Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Amber rushes in, barreling as if a living cannonball, her great axe a fin to drive into the nearest enemy. She rages! Rage Attack!: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d12 + 5 ⇒ (5) + 5 = 10
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Amber grins and hefts her weapon. "Get into position. I'll give you a count of twenty. Then I'll burst forth to draw them, and you come in from the sides." Assuming they agree, Amber does just that, trying to draw the most attention as frothing berserker, entering a rage of the bear as she charges the camp when Peren and Norswain are in position.
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Finals are over and I'm currently competing at a national leadership conference. Should be back by Monday and resume a better frequency of posting now that schools out. Apologies for the lack of keeping you all informed. Up until now most free time was trying to fix metaphorically shooting myself in the foot on one final.
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Amber examines the scene, looking at the possible combat advantages to be gained. She whispers low, "Think it'd be wise to see if we can take those weapons out of the equation?" The kobolds would be more of a problem, and she was already grinding her teeth thinking of how long it would take to cut them down, not to mention if only one got away and back to the main camp.
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
"Robes might be useful, but Peren will still have to stay out of sight given his size." Amber nestles her chin on the but of her axe, thinking. "I don't like waiting. I REALLY don't like waiting. If we're not saving him now, I vote to hit a few guards and scouts. Whittle them down bit by bit."
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
"Sheer? Bah! I'm a great climber, not a miracle woman." Amber listens to Laris's idea. "Risky, don't like it. Kinda how we lost the first guy. But a diversion close by if you need back-up...now that might be alright." She glances to the others.
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Amber shakes her head at Norswain's question. The dampness of dew had all but dried out her tattered mane and it made a slight thwacking sound as it smacked the sides of her face. "Haven't had the chance to do any real scouting, not with a camp this large. Also, if you haven't noticed, I'm more stocky than limber so I'd rather leave the quiet work to others if possible. I prefer my first encounter with an enemy to start with my axe in their face." Amber turns her attention to Peren. Odd. It was unusual for her to look down on someone, height-wise anyway. "Think you can get in and out without getting caught?"
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Amber scowls, her eyes on the others. "This is a losing fight if we get caught. Don't know what that new campfire's about, but I want to find our comrade and get back to town."
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Just to keep you all in the loop, during the no-new-notification incident (where forum games weren't alerting folks to updates), I had a member of my family pass on. As such, I feel it fair to inform you that I updates might take longer than usual (which I know, is plenty long of a wait already) and if you feel the need to drop out of a game I'm DMing or drop me from a game I'm participating in, I understand. That said, I do hope to update within a couple days as I could use the distraction as the usual business of these events tend to warrant. Thank you for your understanding. Life moves on eventually. I just need some time.
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
"Ontharr? Didn't see you there! As for the debt, you can keep half of it. From here on, there's personal vengeance to be had." Amber knew something about that dwarf reminded her of her savior, but with her mind so muddled by the days events, she had all but put aside her own troubles and commitments for a shot at vengeance. Still, with the old dwarf in front of her now, her cheeks grew red with embarrassment for not noticing. But back to the conversation at hand. "Something a blue dragon told me and Jazz, when he was around. They have a camp in the forest north of Greenest. There was something about a portal too....but I couldn't make heads or tails of it then, and I sure can't now.."
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
"People die, such is the nature of battle. We can only hope to stand for as long as we're able..." Amber takes s large drink from her glass, draining it in one motion. The bitter taste of the alchohol burns the inside of her throat, a momentary distraction from the day's events. She sighs, and wipes her mouth with one stout, muscled arm. "But I won't turn down an offered hand. Peren you say?" She looks the small humanoid up and down, not impressed with what she saw. "You look a bit lean for a fight. What's your expertise?"
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
"Larissa's gone." Amber hefts past him and makes herself at home. She continues... "An' they took one prisoner, Leosin. We slaughtered the rest, but the flying *expletive* got away."
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Amber smiles, the first time since a long while, and paats Conner's back (as its the highest she can reach). "That sounds like a grand idea. First round's on me."
