N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Very useful response, thank you, Monkeygod. Actually, most of the advice there coincides with my choices xD I'm not a big fan of tripping and suck with a 3/4 BAB class, though, so I skipped all these infusions, but the rest, yeah. Finding your Kin is sadly a Campaign trait (Finding Haleen).
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Okay, Ametist is finished, I guess. Redid some feats and choices, but he stays mostly the same. His race now has a pair of extra features instead of Sneaky (which I wasn't really using, I guess): Hardy and Tremorsense. On Words, he kept the Earth Word (of course) and chose a bit more powers, and swapped Journeying for Endurance (which allowed him to raise his Intelligence and get a bit more skill points). Let's hope it works.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) I think the +4 stated is just the result of having a 19. Probably they explicitly explain it because in the creation rules the game only goes to 18?
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Godwyn wrote: That is averaging just about what Sir Drystan gets smiting a demon. Yep, but remember I have to use move and standard action to do that, while Drystan does that on every attack if he full attacks. On the other hand, I get to do it from range, so one for another, I guess. The alternative, real uber range damage dealer I was considering was an archer Warpriest, but that wouldn't have been Ametist, after all. Monkeygod wrote: what would adding +1 CL do for you? Both damage and saves depend on CL. Choon is right, though: having it affect an at-will seems too much. There's plenty of things I can pick instead.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) AMETIST Titles The Stone Lord, The Eternal. Adjective Ametistian. Home Plane of Earth. Alignment Neutral. Areas of Concern Earth, Resilience, Permanency. Worshippers Earth Outsiders, geologists, stone or metal workers. Domains Earth, Protection, Destruction. Favoured Weapon Cestus. Symbol Sloped mountain. Sacred Animal Mole. Sacred Colours Black and Purple. As the story moves forward, some things might be added/changed.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) There are a pair of racial features out there that give you +1 cl with Earth spells, domain powers, bloodline powers, revelations, etc. Shall this also be applied to spell-likes (like elemental blasts or some infusions)?
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Okay... I've being doing some calculations. At level 10 I can accept 2 burn, 3 spending a move action, without problem. That would let me either throw a simple blast and add up to 3 burn worth of shenanigans, or throw a composite blast with 1 point worth of toppings. A nice 1-point addition is Empower. That would let me fire a blast worth:
That should add up to 72 damage free of burn. Not the best by far, but not bad, I guess. At 11th level I'll be able to accept more free burn, which will be much welcome. So I guess the problem was I tried to spread too thin. I should need focus a bit more and will be able to keep the class, race and backstory all along. That should need only minor tweaking, a feat here, a choice there. I'm sorry to have made you all go out of your way to help me. Your advice has really helped, be sure. On Words, of course I'll keep Earth and then I could take on Healing since Karen is not with us anymore, or maybe Endurance (fits with the Rock theme), Time (eternity and such) or just keep Journey. Sadly, Bow states it only works with actual ranged weapons of rays provided by the Bow Word. But that's not really important. What I have found weird is the measures for HP damage or healing in powers, usually dealing/healing only one or two dice worth.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) I have, I have, yeah... That's why I'm trying to keep Ametist as close to the initial idea as possible, while trying to add my grain of sand at a potential future combat without feeling useless or having to use tons of crappy and difficult to manage rules.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) An impressive character, I'll take notes since I always wanted to replicate a WoW Enhancement Shaman. Thank you. I still want to keep the core of the character, though. Once I decide to abandon the original idea, I could do anything, but I really don't want to because Ametist looks cool to me. So, I'm reading through all the options avaliable to a Geokineticist and see if there's a way I can make it a bit more comfortable for me to play (damn all these Burn and extra things to keep record of). You gave me a good idea, though. Is VMC allowed?
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) I'm open to suggestions xD All options for earth based things I'm looking at seem to suck hard, use Charisma as main attribute or overlap too much with any of you guys.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Okay, I happen to have a free day today, with the gf away with her sister to visit wedding dress stores (for her sister, not for her, LOL). I'll expend some time deciding about Ametist and if I want to change anything about him (I was going to leave it as it is, but your question arose some doubts once more). All I know for now is that Ametist belong(ed) to a cult of Elemental Earth and should reflect that anyhow, and I don't feel like the Kineticist really does that. The problem is that he was built for a class which uses Dex and Con, with the premise in mind of being a hybrid between Hobgoblin and Dwarf, and changing to, say, a Cleric would mess with all of that. You know, things. I'll give it a good thought and see what can I come up with.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) "I was hoping to be able to recover the land..." Ametist moans. "In that case, we'll need to rely on less mundane means, even though I'm not really thrilled."
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) "Up to some point, yes, they can..." says Ametist trying to put a neutral face. "That was not exactly what we were looking for, though." Not wanting to sound too disrespective, he explains. "After much thought, we reached the conclusion that providing the people with too easy-to-access food would make them rely on us too much. We should provide comfortable lives, but not everything for granted."
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) "Well, I guess if we start making some money, we will be able to pay for some defenses, right? Unless... there's no one else to pay us and no one else we can pay, of course."
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Ametist looks half worried, half amused. "Now that you've said all that we must do, it appears a lot of things indeed."
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) "We... Uhm..." Ametist scratches his mandible. "How did word of it reach you?"
