Str 12 (12), Dex 18 (18), Con 16 (16), Int 13 (13), Wis 19 (19), Cha 14 (14)
At five feet six inches, Amhranai is short for an elf. Black hair, riddled with ringlets and waves falls to her shoulders when unbound, framing a plain-looking face that is pale and nearly gray in color. Across her forehead and stretching to the tip of her nose is a dark-colored tattoo she earned from a tribe of Wild Elves. Amhranai makes little effort to hide this marking, much to the disdain of her fellow Moon elves. Almond-shaped eyes of shifting colors rarely rest in one spot for too long, taking in all they can. Dark circles around those eyes belie her poor sleeping habits
A breastplate of blackened mithril covers Amhranai's wiry frame, devoid of decoration. At her throat is a plain silver symbol of Iscandu. Myriad scars cover her callused hands, hands that are surprisingly clean.
Senses low-light vision; Perception +15 (+19 vs Traps)
Melee +1 mithril kukri +11/+6 (1d4+1 S, 18-20×2) OR +8/8 (1d4+1/1d4 S, 18-20×2) (TWF)
Channel Energy 4d6 + 2d6 positive energy (Will DC 18 half)
Elf Racial Traits:
Base Mythic Abilities
Mythic Power (Su): 8/day (3+1 Mythic level +4 Wisdom modifier)
Surge (Su): +1d6
Hierophant Path Features
Divine Surge — Recalled Blessing (Su): You can expend one use of mythic power to cast any one divine spell. This spell must be one that you prepared for the day (even if it has already been cast) or be from your list of spells known (if you cast spells spontaneously). If the spell requires a saving throw, any nonmythic targets making such a saving throw must roll twice and take the worse result. In addition, if the spell cures an aff liction, heals damage, or removes a condition, you can roll any dice associated with the spell twice and take the better result. You can’t apply any metamagic feats to this spell.
Path Ability- Faith's Reach:Whenever you cast a divine spell with a range of touch, you can instead cast the spell with a range of 30 feet. If the spell requires a melee touch attack, it instead requires a ranged touch attack.
Equipped/Worn: 19 lbs:
Magic Item Slots:
Baldric/ Carried: 10 lbs:
Baldric: (1 lbs)
Belt Pouch (#1): 3.5 lbs:
Belt Pouch: (0.5 lbs empty)
Pack/Droppable: 34 lbs:
Masterwork Backpack: (4 lbs empty)
Capacity — light: 43, medium: 86, heavy: 130
Mwk Pack — light: 50, medium: 100, heavy: 150
Amhranai spent much of her younger years shadowing her mother, who was the local healer. During this time, she learned a large variety of healing methods magical and non- magical in nature, the greatest of which, according to her mother, derived from the realm of dreams that Iscandu ruled. Dreaming allowed the mind to heal itself of the usually more serious psychological damage incurred with physical sicknesses and injuries.
As the places they traveled grew more dangerous, the need for self defense and self reliance became more and more apparent. Learning what she could from various sources, Amhranai learned that, although she would never be able to wield the large blades so many others employed, or charge headlong into battle, sickles, knives and daggers suited her fine. Subterfuge was her ally, agility and speed her greatest weapons.
By the time her first century of life had passed, Amhranai knew it was time to strike out on her own. After some years spent wandering, she found herself conscripted into the navy, her healing services in high demand. Serving in various campaigns, she honed her crafts and broadened her horizons. Some would say she broadened her horizons too far with the tattoos she received as a mark of honor from a tribe of Wild Elves, but she wears them as a badge of honor. Now in Ilmarond, Amhranai seeks to move on from the military after 30 long years. There are many who are not sorry to see her leave, but those that know her best realize the loss they will endure.
Normally quiet and reserved, Amhranai is given to bouts of dry humor highlighted with scathing remarks. She constantly studies her surroundings; to the point of seeming to ignore those speaking to her, but the habit is so ingrained that she hardly notices the effect this has until someone points it out. After many years spent healing the sick and wounded, with varying degrees of success, Amhranai has come to feel haunted by the myriad faces she has seen come and go. Despondence over this, as well as the approach of her two-hundredth year, has become an increasing threat to her overall well-being, an affliction she hopes to remedy by leaving the military.