Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Duskblade wrote: I'd very much like to know if their are any good witchwarper options. Also, how many new themes do we have and what do they do (just broad strokes of course). Witchwarper: Spoiler:
Themes: we got a new alternative to infinite worlds which alters an area with effects of another plane, and a new paradigm shift which allows you get past obstacles(ie. a locked door) by shifting it to a reality where it's no longer impeding Spoiler: 4 new themes,
The Crisis Refugee, you're cut off from home, you've seen and endured much The Drift Crashed, you were in the drift when it crashed The Opportunist, you know how to take advantage of a crisis The Spectra Scion, you have a connection to the beings native to the drift
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Rysky the Dark Solarion wrote: In broad strokes what are the sections of this book? The shop blurb mentions factions and adventure seeds. The first section goes over the crisis and the different reactions to it and introduces some factions along with some new gear, class options, and themes. the second and largest section is adventure seeds with some gear/feats/spells sprinkled in the final section is the gm only stuff, like post crisis stuff, new creatures, and extra goodies
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
David knott 242 wrote:
Spoiler: Post crisis drift travel is still a bit of a danger, other than that there are drift lanes which make traveling to the vast faster, and a network of drones that travel the drift to make communication between systems faster |