Thrune Agent

Amenset's page

33 posts. Alias of Jereru.


Race

Stats:
AC 20 (T 13, FF 18) | CMB +4, CMD 17 | Init +3 | Speed 30ft | F +6, R +7, W +9 | Perc +10, SM +1, Darkvision

Classes/Levels

HP 72/72 | Admixture 6/6 | Reservoir 6/12| SLA 3/3 | Touch of Rage 5/6

Gender

CG Human Blood Arcanist 9 | Status: Mage Armor.

About Amenset

Intro, Defense & Offense:

Amenset
Female Human
Arcanist (Blood Arcanist) 9

CG Medium Humanoid (Human, Minotaur)

STR 10 (+0) (08 +2 Bloodline)
DEX 14 (+2) (12 +2 Enhancement)
CON 12 (+1)
INT 24 (+7) (18 +2 Race +2 Enhancement +2 Level)
WIS 12 (+1) (10 +2 Enhancement)
CHA 16 (+3) (14 +2 Enhancement)

Languages:
-Common

Speed 30 ft
Initiative: +3
+5 if using Anticipate Peril
+4 if using Heightened Awareness

DEFENSE
AC 20, Touch 13, Flat-Footed 18
10 +4 Mage Armor +2 Dex +3 Natural +1 Deflection
HP 72 9x(6 +1 Con +1 FCB)
Fort +6, Ref +7, Will +9
CMD: 17

OFFENSE
BAB: +4

Melee
-

Ranged
Ray of Frost: +6 1d3+1 C 20(x2) 75ft

CMB: +4


Class & Race Features:

CLASS: Blood Arcanist
Arcane Reservoir (Su)
Consume Spells (Su)
Bloodline: Orc
·Bloodline Arcana Gain the minotaur subtype, darkvision 60ft and light sensitivity. Spells deal +1 point of damage per die rolled.
·Touch of Rage (Sp) 3+Cha/Day, standard. Touch a creature and give it a morale bonus to attacks, damage and will saves equal to 1/2 arcanist level for 1 round.
·Fearless (Ex) 3rd level: gain a +4 bonus on saves vs fear and +1 natural armor bonus. 9th level: lose light sensitivity, gain immunity to fear and natural armor bonus increases to +2.
·Strength of the Beast (Ex) 9th level: gain a +2 bonus to Strength.
Arcanist Exploits
5th: School Understanding: Evocation (Admixture) 3+Cha/day
Versatile Evocation (Su): When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types.
Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage. Usable only during Cha rounds after spending a Reservoir point.
7th: Quick Study (Su)
7th: Metamagic Knowledge

Favored Class Bonus (Arcanist): +9 HP.

RACE: Human
+2 INT
Bonus Feat
Skilled +1 skill point/level.


Traits & Feats:

TRAITS
Outlander: Lore Seeker (Campaign: Any)
·Burning Arc
·Fireball
·Chain Lightning
Spellhunter (Region)
·Fireball

FEATS
1-Spell Focus: Evocation
1-Mage's Tattoo: Evocation (Human Bonus)
3-Intensified Spell
5-Spell Specialization
7-Extra Arcanist Exploit (Quick Study)
7-Empower Spell (Metamagic Knowledge Bonus)
9-Spell Penetration


Skills:

Armour Check Penalty: 0

ADVENTURE SKILLS
Skill Points: 9x(2 +6 Int +1 Skilled) = 81 +Kn Dungeoneering (Headband)
Acrobatics: 2 (0 Rank +2 DEX +0 Class -0 ACP)
Bluff: 3 (0 Rank +3 CHA +0 Class)
Climb: 0 (0 Rank +0 STR +0 Class -0 ACP)
Diplomacy: 3 (0 Rank +3 CHA +0 Class)
Disable Device: 2 (Untr) (0 Rank +2 DEX +0 Class -0 ACP)
Escape Artist: 2 (0 Rank +2 DEX +0 Class -0 ACP)
Fly: 12 (7 Rank +2 DEX +3 Class -0 ACP)
Heal: 1 (0 Rank +1 WIS +0 Class)
Intimidate: 3 (0 Rank +3 CHA +0 Class)
Kn Arcana: 20 (Untr) (9 Rank +7 INT +3 Class +1 Trait)
Kn Dungeoneering: 19 (Untr) (9 Rank +7 INT +3 Class)
Kn Local: 19 (Untr) (9 Rank +7 INT +3 Class)
Kn Nature: 19 (Untr) (9 Rank +7 INT +3 Class)
Kn Planes: 19 (Untr) (9 Rank +7 INT +3 Class)
Kn Religion: 19 (Untr) (9 Rank +7 INT +3 Class)
Perception: 10 (9 Rank +1 WIS +0 Class)
Ride: 2 (0 Rank +2 DEX +0 Class -0 ACP)
Sense Motive: 1 (0 Rank +1 WIS +0 Class)
Spellcraft: 19 (Untr) (9 Rank +7 INT +3 Class)
Stealth: 11 (9 Rank +2 DEX +0 Class -0 ACP)
Survival: 2 (1 Rank +1 WIS +0 Class)
Swim: 1 (1 Rank +0 STR +0 Class -0 ACP)
Use Magic Device: 3 (Untr) (0 Rank +3 CHA +0 Class)

BACKGROUND SKILLS
Skill Points: 18
Appraise: 12 (2 Rank +7 INT +3 Class)
Craft: 7 (0 Rank +7 INT +0 Class)
Handle Animal: 3 (Untr) (0 Rank +3 CHA +0 Class)
Kn Engineering: 7 (Untr) (0 Rank +7 INT +0 Class)
Kn Geography: 14 (Untr) (4 Rank +7 INT +3 Class)
Kn History: 14 (Untr) (4 Rank +7 INT +3 Class)
Kn Nobility: 7 (Untr) (0 Rank +7 INT +0 Class)
Linguistics: 14 (Untr) (4 Rank +7 INT +3 Class)
Perform: 3 (0 Rank +3 CHA +0 Class)
Profession: Scribe 8 (Untr) (4 Rank +1 WIS +3 Class)
Sleight of Hand: 2 (Untr) (0 Rank +2 DEX +0 Class -0 ACP)


