Amhern looks on as Yukarii casts a spell to make better sense of what the professor's notes could tell them.
"Well? Anything make sense? Can we make it work again?"
The gruff dwarf says as he leans on the nearby wall, picking his pack for something to eat and chew.
After fishing some dried berries out of the top of his pack, he begins eating them one by one.
"Any ideas what these symbols actually stand for? Perhaps that's a clue?"
If Amhern could make sense of it by using Survival (finding your way at nightby stars/constellations) or Knowledge Nature, he would help out.
I am not sure what I could contribute at the moment, discovering how the gate works is not something Amhern is trained in. Fiddling with the staff weapon is one thing, but the gate is a bit more complicated. To make the gate work is a first thing we should do, after that the opportunities are endless.
For instance are we investigating the original coordinates again? To see what kind of world that serpentguard was coming from? Are we going with a trial and error approach and dial new worlds at random? In the latter case, Amhern could probably tap a few keystones and see what happens.
Probably misdial a few times, because I don't tap in the correct homeworld symbol.
Sorry there Harman, must've missed that. Amhern would've probably asked otherwise to see if we could work that out together.
"So...Now what? We've got our journals of the old professor. That's one! Two! When we made this 'circle of water' happen, somethin' came through it. Now we know it was hostile as we lost several men includin' the professor. The question is now, are we gonna journey through that circle of water ourselves or are we tryin' to make more sense of these journals first?"
Amhern delivers the staff weapon back to Harman and offers a silent apology for his curiosity.
"Doin' nothin' here isn't good for any of us. Else we might be better buryin' the damn thing again. Don't think that's what the professor wanted though. Can we make this circle of water happen again?"
Wow, that's something you don't hear every day. Glad everything is alright with your wife Rizzenmagnus.
As the blast shoots up to the ceiling, Amhern steps back a little in a reflexive reaction.
"Well...I think we discovered how to operate this thing..."
Amhern looks to Zero and nods at him in recognition of his aid and thanks.
"Now to see if we can put this to use ourselves against our new enemies. As to the professors' journals," Amhern looks at the pile of books, "I can't make heads or tails of it. Seems like historians might do better than a survivalist in understanding his scribbles."
Amhern skips through the journals, hoping one of them might reference tools or weapons found before the doorway was opened.
If nothing is found
Amhern seems to fiddle with the staff to see if he could find a lever or something to pull as if you were wielding a crossbow or something alike.
Amhern, still squatting down near the strange weapon, looks up: "The professor hired me to guide the first group going in. I will hold on to the promise I made to him. When you discover what you need, we should still be ready to venture out at moment's notice."
The dwarf stands back up again.
"This thing seems useful to me. It doesn't look broken. I would suggest taking it with us and see if we can discover how to fire it."
Amhern stood on the sides as well as Zero. His face was one of frustration and consigned to the fate that befell the poor professor.
Not something you could help. Wounds from combat are difficult to heal. I could still help the others live to tell the tale.
"Aye t'is a shame the professor took the first hit. If we'd had any'mor time I coul' have givin' him treatment."
The gruff dwarf fidgeted with his heavy crossbow he holds in his hands, checking it for flaws or damages. More a distraction from the sudden turn of events and how quickly excitement was replaced by shock and grief.
"May the Earthern Fathers guide him to his afterlife."
Amhern moved closer to Harman, inspecting the strange design before them on the ground.
Curious, not a clear trigger mechanism to be seen. No bolts or ammunition in any way. "I wonder what might be able to shield one from such a blast. A tree? Stone?"
Amhern murmured to no one really, but Harman could clearly hear him.
Checking in, thanks for the chance to play GM. I'm excited about the game, already rewatching the movies and series.
Rules are understood, my posting rate might slow down during the weekends as well, but normally I would be able to make 1-2 posts a day. I'm at the CEST or GMT+1 timezone.
Storm Dragon, don't say that so soon, they have better technology than us, so we might be at a disadvantage already ^^
This is Rocan's submission. A Dwarven Ranger (Wilderness Medic), no Animal Companion and using crossbows instead of the usual longbow.
In a nutshell:
Amhern isn't bad-looking, but a gruff and no-nonsense kind of dwarf. He makes his living as a guide for parties not used to the wilderness. It's his job and duty to keep people safe in the wild forests, the harsh deserts, the inhospitable mountains and the difficult to traverse swamps and marshes.
You follow his orders, you survive. It's as simple as that. No need to sugarcoat anything.
Background:
Amhern is a simple dwarf, sticking to what he knows best. What he knows best is surviving and those lessons were hard-learned. As a young dwarven teenager he apprenticed with a group of dwarven engineers for hire, working primarily on siege engines for the ones that hired them. During the long road across the hills, the group of engineers got overtaken by an incredibly heavy storm.
Rain poured down flooding the road, hurricane winds whipped up and blew the carts off the road. Several engineers got killed in the storm as well. Amhern himself got blown off the hillside as well, breaking his right leg.
Fortunately he was in better shape than the other engineers that ended on the bottom of the hills. Crawling through the open plains to the underbrush of a nearby wood, he was delivered onto himself with no one else around. It was difficult surviving alone in the woods, trying to set his own leg, getting poisoned by eating the wrong berries and plants, hiding in puddles of mud to escape predators. It's an understatement that it was difficult for him.
Eventually he made his way back home after months in the wilderness, still walking with a slight limp due to his inexperience setting a leg.
Amhern's gruff and harsh exterior towards others is mainly due to the scars from this ordeal, a trait that gets frustratingly worse when others take survival lightly.
He therefore hires himself out as a guide and survivalist to help guide groups of inexperienced travellers. There is only one rule!
"You pay for my experience in the wilds, you will take my advice seriously. You follow my lead."
Amhern's latest assignment came from a research group that found something extraordinary. A possible portal to a distant land? At least that was the assumption Amhern got. He got hired to act as the survival expert, guide and tracker for a scouting party into the new world behind the portal. Of course he was present when the portal was first activated.
He witnessed the blueish liquid form around the inner circle, opening the portal. "Right let's get to it!" Amhern said as he picked up his gear for travel. "A'ight lads and lasses. Make sure you don't forget all of your supplies! We don't know where we're going to be at. Let's...."
And then the armoured man with the hound-like face stepped out of the portal. After intial contact proved hostile and the professor lay dying on the floor, speaking his last words to his research team, a last look on the professor's face was aimed to him. Unable to really speak, he murmured inaudible: "Aid them...Pleas..."
Amhern nodded slightly at his words. Then the man passed seconds later.
Although Amhern couldn't save this man's life, he knows he can as sure as hell help the ones trying to fulfill his last wishes.
Edit: Before I forget, do we use Traits in this campaign? I haven't picked them yet as I might have missed it. Will probably pick something survival related for that.