Female Human

Amelia River's page

40 posts. Alias of Logan Holt.


Classes/Levels

LG Human (Varisian) Witch (Cartomancer) 4 | HP 28/28 | Init +4 | AC 12; T 12; FF 10 | Fort +2; Reflex +3, Will +4 (+1 vs. enchantment) | Perception +0

About Amelia River

Harrow List

LG Human (Varisian) Witch (Cartomancer) 4
Init +4; Perception +0
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Defense
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AC 12, Touch 12, flat-footed 10 (+2 dex)
HP 28 (4d6+4)
Fort +3, Reflex +4, Will +5 (+1 vs. enchantment)
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Offense
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speed 30 ft.
Ranged Harrow Card +5 (1d4+1)
Witch Spells Prepared (CL 4st, Concentration +10)
2nd – Detect Thoughts (DC 18), Glitterdust (DC 18), Touch of Idiocy, Touch of Idiocy
1st – Cure Light Wounds, Discern Next of Kin (DC 17), Hex Vulnerability (DC 17), Mage Armor, Shocking Grasp (DC 17)
0 – Daze, Detect Magic, Light, Read Magic
Hexes Cackle, Evil Eye (DC 18), Misfortune (DC 18)
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Statistics
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Str 10, Dex 14, Con 12, Int 22, Wis 10, Cha 10
Base Atk +2; CMB +2; CMD 14
Languages Common, Dwarven, Elven, Gnomish, Halfling, Skald, Varisian
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Feats
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Accursed Hex
Harrowed
Extra Hex (cackle)
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Traits and Drawbacks
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Harrow Chosen – All your life you’ve been drawn to the mysteries surrounding your family’s harrow deck. You begin play with your family’s heirloom harrow deck. If you use this specific harrow deck as an additional focus component when you cast a divination spell, your caster level is treated as being 2 levels higher. Additionally, twice per week, you can spend 10 minutes consulting this harrow deck on a particular action to gain the effects of the spell augury as a spellcaster of your character level. No one other than you gains these benefits from this harrow deck. If your harrow deck is destroyed, it cannot be replaced. However, by returning to your family, paying 300 gp on materials, and spending 1 week immersed in the songs and stories of your people, you can create a new harrow deck that grants half the benefits of the lost heirloom.

Chance Savior - Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar’s life and did so. His gratitude was effusive, and he promised that he would never forget you. you are unsure of the nature of the summons in his will, but believe he may have listed you as a possible heir in thanks for saving him from an untimely demise. Your ability to think quickly on your feet has stayed with you, and you quite often feel that you’re in the right
place at the right time. You gain a +2 trait bonus on Initiative checks.
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Skills
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+4 Bluff
+4 Diplomacy
+2 Fly
+7 Intimidate
+13 Knowledge (arcana)
+13 Knowledge (history)
+4 Perform (Act, Fortune Teller)
+7 Profession (Fortune Teller)
+4 Sense Motives
+13 Spellcraft
+7 Use Magic Device
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Gear
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Headband of Vast Intelligence +2 (use Magic Device)
Cloak of Resistance +1
Harrow Deck (heirloom)
Harrow Mat
Harrow Carrying Case
Belt Pouch
909 gp
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Special Abilities
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Hexes – Cackle, Evil Eye, Misfortune
Patron - Elements
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Personality
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Amelia was born to a family of Varisian Caravaners. When the family performed her name day harrowing, the card turned up was “the Hidden Truth.” When they attempted to seek a further harrowing, a disaster would strike the Caravan. A new disaster struck each and every time any form of divination was attempted upon her.

Now a girl, come of age, she has taken up residence in Ustlav, where rumors of a cursed girl are not so easily feared. She runs a small fortune teller’s booth. Often, she performs vague false readings on those that come by her. Only when her Harrow Deck calls to her, will Amelia preform a true divination. Such a time came when Professor Lorrimor happened by her table. The deck called for her to call out to him. Her voice calling out to him caused him to hesitate in his strike just a moment long enough to keep from being run down by a runaway cart. He thanked her, and quickly paid Amelia saying, “I think you’ve proven your ability to change my fate. I thank you and won’t forget this.”
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Spellbook
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2nd – Detect Thoughts, Flaming Sphere, Glitterdust, See Invisibility, Touch of Idiocy
1st – Cure Light Wounds, Discern Next of Kin, Ear-Piercing Scream, Hex Vulnerability, Nature’s paths, Mage Armor, Mount, Shocking Grasp, Ray of Enfeeblement, Unseen Servant, Vocal Altercation,
Cantrip – Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue 
Ideas