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) I meant stalled as in the situation above, "we can't follow these tracks" or "we cannot enter the BBEG's lair because we don't have a rogue". I guess I will stick with it as it is, maybe changing the archetype and some selections.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) My concern for roles is not because we might find ourselves stalled, it's because I hate overlapping, specially when PF doesn't really do a good job balancing classes that are designed to fulfill the same job.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Thank you for all the advice, folks. I've been having a look and really can't find an easy solution without altering Ametist's background too much (and I don't want that). On top of that, I don't really know which role should I cover. Is there anything you guys feel we're missing? Is PF like WoW, Where if every role is covered then you just add extra DPSs? xD
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Whatever the rest feel is in need, I don't care. It's already very difficult to not step on anyone's toes, most of the roles being covered. Anyway, it's not too important right now. Let's see first if we enough to keep on pounding, and then I'll have another go at making Ametist mechanically sound.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Ah, I'm quite happy with my background. I found out (the hard way), though, that Kineticists suck (and that's starting at 8th with extra shenannigans, I can't imagine being one at 1st). Maybe it's just because I'm new at it and haven't had the proper continuity, who knows. Anyway, as I was saying, the background is cool, both of the PC and the game, and I would love to continue.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Still here. The game is awesome. Not so happy with my PC, but it's really worthy. Would be sad to not advance through the story more.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) I'm still here.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) "Well..." Ametist objects, "maybe the flourishing of a community could bring hope to the World. That is usually a much useful tool."
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) "That is a good solution for now, but I agree that we should try to make the settlement self-sufficient." Ametist knows too well how Danube can affect a group of people. "I am working on improving the communications. That is oriented towards defense. I want paying attention to farming abilities among the refugees, but I could ask."
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Ahhh, I thought that was a different one, lol.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Supercool! Godwyn can now say he defeated a Wraith without the need to roll a single die xD
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) If we pick two new recruits and make their themes "Wind" and "Fire" we could play some cool music.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Yeah, I guess.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Ok, wasn't sure if Ametist was there when the subject arose or not. Ametist shrugs. "I guess there always have been people out there with a divine spark." After a second thought, he adds "we could try to gather them and see if they are of any help, though I'm not sure if we can give any help in return."
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) *Karen* wrote: with only a 25% chance that we'll come back to a fortress full of undead. And that's on a good day!
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Thinking that his knack for pathfinding might be helpful, Ametist helps Drystan explore. He lacks social skills, and knows he might be a bit distasteful for humans to deal with him, but he asks his other companions about recruiting people from the nearby villages to create a kind of "road patrol". Hunters, rangers and woodsmen, people with knowledge of the land, who won't mind controlling that the roads are safe and watching that communications flow smoothly between the different settlements. "A good net of traveling and communication is vital if we want to fight as one."
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) "Uh... Which legions are those you speak of? Do you mean the Hellknights, or is there any other?"
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Shit, sorry. Ametist looks at his friends. [b]"Well, what other choice do we have, anyway? We can't reject the possibility of having allies, right?"[/ooc]
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) "As my friends here say, we have some experience in siege breaking and, should I add, no experience in keeping followers and an estate, something you do seem to be experienced in." Smiling, he adds "This might be the beginning of a nice friendship." Then he moves his arm to the refugees. "Putting these... subjects... to safety should be or priority, after which we should follow you to your lands and help you free your people."
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Ametist has never been the best at judging people. "He's a good guy, isn't he?" he whispers, while raising his hand to the stranger as a kind of salutation.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) His isolated upbringing prevents Ametist from having even the minimal idea about the strange symbol the man is wearing. "Must be something good, though, if he seems that friendly, no?"
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) "Mithral? Damnit!" Ametist is quite surprised by the discovery, and scratches his chin constantly, thinking, to the point he barely hears Karen's question. "Uh? Eh... Well, I guess the people will join us if we save them and they perceive we can bring them any hope." Turning to Zorakir, he adds "Maybe you can control some aspects of nature? Animals? Plants?"
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Ametist reporting.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Escorting refugees, that's where I am, yes sir. Also, I got no PM.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Perception: 1d20 + 17 ⇒ (9) + 17 = 26 +2 vs surprise
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) "Count me in. Plus, we might be able to convince these orcs that we're all on the same boat."
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Well, we have no supplies to offer, so we don't know how are they going to survive, but at least their shelter is covered. After we take possession, some of them could be offered jobs as maintenance personnel or something.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) I think it's us and the castle ghost only.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) "Not a bad job, for sure, but not really what they need, I guess..."
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) Ametist nods. "Yeah." He leads the group through hidden paths and shortcuts, avoiding most of the dangers. He knows first hand what is to be thrown out from his own land by a major threat, so he can't help but empathise with the refugees. "Hey, guys. Shouldn't we warn these people to look for alternative places to go? Augustana will be swarming with people already." He would do that himself, but he hasn't got the diplomacy nor the personality to make the crowd listen to him.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) "Uh... it seems the war hasn't respected the dwarven halls, either." Ametist wonders what kind of perils will they meet now, and how these dwarves would react to them.
N Hobgoblin Geokineticist 10 | Status:
Stats: HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense) I would rather take a dwarf or two to Fort Invictus and see if they can work their magic.
|