Spells:

CL 9 (Evocation 10)
Current Spell Specialization: Fireball

CANTRIPS DC 17 (Evocation 18)
Known: All | Prepared: 8
·Detect Magic
·Mage Hand
·Prestidigitation
·Read Magic
·Ray of Frost (Evocation)
·Mending
·Detect Poison
·Message
·SLA: Dancing Lights 3/3

LEVEL 1 DC 18 (Evocation 19) 5/6
Known | [X]=Prepared (5)
[ ] Burning Hands Evocation
[ ] Secluded Grimoire
[ ] Enlarge Person
[X] Magic Missile
[ ] Identify
[X] Detect Secret Doors
[X] Mage Armor CAST
[X] Anticipate Peril
[ ] Shield
[ ] Reduce Person
[ ] Liberating Command
[ ] Comprehend Languages
[X] Heightened Awareness

LEVEL 2 DC 19 (Evocation 20) 6/6
Known | [X]=Prepared (4)
[X] Burning Arc (Evocation DC 21 CL 11)
[X] Create Pit
[X] Glitterdust
[X] Invisibility
[ ] Mirror Image
[ ] Resist Energy

LEVEL 3 DC 20 (Evocation 21) 3/6
Known | [X]=Prepared (3)
[ ] Dispel Magic
[ ] Fireball (Evocation DC 22 CL 13)
[X] Fireball (Intensified) (Evocation DC 22 CL 13)
[X] Haste
[ ] Gaseous Form
[X] Fly
[ ] Force Punch (Evocation)
[ ] Burning Arc (Intensified) (Evocation DC 21 CL 11)

LEVEL 4 DC 21 (Evocation 22) 4/4
Known | [X]=Prepared (2)
[X] Black Tentacles
[ ] Dimension Door
[ ] Wall of Fire (Evocation)
[X] Greater Invisibility
[ ] Burning Arc (Empowered) (Evocation DC 21 CL 11)


Gear:

Gear price (weight)

Knife 2 gp (1 lb)
CMW Potion 50 gp (0 lb)
Wand of Reduce Person 750 gp (0 lb)
Canteen 2 gp (1 lb)
Belt Pouch 1 gp (.5 lb)
Backpack 2 gp (2 lb) with
Blanket .5 gp (3 lb)
Flask of Holy Water 25 gp (1 lb)
Belt of Incredible Dexterity +2 4000 gp (1 lb)
Eyes of the Eagle 2500 gp (0 lb)
Boots of the Cat 1000 gp (1 lb)
Headband of Mental Superiority +2 16000 gp (1 lb)
Amulet of Natural Armor +1 2000 gp (0 lb)
Cloak of Resistance +2 4000 gp (1 lb)
Cracked Dusty Rose Prism 500 gp (0 lb)
Ring of Protection +1 2000 gp (0 lb)
Lesser Metamagic Rod, Empower 9000 gp (5 lb)
Lesser Metamagic Rod, Selective 3000 gp (5 lb)

Scroll Case 1 gp (.5 lb)
·Elemental Speech 150 gp
·See Invisibility 150 gp
·Disguise Self 25 gp
·Identify 25 gp

Scroll Case 1 gp (.5 lb)
·Detect Secret Doors 25 gp
·Comprehend Languages 25 gp
·Secluded Grimoire 25 gp
·Invisibility 150 gp

Scribing Spells in Spellbook:
Lvl 1 Spells x1 = 10 gp
Lvl 2 Spells x2 = 80 gp
Lvl 3 Spells x2 = 180 gp
Lvl 4 Spells x0 = 0 gp

Total weight: 23.5 (Light Load: 33)

Wealth: Gp:70 Sp:5 Cp:0


Amenset:

Soon after her birth it was clear that Amenset was special. The girl could make some things 'happen', and was scary to death. Her parents thought she was touch by some special power or divinity, and took her to a holy man and left her there. The holy man studied the small girl (a baby, actually) and, after much thought, he gave it in charge to a minotaur tribe.

The minotaurs also noticed something special in the girl but, unlike her original progenitors, they weren't scared. On the other hand, they felt the girl like their own. As she grew up, she was treated like an equal and she seemed to have zero problems to accept and adapt to the minotaurs' culture and traditions. Being a quite intelligent being, she leaned towards an appropiate job and ended up being a scribe and scholar among their adoptive kin. She still kept the straightforward ways of the minotaurs, though, and that is revealed when someone dares angering her.

Amenset believes in no god in particular, at least in no one more than the others. She's not a worshipper of a god, but a worshipper of herself - all that happens to her is due to her own actions, nothing's already written or divinely set to happen. Of course, she's wise enough to hide that last part from anyone and keep it just a personal thought. Still, and being educated and prepared for the trials, she wonders if there's a way to make the world of Amonkhet a better place by themselves instead of just 'living to die' at the mercy of the coming of a God-Pharaoh long gone and probably too busy to think about them. She believes during the Trials she will be able to find answers, and maybe even after her death she might have a chance to help her people - all people from Amonkhet, no matter the race - live in proper peace.

Amenset is nothing special to look at. Not specially tall or short, not pretty or ugly. She has a passion, though, that makes her give everything she has when she's set on doing something.

Amenset is closer to Red mana than to any colour due to the dedication and focus she puts on everything she attempts.