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Amber pats her horse goodbye and turns to address Conner. The ride back has given her time to calm down considerably, but this pyrrhic victory isn't sitting well with her. "Larissa dead, Aemon gone. Seems like its just down to you and me, eh?"
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
"Gah!" Amber's fierce maternal instinct rages underneath, in the small muscular body that wants to rip some cultists limb from limb. but... "No sense in sending the remnents of a pack in a doomed chase. We turn back for now, regroup."
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
"Conner!" Amber calls to her remaining comrade as she comes back from looking over the combat area. "I hate leaving a man behind, but I doubt that the bastard who took him is the last remaining cultist around. Should we turn back?"
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Leveled up to level 4 barbarian. Debating on which feat I want to take, but I'm leaning towards Great Weapon Master or Savage Attacker. Boost my damage up nicely.
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Ah, gotcha. Amber angrily throws one of her handaxes, however vain the attempt at the abductor. Attack: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d6 ⇒ 3 "Get back here!" Amber starts sprinting after them.
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Amber's primal fury pushes her forward, pressing into the attack with everything she's got. Reckless Attack: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d12 + 5 ⇒ (4) + 5 = 9
In a mechanics sense, doesn't she get death saving throws? But narratively, that did work well.
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Hp:24/35 Amber, still raging through the flames, barrels forward through the pain and keeps attacking. Reckless Attack: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d12 + 5 ⇒ (12) + 5 = 17
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
I'm just assuming from Conner's choice of words, that we are not taking the deal, so.... Amber agrees with Conner and let's her weapon do the talking. Reckless Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d12 + 5 ⇒ (6) + 5 = 11
She flies at Langderosa, doing her best to match him. "Take on this!" If it turns out Conner wnated a one on one duel, then ignore my rolls and actions please.
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Amber, angry at her lack of success, bursts into a rage and flies at the nearest enemy, weapon in hand and fury on her face. "You may speak of deals and honor when you return the lives you've taken!!!" She attacks the nearest enemy, determined to carve a path through these cultists. Reckless Attack: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d12 + 5 ⇒ (11) + 5 = 16
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Amber, spitting in anger, swigns her weaon around hoping to get a blow on the backswing. Attack: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d12 + 3 ⇒ (2) + 3 = 5 Screw it, next turn I'm raging.
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Amber looks to the other two, and motions to the camp. She makes a pounding motion with her fists, without actually hitting them together, followed by a thumbs up, thumbs down, and asking expression on her face. Amber's good for a brawl now, heh.
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Sorry for the lack of updates, my schedule has me out of the house (and away from my source books) largely from 8:30am - 11:30pm. Goes on for another couple weeks, but should be able to sneak in an update here or there in the meantime.
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Oh thank god.... Amber makes herself comfortable against a stump, and talks to the others. Wishing she had a fire to cook her rations over. "As much as I'm a run in a kill things kind of gal, we might want to approach with a bit of caution. I doubt that they're careless enough to not have sentries up."
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Amber nods along as the half-elf explains the plan, and asks for his name. "Sounds good. Just let me know when I should start swinging." She smiles, tapping the blade of a newly procured handaxe hanging off her belt.
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
So though I doubt it, could we possibly find more potions with an investigation check? Amber smiles as she picks up a pair of handaxes and puts them in place at her side. She continues to look around, but got what she came for.
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
"I just wish I had a good night's rest, but I don't think you whip that up in 3 minutes. If you can find a throwable handaxe for me, I gave one of mine to a family fleeing towards here."
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Amber throws her hands up. "As much as I hate it, I say our best bet is to let the cultists go for now. Any guard we send in will just be resupplying the enemy, and I will not condemn the hostages to a slow death as the cultists try and brainwash them to their own end."
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
I just wanna know if there's an avenue we haven't considered, like a high roll would be a moment of inspiration that shows me a possible viable path. If such a thing exists. If these two bad choices are our only one, than that's fine as well. Common Sense: 1d20 ⇒ 18
Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3
Posting to all my games Just wanted to inform you all that I am currently wading through a veritable swamp of work, obligations, and schooling. As such, for the next two weeks of I do not guarantee my usual posting rate but will attempt to update games when I am able. Happy Holidays. Master Haru Kato has not participated in any online campaigns. |