Alain

Amdoran's page

12 posts. Alias of Sacraz.


Full Name

Amdoran

Race

LG Human Paladin 6

Classes/Levels

AC 20, Touch 10, Flat-footed 20 | HP 68 | Fort +11, Ref +5, Will +7 | Init +0 | Longsword +8 (1d8+2/19x2)

Gender

Male

Size

Medium

Age

21

Alignment

Lawful Good

Strength 14
Dexterity 10
Constitution 16
Intelligence 12
Wisdom 8
Charisma 16

About Amdoran

Amdoran

LG Medium Humanoid (Human)
Init +0

DEFENSE
AC 20, touch 10, flat-footed 20 (+3 Dex)
hp 68 (6d10)+24
Fort +11 Ref +5 Will +7

OFFENSE
Speed 30 ft.
Melee Longsword +8(1d8+2/19x2)
Melee Masterwork Cold Iron Longsword +9(1d8+2/19x2)

STATISTICS
Base Attk +6 CMB +8 CMD 18

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Traits:

Courageous +2 on saves against fear
Ease of Faith +1 to diplomacy checks

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Feats:

Alertness +2 on perception and sense motive
Catch Off-guard no penalties for using improvised weapons and unarmed opponents are flat-footed against my improvised weapon attacks
Deceitful +2 bluff and disguise
Persuasive +2 diplomacy and intimidate

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Skills:

14 Diplomacy 5 ranks +3 ability +6 misc
10 Handle animal 4 ranks +3 ability +3 misc
8 Heal 6 ranks -1 ability +3 misc
10 Sense motive 6 ranks -1 ability +5 misc

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Paladin

Channel Positive Energy deal 3d6 positive energy damage to undead that fail DC 16 will save or heal 3d6 to living (costs 2 lay on hands uses)
Smite Evil +3 to attack and +6 to damage against Evil creatures. Against evil ousiders damage increases to +12. (2/day)
Aura of Courage Immune to fear, allies within 10 feet gain +4 to saving throws against fear effects.
Celestial Spirit +1 enhancment to weapon for 6 minutes
Detect Evil cast detect evil spell at will
Divine Health immune to disease, including magical and supernatural
Lay on Hands heal 3d6 hot points as standard action by touch (6 per day)

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Spells:

Spell save DC 13+spell level
1st Level (2/day)

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Gear:

Worn masterwork cold iron longsword
Readied Longsword, heavy steel shield, half-plate,
Backpack
Coin 33gp

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Background:
(Amdorans backstory contains some assumptions about the world, these are based on standard fantasy, if any are wrong please correct me.)

Amdoran was born the only child of Heldor Hanselmen, captain of the town guard of a smallish city (you can pick one if you like, i don't know enough about the setting to make a decision). He was only six when people started disappearing from his town. His father found the cave he believed the creature to hide during the day, and led an expodition into it. No-one returned from that expodition, but the disppearances stopped. Later expeditions into the cave found it completely empty of any sign of life or the corpses of the guardsmen. Amdoran spent the next eight years with his uncle and aunty, but they did not have the funds to support him properly. At the age of fourteen Amdoran left his uncle and aunty to pursue training for the town guard, hoping to follow in his fathers footsteps.

When he was sixteen, on only his third task with the guard his group was ambushed by wights in the middle of the night. Amdoran stood for what felt like years in the cold, oppresive darkness of the night, with only the small bubble of light from his lamp offering him protection from the monstrosities that swirled around him, searching for a weakness in his defence. The oil of the lamp was beginning to run out, and the wights were edging closer when a bright light appeared to east of Amdoran. At first he thought the light was the rising sun, but soon realised it was far too focused. The wights shied away from the bright light and Amdoran was forced to drop his lamp to cover his eyes. the light soon dimmed, and Amdoran's eyes adjusted to the it and a man stepped forward. The man reached his hand towards Amdoran and in that instant when Amdoran grabbed the man's hand all his fears, worries and wounds melted away. The man introduced himslef as Kelfed, a paladin and hunter of the vile undead.

For the next five years Amdoran trained with Kelfed in the art of the sword and in that of the divine. One day when Amdoran was out training in the woods he felt the sinister presence of evil from the direction of Kelfed's house. Amdoran sprinted there as fast as he could, but it was to no avail, as by the time Amdoran arrived the house was empty, with only small signs of struggle. The house was empty of all holy insignia and relics, except for Kelfed's cold iron sword, lodged into the ground in the middle of the house.

Now Amdoran hunts for who or what it was that took his father and his mentor, as he attempts to continue Kelfed's legacy and protect the worlds peace from threats both natural and unnatural.