Mithral Scarab

Amestri al-Midean's page

76 posts. Organized Play character for Incendiaeternus.


Full Name

Amestri al-Midean

Race

| HP: 9/9 | AC: 15 (12 T, 13 Fl) | CMB: +1 CMD: 13 | F:+0 R:+4 W:+2 | Init +2 | Perc: +9, SM: +4

Classes/Levels

| Speed 30ft |

Tracked Resources:
Bardic Performance 7/7 | Sp Lv 1- 2/2 | Re-roll+2 1/1
| Active Conditions: none

Gender

Female Half-Elf (Keleshite), Bard /1

Size

Medium

Age

23

Alignment

Neutral

Deity

Abadar

Languages

Common, Kelish, Elven, Auran, Ignan

Strength 13
Dexterity 15
Constitution 10
Intelligence 14
Wisdom 10
Charisma 16

About Amestri al-Midean

Amestri al-Midean
Female half-elf bard 1
N Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +0, Ref +4, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee cold iron rapier +2 (1d6+1/18-20) or
. . cold iron sickle +2 (1d6+1) or
. . sap +2 (1d6+1 nonlethal)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—grease, hideous laughter (DC 14)
. . 0 (at will)—dancing lights, ghost sound (DC 13), prestidigitation, read magic
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Statistics
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Str 13, Dex 15, Con 10, Int 14, Wis 10, Cha 16
Base Atk +0; CMB +1; CMD 13
Feats Skill Focus (Perception), Weapon Finesse
Traits child of the streets, gold finger
Skills Disable Device +6, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +7, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +6, Perception +9, Perform (oratory) +7, Perform (sing) +7, Sense Motive +4, Spellcraft +6; Racial Modifiers +2 Perception
Languages Auran, Common, Elven, Ignan, Kelish
SQ bardic knowledge +1, elf blood
Combat Gear alchemist's fire, oil; Other Gear studded leather, light steel shield, cold iron rapier, cold iron sickle, sap, backpack, bedroll, belt pouch, hemp rope (50 ft.), inkpen, lamp, parchment (3), thieves' tools, trail rations (6), waterskin (2), 3 gp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

original totals:

| HP: 9/9 | AC: 15 (12 T, 13 Fl) | CMB: +1 CMD: 13 | F:+0 R:+4 W:+2 | Init +2 | Perc: +9, SM: +4

| Speed 30ft |[spoiler=Tracked Resources] Bardic Performance 7/7 | Sp Lv 1- 2/2 | Re-roll+2 1/1

| Active Conditions: none