (1 rank, +3 class skill, +1 trait bonus, +2 racial bonus, +2 from Alertness)
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Sense Motive +2 (+2 from Alertness)
..
Spellcraft +7 (1 rank, +3 class skill, +3 Int)
Racial Modifiers +2 Perception
Languages Common, Elven, Gnome, Goblin, Halfling
SQ witch's familiar (weasel named Gobbler)
Combat Gear groaning bullets (10);
Other Gear hanbo, sling, sling bullets (10), backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, inkpen, mess kit, soap, spell component pouch, trail rations (5), waterskin, 126 gp, 8 sp
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Special Abilities
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Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (6 rounds, DC 13) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +2 to Reflex saves. You gain the Alertness feat while your familiar is within arm's reach.
Fearless +2 bonus to save vs. fear.
Gobbler
Weasel
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 4 (1d8)
Sanity 23, threshhold 1, edge 11
Fort +2, Ref +4, Will +3
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +4 (1d3-4 plus attach)
Space 2 ft.; Reach 0 ft.
Special Attacks attach
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Statistics
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Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Tricks Fetch, Flee, Get Help, Menace, Sneak, Track
Skills Acrobatics +10 (+6 to jump), Climb +10, Escape Artist +3, Intimidate -2, Perception +5, Spellcraft -1, Stealth +14; Racial Modifiers +8 Acrobatics, +4 Stealth
Tricks fetch, flee, get help, improved evasion, menace, sneak, track
SQ
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.